The Assassin is one of three Hybrid vocations in Dragon's Dogma. Hybrid vocations are exclusive to the Arisen, and cannot be learned by Pawns. It costs 1,500 Discipline Points to initially unlock this vocation.
Overview[]
- "An expert at covert attacks aided by mastery of a variety of weapons."
The Assassin is a versatile vocation in Dragon's Dogma, and one suited to adventuring alone, if wished. They can wield Daggers, or Swords as their primary weapons; combined with either a Shortbow or Shield as a secondary; in any of the four possible combinations. These assets can be changed on the fly, to suit current combative needs.
The Assassin uses a blend of the skills of Strider and Fighter together with special skills and augments of its own. An Assassin's armor requirements are similar to that of the Strider - high mobility with fair defence - though Assassins concentrate on killing with minimal chances for the foe to respond, so their sets may be less defensive. Specific Assassin armors usually show dark resistance, as well as being dark in color themselves.
An Assassin has very high increases in Strength and Stamina as it gains experience, to the detriment of Defense, and very little Magick ability at all. Its specialised skills focus on sneak attacks, sniping, counters and parrys, and traps, and its augments are focused towards adventuring alone and at night.
Assassin's also have better mobility than other vocations when on the ground - the effect is similar to being one Encumbrance rank lower, but not quite as strong.
Skills and Augments[]
- Skills in bold are unique to the Assassin.
- Skills in italics can only be obtained via Skill Rings and Bands found in Dark Arisen.
Core Skills[]
Weapon | Skill | Rank | DP | Description |
---|---|---|---|---|
Sword/Dagger | Vault | Already learned | - | Executes a jump to a higher location. |
Sword | Onslaught | Already learned | - | Continuous attacks with one-handed sword. |
Sword | Empale | Already learned | - | Release a stabbing strike straight forward. |
Dagger | Carve | Already learned | - | Continuous attacks with a dagger. |
Dagger | Two Step | Already learned | - | A two-level stabbing strike straight forward. |
Bow | Loose | Already learned | - | Fires equipped bow. Can execute while moving. |
Shield | Defend | Already learned | - | Use your shield to block an enemy's attack. |
Sword | Dire Onslaught | 1 | 800 | An advanced form of Onslaught that strengthens a chain of one-handed sword slashes. |
Sword | Takedown | 1 | 600 | An advanced form of Empale that appends a tackle to a forceful jab. |
Dagger | Roundelay | 1 | 600 | An advanced form of Two-Step that appends a whirling slash to victims. |
Dagger | Engrave | 1 | 800 | An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range. |
Bow | Quick-Loose | 2 | 600 | Requires less time to notch the next arrow after firing. |
Sword | Controlled Fall | 3 | 1,200 | Tucks the body into a tight roll when falling, mitigating harm. |
Shield | Deflect | 3 | 1,400 | An advanced form of Defend that deflects attacks back toward the assailant. |
Dagger | Double Vault | 5 | 1,800 | An advanced form of Vault that kicks at the air to propel the user in a second leap. |
Dagger | Forward Roll | 5 | 2,200 | Rolls forward into a tumble effective as an evasive maneuver. |
Sword Skills[]
Skill | Rank | DP | Description |
---|---|---|---|
Blink Strike | Already learned | - | Rushes the target and visits a powerful blow upon them. |
Broad Cut | 1 | 200 | Cuts a broad swath with the blade while falling back to avoid attacks. |
Intimate Strike | 1 | 400 | Delivers a quick stab and withdrawal slash without distancing user and target, allowing for further blows thereafter. |
Tusk Toss | 2 | 400 | Traces a grand skyward arc with the blade, sending lighweight foes into the air. |
Burst Strike | 3 | 600 | An advanced form of Blink Strike honed to travel greater distances. |
Intimate Gambit | 3 | 1,200 | An advanced form of Intimate Strike. A quick, powerful stab with good odds of stunning its victim. The user stays near the target, allowing for further blows. |
