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The Archhydra strikes !


Taking a shot at the Archydra.

Archydra Head

The Archydra loses a head.

Archydra is an Enemy in Dragon's Dogma.

The Archydra is a stronger version of the Hydra, with white scales rather than black. The Archydra has higher attack and defense than the Hydra, and on death will yield some unique crafting items.

It can be encountered in the post-Dragon The Everfall in the Chamber of Hesitation, and is one of the random encounters in post-Daimon Rotunda of Dread.

The Archydra's behavior, skills and abilities mirror the hydra - it can regenerate heads, is vulnerable to fire, and can swallow opponents - bestiary knowledge for both sub-species is shared.

Information and Stats

General Info

Type Monster / Boss
Experience gained

Base Exp of 30,000

  • Can be more depending on a few factors such as:
  • Having fewer pawns.
  • Weal.
  • Use of the Bezel Crown bow.
  • Being in Hard Mode. 
  • Having low level pawns. 


Health Attack Defence Magick Attack Magick Defence Weight
100,000 3,200 300 1,500 300 50,000 kg

Damage Taken

Slash Bash
110% 50% 60% 30% 30% 60% 10%


Attack Type Description
Run Over Phys A charge that knocks you over.
Neck Smash Phys If climbing a neck, it will smash itself to the ground for very high damage.
Head Strike Phys A head smash that stabs the ground.
Poison Spit Mag/Status Sprays up to 4 beams of poison that have long range and linger on the ground for a time after being sprayed. Can cause Poison and Blindness.
Tail Whip Phys Spins around and whips you with its tail. Has long range.
Eat Spec Attempts to swallow you or a pawn. If you fail to free yourself (wiggle the L-stick fast enough) and are swallowed, you will die instantly if you aren't freed before reaching the main body. Pawns swallowed and not freed cannot be revived and will need to be re-hired.

If you are by yourself and have no Pawns with you and fail to free yourself, you die instantly and not get to see yourself sliding down its throat.

If poisoned or blinded by the spit attack and attacked with the "Eat" move afterwards, you won't get the prompt to free yourself and will be instantly swallowed, resulting in death if no Pawns are around to save you.

Item Drops

Normal Hydra Rate Neck/Head Destroyed Rate With Drake, Wyrm, or Wyvern Tear Rate
Rift Cluster 4% Hydra Gallstone 3% Wakestone Shard 40%
Hydra Gallstone 10% White Hydra Scale 7% Wakestone 60%
Poison Hydra Fang 25% Poison Hydra Fang 25%
White Hydra Scale 49% Hydra's Lifeblood 50%
Wakestone 100%


Main Hydra § Combat.

Tactics against the archhydra are the same as against the 'common' hydra - the main differences being that the archydra is much stronger.

The Archydra, like the Hydra should have its wounds set on fire which delays head regeneration. It is resistant to all magics, but holy and fire less so. Its only real weakness is to slashing weapons - each 'snake' should be struck as near as possible to the head or neck, where resistance is weakest. The unique Hydra Husk bow is as effective here as it is against a common Hydra.

Additionally a fully decapitated archydra will regenerate two full health bars whilst the heads grow back, double that of the Hydra.

Pawn Bestiary Knowledge

For full information, refer to the Pawn Bestiary Knowledge page or the according section on the Hydra page. Enemy specific :

  • None

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 7 Archydras either with their own Arisen or while travelling with others.


  • The Headshunter trophy or achievement can be obtained by defeating a Hydra or Archydra.


  • Unlike its cousin, Hydra which have a dark scale skin, weak to holy and resist to dark(Due to its skin), Archydra is weak to holy and strong to dark although white skin related to light and pure.

Related quests

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