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The Assassin is the most versatile vocation in Dragon's Dogma. They can wield daggers or one handed swords, combined with either a short bow or shield. These assets can be changed on the fly, to suit current combative needs. Since the Assassin has access to four weapons, it is only natural that they come equipped with a multitude of skills that pertain to whichever weapon you choose to wield. The Assassin is a unique blend of the Strider and Fighter Vocations that creates the ultimate fighting machine.
- Primary Offensive stat: Strength
- Armor : an Assassin's armor requirements are similar to that of the Strider - high mobility with fair defence - though Assassins concentrate on killing with minimal chances for the foe to respond, so their sets may be less defensive. Specific Assassin armors usually show dark resistance, as well as being dark in color themselves.
Strengths and RoleEdit
Rewarding skills: Skills like Clarity/Clairvoyance or perfect blocking with a shield can be very difficult to pull off due to the need for perfect timing, but very potent in the hands of expert players.
Enemy of weak points: The Assassin's high mobility and Gouge/Dire Gouge skills allow them to precisely target the weak points of large enemies to deal massive damage. The Cyclops can be dispatched in seconds by targeting their eye, for example.
Weapon Mastery: Able to use either swords, dual-daggers, shields or bows. Assassins are capable of using a variety of weapon combinations to suit your play-style or needs.
Deadly Toolkit: Wielding paralyzing toxins, fatal poisons, and devastating explosives, Assassins use all the tricks of their trade to cripple or eliminate their enemies.
Invisibility: The Assassin's Invisibility skill prevents them from taking damage from both Physical and Magick attacks as long as the skill is active, or until stamina runs out. While Invisibility prevents grabbing, Assassins still have access to all of their other abilities while cloaked, which makes it very deadly.
High Mobility: While wielding daggers, they have access to the dodge roll and double jump skills, and still have access to high levels of stamina and climbing power. This makes them able to easily move about the world and battlefield.
Highest Strength Growth: Assassins have the highest Strength growth of all vocations in the game, making them useful for increasing your physical power as you level up.
Low Defense: The Assassin class has one of the lower defense ratings in the game (on par with Strider and Ranger), rendering them very easy to overpower. An Assassin caught unaware can be easily slain by bosses and ranged attackers. The Assassin also has a minimal magick defense stat, making a battlefield full of chain-casting foes problematic.
Lowest Magic Stat Growth: Assassins have the lowest gains in magic attack and magic defenses per level (on par with the Fighter and Warrior). While the Assassin was never meant to be a magic build, these stat gains render them vulnerable to magic attack and makes its build a poor choice against foes vulnerable only to magickal damage such as the Ghost family of enemies.
High difficulty: Many of the most powerful skills require percise timing, which is why novice players may have a hard time with it.
SkillsEditAugments: 25,600 DP
Core: 10,000 DP
Bow Skills: 12,900 DP
Dagger Skills: 46,400 DP
Shield Skills: 21,800 DP
Sword Skills: 36,000 DP
Total: 152,700 DP
Skills in bold are unique to the Assassin.
|Blink Strike||Already learned||-||Rushes the target and visits a powerful blow upon them.|
|Broad Cut||1||200||Cuts a broad swath with the blade while falling back to avoid attacks.|
|Intimate Strike||1||400||Delivers a quick stab and withdrawal slash without distancing user and target, allowing for further blows thereafter.|
|Tusk Toss||2||400||Traces a grand skyward arc with the blade, sending lighweight foes into the air.|
|Burst Strike||3||600||An advanced form of Blink Strike honed to travel greater distances.|
|Intimate Gambit||3||1,200||An advanced form of Intimate Strike. A quick, powerful stab with good odds of stunning its victim. The user stays near the target, allowing for further blows.|
|Powder Charge||3||1,200||Places an explosive on the ground to be detonated from afar.|
|Broad Slash||4||1,000||An advanced form of Broad Cut. The path can be altered while executing the attack.|
|Compass Slash||5||1,400||Spins with blade extended, drawing a deadly circle especially effective when surrounded, Employable while under attack.|
|Downthrust||5||1,400||Plants the blade into the earth at one's feet. Though its range is limited, the force behind the thrust is great.|
|Clarity||5||2,000||Holds the blade in wait, deflecting and seamlessly countering enemy attacks.|
|Powder Blast||5||2,200||An advanced form of Powder Charge that plants a more powerful explosive that can be detonated from afar.|
|Antler Toss||6||1,600||An advanced form of Tusk Toss able to lift even heavier foes aloft. It can strike foes multiple times midair.|