Powder Charge | 3 | 1,200 | Places an explosive on the ground to be detonated from afar. |
Broad Slash | 4 | 1,000 | An advanced form of Broad Cut. The path can be altered while executing the attack. |
Compass Slash | 5 | 1,400 | Spins with blade extended, drawing a deadly circle especially effective when surrounded, Employable while under attack. |
Downthrust | 5 | 1,400 | Plants the blade into the earth at one's feet. Though its range is limited, the force behind the thrust is great. |
Clarity | 5 | 2,000 | Holds the blade in wait, deflecting and seamlessly countering enemy attacks. |
Powder Blast | 5 | 2,200 | An advanced form of Powder Charge that plants a more powerful explosive that can be detonated from afar. |
Antler Toss | 6 | 1,600 | An advanced form of Tusk Toss able to lift even heavier foes aloft. It can strike foes multiple times midair. |
Windmill Slash | 6 | 3,000 | Carves foes to ribbons by spinning the blade while swinging it from side to side. |
Downcrack | 7 | 2,000 | An advanced form of Downthrust that strikes twice. It is more powerful and broader in reach. |
Full Moon Slash | 7 | 2,000 | An advanced form of Compass Slash gifted with broader reach and the ability to hit multiple times. |
Gouge | 7 | 4,000 | Stabs repeatedly at a large foe the user is clinging to. |
Great Windmill | 8 | 5,000 | An advanced form of Windmill Slash where the user spins the blade from side to side for more revolutions. The user may move about during the attack. |
Clairvoyance | 9 | 6,000 | An advanced form of Clarity. Holds the blade in wait, merely deflecting and countering attack from a greater range, pulling more foes into the attack. |
Dire Gouge | 9 | 6,000 | An advanced form of Gouge that appends still more strikes to an onslaught on a foe the user is clinging to. |
Blitz Strike | Requires Swordsman's Ring/Band | - | An advanced form of Burst Strike that moves more quickly and travels even greater distances. |
Downcrush | Requires Swordsman's Band | - | An advanced form of Downcrack that hits for greater damage and can land additional strikes on withdrawal. |
Deadly Gouge | Requires Assassin's Ring/Band | - | An advanced form of Dire Gouge that boosts attack speed and frenquency, and is harder to break free of. |
Powder Barrage | Requires Assassin's Ring/Band | - | An advanced form of Powder Blast that adds additional explosions and tosses its victims even higher into the air. |
Shield Skills[]
Skill | Rank | DP | Description |
---|---|---|---|
Shield Summons | Already learned | - | Raps the shield loudly to attract the attention of nearby foes. |
Shield Strike | 1 | 200 | Strikes a blow with the shield that causes little damage but forces the target to drop their guard. |
Springboard | 2 | 400 | Launches allies into the air using the shield. A supporting technique for tandem moves. |
Moving Castle | 2 | 800 | A quick forward lunge while guarding with a shield. |
Shield Drum | 3 | 600 | An advanced form of Shield Summons that carries further, drawing the ire of more distant enemies. |
Shield Storm | 4 | 1,000 | An advanced form of Shield Strike that deploys more quickly, shrinking the user's window of vulnerability. |
Swift Castle | 4 | 1,600 | An advanced form of Moving Castle that advances even further forward while guarding. |
Flight Response | 4 | 1,600 | Uses blocked enemy strikes to launch the user into the air and out of harm's way. |
Launchboard | 6 | 1,600 | An advanced form of Springboard that launches allies to greater heights. |
Enhanced Response | 6 | 3,000 | An advanced form of Flight Response that uses blocked enemy strikes to launch the user highter into air and out of harm's way. |
Staredown | 8 | 5,000 | Boosts the user's strength for a time, at the cost of lowered Defenses. |
Showdown | 9 | 6,000 | An advanced form of Staredown that greatly boost the user's Strength for a longer period of time. |
