The Archydra is a stronger version of the Hydra, with white scales rather than black. The Archydra has higher attack and defense than the Hydra, and on death will yield some unique crafting items.
The Archydra's behavior, skills and abilities mirror the hydra - it can regenerate heads, is vulnerable to fire, and can swallow opponents - bestiary knowledge for both sub-species is shared.
Information and Stats
|Type||Monster / Boss|
Base Exp of 30,000
|Health||Attack||Defence||Magick Attack||Magick Defence||Weight|
|Run Over||Phys||A charge that knocks you over.|
|Neck Smash||Phys||If climbing a neck, it will smash itself to the ground for very high damage.|
|Head Strike||Phys||A head smash that stabs the ground.|
|Poison Spit||Mag/Status||Sprays up to 4 beams of poison that have long range and linger on the ground for a time after being sprayed. Can cause Poison and Blindness.|
|Tail Whip||Phys||Spins around and whips you with its tail. Has long range.|
|Eat||Spec|| Attempts to swallow you or a pawn. If you fail to free yourself (wiggle the L-stick fast enough) and are swallowed, you will die instantly if you aren't freed before reaching the main body. Pawns swallowed and not freed cannot be revived and will need to be re-hired.
If you are by yourself and have no Pawns with you and fail to free yourself, you die instantly and not get to see yourself sliding down its throat.
If poisoned or blinded by the spit attack and attacked with the "Eat" move afterwards, you won't get the prompt to free yourself and will be instantly swallowed, resulting in death if no Pawns are around to save you.
|Normal Hydra||Rate||Neck/Head Destroyed||Rate||With Drake, Wyrm, or Wyvern Tear||Rate|
|Rift Cluster||4%||Hydra Gallstone||3%||Wakestone Shard||40%|
|Hydra Gallstone||10%||White Hydra Scale||7%||Wakestone||60%|
|Poison Hydra Fang||25%||Poison Hydra Fang||25%|
|White Hydra Scale||49%||Hydra's Lifeblood||50%|
- Main Hydra § Combat.
Tactics against the archhydra are the same as against the 'common' hydra - the main differences being that the archydra is much stronger.
The Archydra, like the Hydra should have its wounds set on fire which delays head regeneration. It is resistant to all magics, but holy and fire less so. Its only real weakness is to slashing weapons - each 'snake' should be struck as near as possible to the head or neck, where resistance is weakest. The unique Hydra Husk bow is as effective here as it is against a common Hydra.
Additionally a fully decapitated archydra will regenerate two full health bars whilst the heads grow back, double that of the Hydra.
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 7 Archydras either with their own Arisen or while travelling with others.
- The Headshunter trophy or achievement can be obtained by defeating a Hydra or Archydra.