|Windmill Slash||6||3,000||Carves foes to ribbons by spinning the blade while swinging it from side to side.|
|Downcrack||7||2,000||An advanced form of Downthrust that strikes twice. It is more powerful and broader in reach.|
|Full Moon Slash||7||2,000||An advanced form of Compass Slash gifted with broader reach and the ability to hit multiple times.|
|Gouge||7||4,000||Stabs repeatedly at a large foe the user is clinging to.|
|Great Windmill||8||5,000||An advanced form of Windmill Slash where the user spins the blade from side to side for more revolutions. The user may move about during the attack.|
|Clairvoyance||9||6,000||An advanced form of Clarity. Holds the blade in wait, merely deflecting and countering attack from a greater range, pulling more foes into the attack.|
|Dire Gouge||9||6,000||An advanced form of Gouge that appends still more strikes to an onslaught on a foe the user is clinging to.|
|Blitz Strike||Requires Swordsman's Ring/Band||-||An advanced form of Burst Strike that moves more quickly and travels even greater distances.|
|Downcrush||Requires Swordsman's Ring/Band||-||An advanced form of Downcrack that hits for greater damage and can land additional strikes on withdrawal.|
|Deadly Gouge||Requires Assassin's Ring/Band||-||An advanced form of Dire Gouge that boosts attack speed and frenquency, and is harder to break free of.|
|Powder Barrage||Requires Assassin's Ring/Band||-||An advanced form of Powder Blast that adds additional explosions and tosses its victims even higher into the air.|
|Shield Summons||Already learned||-||Raps the shield loudly to attract the attention of nearby foes.|
|Shield Strike||1||200||Strikes a blow with the shield that causes little damage but forces the target to drop their guard.|
|Springboard||2||400||Launches allies into the air using the shield. A supporting technique for tandem moves.|
|Moving Castle||2||800||A quick forward lunge while guarding with a shield.|
|Shield Drum||3||600||An advanced form of Shield Summons that carries further, drawing the ire of more distant enemies.|
|Shield Storm||4||1,000||An advanced form of Shield Strike that deploys more quickly, shrinking the user's window of vulnerability.|
|Swift Castle||4||1,600||An advanced form of Moving Castle that advances even further forward while guarding.|
|Flight Response||4||1,600||Uses blocked enemy strikes to launch the user into the air and out of harm's way.|
|Launchboard||6||1,600||An advanced form of Springboard that launches allies to greater heights.|
|Enhanced Response||6||3,000||An advanced form of Flight Response that uses blocked enemy strikes to launch the user highter into air and out of harm's way.|
|Staredown||8||5,000||Boosts the user's strength for a time, at the cost of lowered Defenses.|
|Showdown||9||6,000||An advanced form of Staredown that greatly boost the user's Strength for a longer period of time.|
|Shield Slam||Requires Shieldsman's Ring||-||An advanced form of Shield Strike that shrinks the user's window of vulnerability with a faster blow that forces the target to drop their guard.|
|Crackdown||Requires Assassin's Ring/Band||-||An advanced form of Showdown that shortens the charging period but extends the duration of Strength boost.|
|Scarlet Kisses||Already learned||-||Concentrates a flurry of slashes on a single point, easily shredding foes with meager endurance.|
|Biting Wind||1||200||Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contacs.|
|Back Kick||2||800||Pulls back momentarily afore unleashing a frontal kick.|
|Toss and Trigger||3||700||Steps in with blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder.|
|Cutting Wind||4||900||An advanced form of Biting Wind. Slashes past the target, appending more strikes to the onslaught upon connecting with foe.|
|Dazzle Hold||4||900||Casts a firework explosive into the fray that stuns nearby foes.|
|Reset||4||900||Returns the user to a neutral stance, eliminating openings caused by other actions.|
|Escape Onslaught||4||1,600||An adcanced form of Back Kick. The front kick strikes with greater force and makes the user more difficult to hit.|
|Advanced Trigger||5||1,200||An advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent blast.|
|Easy Kill||5||2,200||Darts behind the target after parrying their attack, then slits their troath.|
|Spiderbite||6||3,000||Halts the target with a swift thrust, then knocks them down after delivering a poison needle's kiss.|
|Dazzle Blast||7||2,000||An advanced form of Dazzle Hold that tosses an explosive crafted to stun foes within a broader radius.|
|Hundred Kisses||7||2,000||An advanced form of Scarlet Kisses that focuses a quick flurry of slashes on a single point, allowing for more strikes.|
|Instant Reset||7||2,000||An advanced form of Reset employable even while under attack that returns the user to a neutral stance, eliminating openings caused by other actions.|
|Wind Harness||7||4,000||Hastens the user's movement for a time, even while under attack.|