Shield Slam | Requires Shieldsman's Ring | - | An advanced form of Shield Strike that shrinks the user's window of vulnerability with a faster blow that forces the target to drop their guard. |
Crackdown | Requires Assassin's Ring/Band | - | An advanced form of Showdown that shortens the charging period but extends the duration of Strength boost. |
Dagger Skills[]
Skill | Rank | DP | Description |
---|---|---|---|
Scarlet Kisses | Already learned | - | Concentrates a flurry of slashes on a single point, easily shredding foes with meager endurance. |
Biting Wind | 1 | 200 | Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contacs. |
Back Kick | 2 | 800 | Pulls back momentarily afore unleashing a frontal kick. |
Toss and Trigger | 3 | 700 | Steps in with blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder. |
Cutting Wind | 4 | 900 | An advanced form of Biting Wind. Slashes past the target, appending more strikes to the onslaught upon connecting with foe. |
Dazzle Hold | 4 | 900 | Casts a firework explosive into the fray that stuns nearby foes. |
Reset | 4 | 900 | Returns the user to a neutral stance, eliminating openings caused by other actions. |
Escape Onslaught | 4 | 1,600 | An adcanced form of Back Kick. The front kick strikes with greater force and makes the user more difficult to hit. |
Advanced Trigger | 5 | 1,200 | An advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent blast. |
Easy Kill | 5 | 2,200 | Darts behind the target after parrying their attack, then slits their troath. |
Spiderbite | 6 | 3,000 | Halts the target with a swift thrust, then knocks them down after delivering a poison needle's kiss. |
Dazzle Blast | 7 | 2,000 | An advanced form of Dazzle Hold that tosses an explosive crafted to stun foes within a broader radius. |
Hundred Kisses | 7 | 2,000 | An advanced form of Scarlet Kisses that focuses a quick flurry of slashes on a single point, allowing for more strikes. |
Instant Reset | 7 | 2,000 | An advanced form of Reset employable even while under attack that returns the user to a neutral stance, eliminating openings caused by other actions. |
Wind Harness | 7 | 4,000 | Hastens the user's movement for a time, even while under attack. |
Snakebite | 8 | 5,000 | An advanced form of Spiderbite that knocks down targets after poisoning them with a more deadly venon. |
Stealth | 8 | 5,000 | Renders one invisible to enemies for a time, making the user impossible to hit. |
Masterful Kill | 9 | 6,000 | An advanced form of easy kill that parries and counters a blow, bitting a deeper than its predecessor. |
Gale Harness | 9 | 6,000 | An advanced form of wind Harness that hastens the user's movement for a longer period of time. |
Invisibility | 9 | 6,000 | An advanced form of Stealth that grants invisibility for an extended duration. |
Shearing Wind | Requires Daggerist's Ring/Band | - | An advanced form of Cutting Wind that increase the attack range, the amount of strikes, and the speed of dash. |
Thousand Kisses | Requires Daggerist's Band | - | An advanced form of Hundred Kisses that heightens the speed and number of slashes in the flurry. |
Shirking Offensive | Requires Assassin's Ring/Band | - | An advanced form of Escape Onslaught that adds additional attacks, and lashes out in every direction. |
Tempest Harness | Requires Assassin's Ring/Band | - | An advanced form of Gale Harness that hastens user's movement for an even longer period of time. |
Bow Skills[]
Skill | Rank | DP | Description |
---|---|---|---|
Threefold Arrow | Already learned | - | Fires Three arrows in rapid succession. |
Triad Shot | 1 | 200 | Fires three arrows in a wedge pattern. |
Puncture Dart | 1 | 400 | Fires a shot capable of piercing multiple targets, especially effective when combined with Poison Arrows. |
Full Bend | 3 | 700 | Draws the bow with all the user's might, then looses a shot straight ahead. |
Keen Sight | 3 | 1,200 | Special sight augments the user's vision allowing them to target distant foes. Each shot requires extensive Stamina. |
