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Archydra

Taking a shot at the Archydra.

Archydra Head

The Archydra loses a head.

Archydra is an Enemy in Dragon's Dogma.

The Archydra is a stronger version of the Hydra, with white scales rather than black. The Archydra has higher attack and defense than the Hydra, and on death will yield some unique crafting items.

It can be encountered in the post-Dragon The Everfall in the Chamber of Hesitation, and is one of the random encounters in post-Daimon Rotunda of Dread.

The Archydra's behavior, skills and abilities mirror the hydra - it can regenerate heads, is vulnerable to fire, and can swallow opponents - bestiary knowledge for both sub-species is shared.

Information and Stats

General Info

Type Monster / Boss
Experience gained

Base Exp of 30,000

  • Can be more depending on a few factors such as:
  • Having fewer pawns.
  • Weal.
  • Use of the Bezel Crown bow.
  • Being in Hard Mode. 
  • Having low level pawns. 
Location

Stats

Health Attack Defence Magick Attack Magick Defence Weight
100,000 3,200 300 1,500 300 50,000 kg

Damage Taken

Slash Bash
Fire
Ice
Thunder
Holy
Dark
110% 50% 60% 30% 30% 60% 10%


Attacks

Attack Type Description
Run Over Phys A charge that knocks you over.
Neck Smash Phys If climbing a neck, it will smash itself to the ground for very high damage.
Head Strike Phys A head smash that stabs the ground.
Poison Spit Mag/Status Sprays up to 4 beams of poison that have long range and linger on the ground for a time after being sprayed. Can cause Poison and Blindness.
Tail Whip Phys Spins around and whips you with its tail. Has long range.
Eat Spec Attempts to swallow you or a pawn. If you fail to free yourself (wiggle the L-stick fast enough) and are swallowed, you will die instantly if you aren't freed before reaching the main body. Pawns swallowed and not freed cannot be revived and will need to be re-hired.

If you are by yourself and have no Pawns with you and fail to free yourself, you die instantly and not get to see yourself sliding down its throat.

If poisoned or blinded by the spit attack and attacked with the "Eat" move afterwards, you won't get the prompt to free yourself and will be instantly swallowed, resulting in death if no Pawns are around to save you.

Item Drops

Normal Hydra Rate Neck/Head Destroyed Rate With Drake, Wyrm, or Wyvern Tear Rate
Rift Cluster 4% Hydra Gallstone 3% Wakestone Shard 40%
Hydra Gallstone 10% White Hydra Scale 7% Wakestone 60%
Poison Hydra Fang 25% Poison Hydra Fang 25%
White Hydra Scale 49% Hydra's Lifeblood 50%
Wakestone 100%

Tactics

Tactics against an Archydra are very similar to those against a Hydra.

Offensive tactics

  • Nearly impervious to Dark magic (High Maelstrom is almost completely ineffective).
  • Weak to Fire. Fire enchanted weapons, fire-based spells, and items causing fire are all effective.
  • Weak to edged weapons. Swords & daggers can cut off its heads.
    • Attacks closer to the heads are more effective.
  • Immune to debilitations, except Tarred in oil and Lowered Defense (throw a Skull or use Sapfire Daggers).
  • After cutting off a head, setting the stump on fire will delay the regeneration of the head whilst the stump is ablaze.
  • Attacking a dead stump seems to inflict more damage than attacking the other heads.
  • After one of the heads initiates a "head butt" strike, the head will be temporarily at ground level - use this opportunity to decaptitate with a strong physical attack, or to mount the snake near to the neck, and then attack.

Climbing tactics

Vocation-specific tactics

  • Fighters, Warriors : Follow the "Climing tactics" above.
    Strider_vs_Archydra_in_the_Chamber_of_Hesitation-2

    Strider vs Archydra in the Chamber of Hesitation-2

    A Strider demonstrating Downpour Volley's effectiveness against Archydras with a Dragon's Ire bow. Hard mode demonstration with no armor, buffs, curatives or Wakestones used.

  • Striders : Downpour Volley, Splinter Dart or Fracture Dart are good skills against the Archydra.
  • RangersStridersAssassins : Blast Arrows will cut off heads, and successive Blast Arrow hits on a stump not only cauterize but also exploits the additional damage hitting a stump receives. Standard climbing attacks and techniques of choice can be used on the neck.
Chamber_of_Hesitation_Archydra,_3_Masterful_Kill_counters._Arisen_undamaged,_no_buffs_or_curatives._Hard_mode.-0

Chamber of Hesitation Archydra, 3 Masterful Kill counters. Arisen undamaged, no buffs or curatives. Hard mode.-0

An Assassin demonstrating Masterful Kill effectiveness against an Archydra.

Defensive tactics

  • Avoid the tail area. Striking the tail inflicts no damage, but tail whipping can inflict great harm to the Arisen.
  • Using multi-strike attacks (like Great Windmill or Thousand Kisses) on the neck area (while standing on the ground) with a Holy enchanted weapon (like Ascalon or Heaven's Key) will incrementally heal the Arisen.

Pawn Bestiary Knowledge

For full information, refer to the Pawn Bestiary Knowledge page or the according section on the Hydra page. Enemy specific :

  • None

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 7 Archydras either with their own Arisen or while travelling with others.

Strider_vs_Archydra_in_the_Chamber_of_Hesitation-0

Strider vs Archydra in the Chamber of Hesitation-0

A Strider demonstrating Downpour Volley's effectiveness against Archydras with a Dragon's Ire bow. Hard mode demonstration with no armor, buffs, curatives or Wakestones used.

Notes

  • The Headshunter trophy or achievement can be obtained by defeating a Hydra or Archydra.

Related quests

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