Stat Growths
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Stat growth in Dragon's Dogma is influenced by Vocation. Upon leveling up, each stat will gain an increase in a pattern determined by the current Vocation of the character. The stat's increase vary for each vocation in a way that mostly benefits their play style and continued use. It is worth noting that the offensive and defensive potential of each Vocation is not just reliant on stats, as the Armor, Weapons and Skills available differ for each Vocation.
Additionally, there is a stat calculator available that can be used to help plan character growth.
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Basic Vocations
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Fighter
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The Fighter provides great Defensive stats at the expense of Magick. It also sports good Offensive stats early on.
| HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
|
Under Lv10 | 30 | 20 |
4 | 3 | 2 | 2 |
| Lv10+ | 37 | 15 | 4 | 4 | 2 | 1 |
| Lv100+ | 15 | 5 | 1 | 3 | 0 | 0 |
Strider
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The Strider provides a consistent balance of stats across the board, and boasts above-average stamina.
| HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
| Under Lv10 | 25 | 25 | 3 | 3 | 3 | 2 |
| Lv10+ | 25 | 25 | 3 | 3 | 3 | 2 |
|
Lv100+ | 5 | 15 | 1 | 1 | 1 | 1 |
Mage
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The mage provides good Magick offense and defense, at the expense of Physical Offense and Defense. It has a little more stamina than Fighter, but less HP.
| HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
| Under Lv10 | 22 | 20 | 2 | 3 | 4 | 3 |
| Lv10+ | 21 | 10 | 2 | 1 | 4 | 4 |
| Lv100+ | 10 | 10 | 0 | 0 | 2 | 2 |
Advanced Vocations
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Advanced Vocations are only available once the character reaches Level 10.
Warrior
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The Warrior is more offensively orientated than the Fighter, with a bit less stamina but a bit more HP.
| HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
| Lv10+ | 40 | 10 | 5 | 3 | 2 | 1 |
| Lv100+ | 5 | 15 | 2 | 2 | 0 | 0 |
Note: The Strategy guide stat gain for warrior Lv 100+ is incorrect. The hp gain lv 100+ is 5 hp not 15 hp. This may be a bug but as of July 17, 2012 this has not been changed.
Ranger
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The Ranger foregoes the Strider's balance for a bit more Stamina and Attack and less magick-based stats.
| HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
| Lv10+ | 21 | 30 | 4 | 2 | 3 | 2 |
| Lv100+ | 5 | 15 | 2 | 1 | 0 | 1 |
Sorcerer
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The Sorcerer is much like the mage, but with greater Magick Attack.
| HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
| Lv10+ | 16 | 15 | 2 | 1 | 5 | 5 |
| Lv100+ | 10 | 10 | 0 | 0 | 3 | 1 |
Hybrid Vocations
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Hybrid Vocations are only available once the character reaches Level 10. They are exclusive Vocations to the Arisen.
Note that, these hybrid vocations not always been restricted to Arisen only. They also seen used by Bandits or Troops sometimes. Example; Magick Archer was used by Bandits.
To be correct, these hybird vocations are actually exclusive to "Humans" since Arisen and otthers are all Humans, not like Pawns.
Mystic Knight
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The Mystic Knight has mostly balanced stats, but with increased HP and a bit less Stamina.
| HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
| Lv10+ | 30 | 20 | 2 | 3 | 3 | 3 |
| Lv100+ | 15 | 5 | 1 | 1 | 1 | 1 |
Assassin
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The Assassin sacrifices low Physical and Magick defense for high Attack and Stamina.
| HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
| Lv10+ | 22 | 27 | 6 | 2 | 2 | 1 |
| Lv100+ | 5 | 15 | 3 | 1 | 0 | 0 |
Magick Archer
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The Magick Archer is mostly balanced, with great Magick Defense but lacking physical stats.
Values in brackets are from Dark Arisen.
| HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
|---|---|---|---|---|---|---|
| Lv10+ | 21 | 20 | 2 | 3 | 3 | 4 |
| Lv100+ | 10 | 10 | 0 (1) | 0 | 1 | 3 (2) |