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The Archhydra strikes !

Archydra

Taking a shot at the Archydra.

Archydra Head

The Archydra loses a head.

Archydra is an Enemy in Dragon's Dogma.


Information and Stats

The Archydra is a stronger version of the Hydra, with white scales rather than black. The Archydra has higher attack and defense than the Hydra, and on death will yield some unique crafting items.

It can be encountered in the Chamber of Hesitation in Post-Dragon Everfall, and is one of the random encounters in Post-Daimon Rotunda of Dread.

The Archydra's behavior, skills and abilities mirror the hydra - it can regenerate heads, is vulnerable to fire, and can swallow opponents - bestiary knowledge for both sub-species is shared.

Type
Hydra
Experience
gained
Base Experience of 30,000

Can be more or less depending on a few factors such as:

Location

The Everfall

Bitterblack Isle (Post-Daimon)

Items

On severing a head


On death, several randomly from


Post-Game


Master Thief is no use against it.

Quests


Stats

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
100,000 3,200 300 1,500 300 50,000kg
Resistances Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
110% 50% 60% 30% 30% 60% 10%
Information from  : Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' , and from in-game testing..


Attacks

Attack Type Description
Run Over Phys A charge that knocks you over.
Neck Smash Phys If climbing a neck, it will smash itself to the ground for very high damage.
Head Strike Phys A head smash that stabs the ground.
Poison Spit Mag/Status Sprays up to 4 beams of poison that have long range and linger on the ground for a time after being sprayed. Can cause Poison and Blindness.
Tail Whip Phys Spins around and whips you with its tail. Has long range.
Eat Spec Attempts to swallow you or a pawn. If you fail to free yourself (wiggle the L-stick fast enough) and are swallowed, you will die instantly if you aren't freed before reaching the main body. Pawns swallowed and not freed cannot be revived and will need to be re-hired.

If you are by yourself and have no Pawns with you and fail to free yourself, you die instantly and not get to see yourself sliding down its throat.

If poisoned or blinded by the spit attack and attacked with the "Eat" move afterwards, you won't get the prompt to free yourself and will be instantly swallowed, resulting in death if no Pawns are around to save you.

Tactics

Main article : Hydra § Combat.

Tactics against the archhydra are the same as against the 'common' hydra - the main differences being that the archydra is much stronger.

The Archydra, like the Hydra should have its wounds set on fire which delays head regeneration. It is resistant to all magics, but holy and fire less so. Its only real weakness is to slashing weapons - each 'snake' should be struck as near as possible to the head or neck, where resistance is weakest. The unique Hydra Husk bow is as effective here as it is against a common Hydra.

Additionally a fully decapitated archydra will regenerate two full health bars whilst the heads grow back, double that of the Hydra.

Pawn Bestiary Knowledge

For full information, refer to the Pawn Bestiary Knowledge page or the according section on the Hydra page. Enemy specific :

  • None

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 7 Archydras either with their own Arisen or while travelling with others.

Notes

  • The Headshunter trophy or achievement can be obtained by defeating a Hydra or Archydra.