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The Archhydra strikes !

Archydra

Taking a shot at the Archydra.

Archydra Head

The Archydra loses a head.

Archydra is an Enemy in Dragon's Dogma.


Overview

The Archydra is a stronger version of the Hydra, with higher attack strength and defenses. Its scales are white rather than black.

It can be encountered in the Chamber of Hesitation in Post-Dragon Everfall, as well as randomly in the Post-Daimon Rotunda of Dread.

The Archydra's behavior, skills and abilities mirror the Hydra: it can regenerate heads, is vulnerable to fire, and can swallow opponents. The Pawn's Bestiary knowledge for both sub-species is shared.

Type
Hydra
Experience
gained
Base Experience of 30,000

Can be more or less depending on a few factors such as:

Location

The Everfall (Post-Dragon)

Bitterblack Isle (Post-Daimon)

Items

On severing a head


On death, several randomly from


Master Thief is no use against it.

Quests


Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
100,000 3,200 300 1,500 300 50,000kg
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
110% 50% 60% 30% 30% 10% 60%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' and in-game testing.


Attacks

Attack Type Description
Charge Phys A powerful charge that knocks its targets over.
Neck Smash Phys If a neck is being climbed, that head will smash itself to the ground.
Head Strike Phys A head smash that stabs the ground.
Miasma Spit Mag/Status Sprays up to four long range jets of deadly poison, which will linger on the ground for a time. The jets may knock down its targets if they're getting hit. May cause Poison and Blindness.
Tail Whip Phys Spins around and whips its enemies with its tail. Has long range.
Devour Spec Attempts to swallow a target. If the Arisen fails to free themself and is swallowed, they will die if they aren't freed before reaching the Archydra's main body. Pawns swallowed and not freed cannot be revived and will need to be re-hired.

If the Arisen doesn't have Pawns with them and fail to free themself, they will die instantly without sliding down its throat first.

If poisoned or blinded by its spit and attacked with the "Devour" move afterwards, the Arisen will not be able to struggle to free themself and will be instantly killed by being swallowed, if no Pawns are around to help them.

Tactics

Main article: Hydra § Combat.

Tactics against the Archydra are the same as against the common Hydra - the main difference being that the Archydra is much stronger.

The Archydra should also have its wounds set on fire which delays head regeneration. It is resistant to all elements, but Dark and Fire less so. Its only real weakness is to slashing weapons. Each 'snake' should be struck as near as possible to the head or neck, where their resistance is weakest. The unique Hydra Husk bow is as effective here as it is against a common Hydra.

Additionally a fully decapitated Archydra will regenerate two full health bars whilst the heads grow back, double that of the Hydra.

Pawn Bestiary Knowledge

For full information, refer to the Bestiary page or the according section on the Hydra page. Enemy specific :

  • None

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 7 Archydras either with their own Arisen or while travelling with others.

Trophies/Achievements

  • The Headshunter trophy or achievement can be obtained by defeating a Hydra or Archydra.