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Archistaff Skills are spells that can be cast by a Sorcerer using an Archistaff.

Many of these skills can also be employed by the Staff using vocations Mage, Magick Archer and Mystic Knight (see Staff Skills).


Skill Element Rank DP Description
Ingle Fire Already Learned - Looses a ball of fire that explodes upon contact, engulfing both the target and surrounding foes.
Miasma Dark Already Learned - Summons a putrid fog that poisons foes who tread into it.
Frazil Ice 1 200 Creates a concentrated field of cold around the user that deals ice damage to whatever foe it touches.
Levin Thun 1 200 Smites the enemy from above with tongues of lightning. Especially effective at driving foes out of hiding.
Ice Boon Ice 1 200 Launches a bolt of magick that enchants an ally's weapon with ice.
Fire Boon Fire 1 200 Launches a bolt of magick that enchants and ally's weapon with fire.
Thunder Boon Thun 1 200 Launches a bolt of maigck that enchants an ally's weapon with thunder.
High Frazil Ice 3 700 An advanced form of Frazil that creates an expanded field of cold around the user that deals ice damage to those it touches.
High Ingle Fire 3 700 An advanced form of Ingle that looses a number of fiery projectiles that explode on contact.
High Levin Thun 3 700 An advanced form of Levin that smites foes with multiple lighting bolts from above.
High Miasma Dark 3 1,300 An advanced form of Miasma that expands the size of poisonus fog and endures for a longer period of time.
Lassitude Dark 3 1,300 Invokes a magickal fog at a designated location that inflicts torpor upon foes who enter.
Holy Boon Light 3 500 Launches a bolt of magick that enchants an ally's weapon with holy light.
Dark Boon Dark 3 500 Launches a bolt of magick that enchants an ally's weapon with darkness.
Necromancy Dark 4 1,800 Summons the souls of the departed to surround the user, assisting with attack and defense for a time.
Blearing Dark 4 1,000 Invokes a magickal aura around the user that blinds foes who enter.
Silentium Dark 4 1,000 Invokes a magickal aura around the user that silences foes who enter.
Voidspell Holy 4 1,800 Invokes a magickal sigil which restores any lowered offensive or defensive attributes of those who enter.
Brontide Thun 5 1,400 Conjures a whip-like bolt of lightning capable of damaging foes.
Comestion Fire 5 1,400 Generates a towering wall of flame; though only modest in power, it ignites adversaries with ease.
Frigor Ice 5 1,400 Generates a giant spire of ice that can serve as a stepping stone."
Petrifaction Dark 5 2,600 Invokes a magick fog that turns foes who enter it to stone.
High Lassitude Dark 5 2,600 An advanced form of Lassitude that calls forth a larger, longer-lasting fog that inflicts torpor upon foes who enter.
Exequy Dark 5 2,600 Invokes a magickal aura capable of destroying outright any foe held within its span for a set length of time.
Bolide Fire 6 3,000 Calls meteors down from the heavens to land around the user. The user may move after deployment.
Gicel Ice 6 3,000 Conjures a twisting spike of ice that thrusts forward from the ground.
Fulmination Thun 6 3,000 Envelops the user in lightning, enabling them to electrify foes nearby and add a bit of spark to the rest of party.
High Necromancy Dark 6 3,000 An advanced form of Necromancy that calls forth a larger host of spirits that assist with attack and defense for a time.
High Blearing Dark 6 1,400 An advanced form of Blearing that invokes a larger aura around the user, blinding foes who enter.
High Silentium Dark 6 1,400 An advanced form of Silentium that calls forth a larger aura around the user, silencing foes who enter.
Ice Affinity Ice 6 1,200 An advanced form of Ice Boon that augments the enchantment's duration as well as the recipient's Magick.
Fire Affinity Fire 6 1,200 An advanced form of Fire Boon that augments the enchantment's duration as well as the recipient's Magick.
Thunder Affinity Thun 6 1,200 An advanced form of Thunder Boon that augments the enchantment's duration as well as the recipient's Magick.
