Archistaves are wielded exclusively by Sorcerers. They are more powerful than staves.
Archistaff skills are primarily based around offensive magic. They are not to be confused with the normal staves of the Mage vocation, which provide support along with some combat. They differ from normal staves in that they feature no melee. The heavy attack for an Archistaff is a small pulse that scales in damage with magic instead of strength. Archistaves can be purchased from the blacksmith in Gran Soren, found in various locations, or bought from other merchants.
By purchasing the Core Skills Focused Bolt and Magic Agent for 3,000 Discipline Points each, Mages and Archmages can employ special magick attacks that do damage.
Focused Bolt - By holding the light attack button, players can charge a powerful attack that fires bolts of energy from their Staff. It can be charged at any time (in midair, during a roll, etc.) and held for as long as the light attack button is held. Upon release, the character launches the attack. The type of element currently active alters the behaviour of the attack as follows:
No enchantment - Fires a triple volley of non-elemental magick to inflict damage.
Fire - Fires a triple volley of fire elemental magick to inflict damage to the highlighted target and also the ability to possibly inflict burning on enemies.
Ice - Fires five balls of ice that form in a line above the spellcaster's head before shooting off at nearby enemies to inflict ice elemental damage and the possibility of freezing them.
Lightning - Fires five balls of electricity that ricochet off of the surrounding environment and targets to inflict lightning elemental magick damage and the ability to stun enemeies.
Holy - Fires five balls of holy light that hover momentarily before homing in on targets to inflict holy elemental magick damage. There is a chance that some energy is absorbed to heal the caster.
Dark - Five balls of dark energy float slowly to the nearest target to inflict dark elemental magick damage.
Magick Agent - The user employs magick bolts that fly around them to defend against encroaching enemies by pressing and holding the heavy attack button. The current element that is active has an effect on the bolts, and inflict that type of damage on the enemy, thus applying weaknesses and resistances to that enemy (Zombies for example will take more damage from a fire infused Magick Agent than they will from ice.) Note - These balls of magick will also cause the Mystic Knight's Magic Cannon and Great Cannon to fire if they make contact.
All archistaves are listed with dragonforged stats and are sorted from strongest to weakest using the strength and magick stats combined.
|Name||Strength||Magick||Slash Strength||Bludgeoning Strength||Stagger Power||Knockdown Power||Element||Debilitations||Weight|
|Sanguine Stalk (DA)||353||1548||0%||100%||434||434||-||-||1.13|
|Hallowed Dragon (DA)||283||1438||0%||100%||409||409||Holy||-||1.07|
|Bane Archistaff (DA)||223||1322||0%||100%||384||384||-||-||1.05|
|Rusted Archistaff||36||144||0%||100%||162||162||-||Poison, Torpor||1.00|
|Keen Dragon's Wit||?||?||0%||100%||?||?||-||Silence||?|
- Stats have changed and this list is currently a work in progress to update it to actual stats.