Skewer Dart | 3 | 1,200 | An advanced form of Puncture Dart that is capable of piercing even more targets and can also cancel a foe's block. |
Pentad Shot | 4 | 900 | An advanced form of Triad Shot that fires five arrows in a wedge pattern instead of three. |
Blunting Arrow | 4 | 1,600 | Looses an arrow steeped in paralyzing elixir that induces torpor in the target. |
Mighty Bend | 5 | 1,200 | An advanced form of Full Bend that requires less time to nock the arrow, enabling faster successive firing. |
Lyncean Sight | 5 | 2,200 | An advanced form of Keen Sight that lets the user see farther and adjust the range of his or her sight as needed. |
Plegic Arrow | 6 | 2,000 | An advanced form of Blunting Arrow that strikes with added force and induces torpor with greater frequency. |
Fivefold Flurry | 7 | 2,000 | An advanced form of Threefold Arrow that fires five arrows in rapid succession. |
Terrible Bend | Requires Bowman's Ring | - | An advanced form of Mighty Bend that further shortens the time required to nock the arrow. |
Eagle Sight | Requires Assassin's Ring/Band | - | An advanced form of Lyncean Sight that increases sight range level and consumes less of the user's Stamina. |
Augments[]
Augment | Notes | Rank | Discipline Points |
---|---|---|---|
Watchfulness Halves the severity of wounds you sustain whilst your blade is sheathed |
Halves damage taken when your blade is sheathed. | 1 | 1,200 |
Entrancement Increases your Stamina, but only at nightime |
Increases stamina by 100 at night. | 2 | 1,200 |
Sanguinity Increases your Health, but only at nightime |
Increases health by 100 at night. | 3 | 1,800 |
Bloodlust Augments your Strength and mitigates damage taken, but only at nighttime |
At night gain 70% Strength and Magick. (In Dark Arisen reduced to 20%). Also reduce Physical and Magick damage (More damage reduction in Hard Mode) | 4 | 2,400 |
Preemption Multiplies the harm done by your attacks when targets are not in the battle stance. |
(Probably bugged - sneak attacks gain a damage boost with or without this augment) | 6 | 4,000 |
Toxicity Sharply increases the cumulative damage wrought by your poison attacks |
Description is misleading; actually greatly increases the ability to inflict poison, but poison damage is not increased. | 8 | 7,000 |
Autonomy Grants you additional Strength and Defenses when you venture forth alone |
When solo gain 70% Strength and Magick (reduced to 20% in Dark Arisen). Also reduce Physical and Magick damage. (More so in Hard Mode). | 9 | 8,000 |
Stat Growth[]
HP | Stamina | Attack | Defense | Magick Attack | Magick Defense | |
---|---|---|---|---|---|---|
Lvl 10+ | 22 | 27 | 6 | 2 | 2 | 1 |
Lvl 100+ | 5 | 15 | 3 | 1 | 0 | 0 |
Tactics[]
Distance | Damage | Relative Damage * |
---|---|---|
0-10m | High | 100% |
11-25m | Moderate | 96% |
26-30m | Low | 72% |
31-90m | Very Low | ~60% |
* Figures are approximate |
- Being closer to one's target maximizes a shortbow's damage output:
- When facing enemies with good defence the choice of optimum range may magnify the differences in damage, with only arrows at the most optimum doing significant damage.
- The core skill Loose as well as other offensive bow skills such as Fivefold Flurry have a damage-distance relationship.
- For a longer-living Assassin, it can be recommended to obtain augments from Sorcerer and Warrior vocations such as Awareness and Bastion.
Notes[]
- Though Assassin mobility on the ground is improved similar to an reduction in encumbrance, stamina use remains unimproved.
- In Dark Arisen certain skills and augments have been reduced in effectiveness from their original values in Dragon's Dogma - - these include Invisibility, Bloodlust, and Autonomy. The fighter augment Exhilaration, also sometimes used by Assassins, was also nerfed.
The Equipment of the Assassin shown at the top of the page:
- Cutlass / Direwolf Bow [Weapons]
- Bandages [Torso]
- Bandit Stalkers / Assassin's Breeches [Legs]
- Leather Cape [Cloak]
External links[]
- Assassin www.dragonsdogma.com