Holy Affinity Holy 6 1,200 An advanced form of Holy Boon that augments the enchantment's duration as well as the recipient's Magick.
Dark Affinity Dark 6 1,200 An advanced form of Dark Boon that augments the enchantment's duration as well as the recipient's Magick.
High Voidspell Holy 6 3,000 Invokes a magickal sigil which restores any lowered offensive or defensive attributes, and clears Petrification.
High Brontide Thun 7 1,800 An advanced form of Brontide that calls forth a longer-lasting whip of lightning that drops more bolts when dismissed.
High Comestion Fire 7 1,800 An advanced form of Comestion that invokes an even longer wall of flame easily able to ignite foes.
High Frigor Ice 7 1,800 An advanced form of Frigor that generates three spires of ice. The last one can serve as a stepping stone.
Seism Holy 7 4,800 Shakes the earth, sending eruptions of stone high into the air, stunning and damaging foes over a wide area.
Maelstrom Dark 7 4,800 Summons a whirlwind to wreak havoc upon any foes caught in its path.
High Bolide Fire 8 5,000 An advanced form of Bolide that calls down a greater number of meteors. The user may move after deployment.
High Gicel Ice 8 5,000 An advanced form of Gicel that calls forth several twisting spikes of ice that thrust forward from the ground.
High Fulmination Thun 8 5,000 An advanced form of Fulmination that envelops the user in a more powerful and wider-ranged bolt of lightning.
High Petrifaction Dark 8 5,000 An advanced form of Petrifaction that invokes a larger, longer-lasting fog that turns foes who enter it to stone.
High Exequy Dark 8 5,000 An advanced form of Exequy that creates an aura capable of destroying any foe caught within it in a shorter period of time.
High Seism Holy 9 8,500 An advanced form of Seism that causes even more eruptions of stone, stunning and damaging foes over a wide area.
High Maelstrom Dark 9 8,500 An advanced form of Maelstrom that summons a larger, longer-lasting whirlwind to wreak havoc upon foes.
Dark Pact Dark Requires Staff Enchanter's Ring/Band - An advanced form of Dark Affinity that extends its duration and power, and further boosts the recipient's Magick.
Fire Pact Fire Requires Staff Enchanter's Ring/Band - An advanced form of Fire Affinity that extends its duration and power, and further boosts the recipient's Magick.
Holy Pact Holy Requires Staff Enchanter's Ring/Band - An advanced form of Holy Affinity that extends its duration and power, and further boosts the recipient's Magick.
Ice Pact Ice Requires Staff Enchanter's Ring/Band - An advanced form of Ice Affinity that extends its duration and power, and further boosts the recipient's Magick.
Thunder Pact Thun Requires Staff Enchanter's Ring/Band - An advanced form of Thunder Affinity that extends its duration and power, and further boosts the recipient's Magick.
Grand Bolide Fire Requires Sorcerer's Ring/Band - An advanced form of High Bolide that calls down an even greater numbers of meteors.
Grand Brontide Thun Requires Staff-Bearer's Band or Mage's Ring/Band - An advanced form of High Brontide that erodes less Stamina and periodically drops lightning bolts around the user.
Grand Frigor Ice Requires Staff-Bearer's Band or Mage's Ring/Band - An advanced form of High Frigor that generates an even greater quantity of icy spires.
Grand Fulmination Thun Requires Sorcerer's Ring/Band - An advanced form of High Fulmination that erodes less Stamina and amplifies the spark granted to allies.
Grand Gicel Ice Requires Sorcerer's Band - An advanced form of High Gicel that calls an even greater number of twisting ice spikes to thrust up from the ground.
Grand Ingle Fire Requires Staff-Bearer's Ring/Band - An advanced form of High Ingle that looses a greater number of fiery projectiles that explode on contact.
Grand Levin Thun Requires Staff-Bearer's Ring/Band - An advanced form of High Levin that smites foe with an even greater number of lightning bolts.
Grand Seism Holy Requires Sorcerer's Band - An advanced form of High Seism that causes yet more eruptions of stone and expands the range of the tremors.