|Snakebite||8||5,000||An advanced form of Spiderbite that knocks down targets after poisoning them with a more deadly venon.|
|Stealth||8||5,000||Renders one invisible to enemies for a time, making the user impossible to hit.|
|Masterful Kill||9||6,000||An advanced form of easy kill that parries and counters a blow, bitting a deeper than its predecessor.|
|Gale Harness||9||6,000||An advanced form of wind Harness that hastens the user's movement for a longer period of time.|
|Invisibility||9||6,000||An advanced form of Stealth that grants invisibility for an extended duration.|
|Shearing Wind||Requires Daggerist's Ring/Band||-||An advanced form of Cutting Wind that increase the attack range, the amount of strikes, and the speed of dash.|
|Thousand Kisses||Requires Daggerist's Ring/Band||-||An advanced form of Hundred Kisses that heightens the speed and number of slashes in the flurry.|
|Shirking Offensive||Requires Assassin's Ring/Band||-||An advanced form of Escape Onslaught that adds additional attacks, and lashes out in every direction.|
|Tempest Harness||Requires Assassin's Ring/Band||-||An advanced form of Gale Harness that hastens user's movement for an even longer period of time.|
|Threefold Arrow||Already learned||-||Fires Three arrows in rapid succession.|
|Triad Shot||1||200||Fires three arrows in a wedge pattern.|
|Puncture Dart||1||400||Fires a shot capable of piercing multiple targets, especially effective when combined with Poison Arrows.|
|Full Bend||3||700||Draws the bow with all the user's might, then looses a shot straight ahead.|
|Keen Sight||3||1,200||Special sight augments the user's vision allowing them to target distant foes. Each shot requires extensive Stamina.|
|Skewer Dart||3||1,200||An advanced form of Puncture Dart that is capable of piercing even more targets and can also cancel a foe's block.|
|Pentad Shot||4||900||An advanced form of Triad Shot that fires five arrows in a wedge pattern instead of three.|
|Blunting Arrow||4||1,600||Looses an arrow steeped in paralyzing elixir that induces torpor in the target.|
|Mighty Bend||5||1,200||An advanced form of Full Bend that requires less time to nock the arrow, enabling faster successive firing.|
|Lyncean Sight||5||2,200||An advanced form of Keen Sight that lets the user see farther and adjust the range of his or her sight as needed.|
|Plegic Arrow||6||2,000||An advanced form of Blunting Arrow that strikes with added force and induces torpor with greater frequency.|
|Fivefold Flurry||7||2,000||An advanced form of Threefold Arrow that fires five arrows in rapid succession.|
|Terrible Bend||Requires Bowman's Ring||-||An advanced form of Mighty Bend that further shortens the time required to nock the arrow.|
|Eagle Sight||Requires Assassin's Ring/Band||-||An advanced form of Lyncean Sight that increases sight range level and consumes less of the user's Stamina.|
|Sword/Dagger||Vault||Already learned||-||Executes a jump to a higher location. Press A/X.|
|Sword||Onslaught||Already learned||-||Continuous attacks with one-handed sword.|
|Sword||Empale||Already learned||-||Release a stabbing strike straight forward.|
|Dagger||Carve||Already learned||-||Continuous attacks with a dagger. Press X/Square repeatedly.|
|Dagger||Two Step||Already learned||-||A two-level stabbing strike straight forward. Press Y/Triangle.|
|Bow||Loose||Already learned||-||Fires equipped bow. Can execute while moving.|
|Shield||Defend||Already learned||-||Use your shield to block an enemy's attack.|
|Sword||Dire Onslaught||1||800||An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.|
|Sword||Takedown||1||600||An advanced form of Empale that appends a tackle to a forceful jab.|
|Dagger||Roundelay||1||600||An advanced form of Two-Step that appends a whirling slash to victims. Hold Y/Triangle.|
|Dagger||Engrave||1||800||An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.|
|Bow||Quick-Loose||2||600||Requires less time to notch the next arrow after firing.|
|Sword||Controlled Fall||3||1,200||Tucks the body into a tight roll when falling, mitigating harm.|
|Shield||Deflect||3||1,400||An advanced form of Defend that deflects attacks back toward the assailant.|
|Dagger||Double Vault||5||1,800||An advanced form of Vault that kicks at the air to propel the user in a second leap.|
|Dagger||Forward Roll||5||2,200||Rolls forward into a tumble effective as an evasive maneuver. Hold Right Bumper and press X/A.|
|Watchfulness||1||1,200||Halves the damage taken when you are not in battle stance.|
|Entrancement||2||1,200||Increases your maximum Stamina by 100 at night (9PM-3AM).|
|Sanguinity||3||1,800||Increases your maximum HP by 100 at night (9PM-3AM).|
|Bloodlust||4||2,400||Strength and Magick increases by 70% (reduced to 20% with Dark Arisen), Defense and Magick Defense by 30% at night (9PM-3AM).|
|Preemption||6||4,000||Doubles the damage dealt when targets are not in battle stance. (Bugged)|
|Toxicity||8||7,000||"Sharply increases the cumulative damage wrought by your poison attacks." (increases chance of inflicting poison, not damage)|
Strength and Magick increases by 70% (reduced to 20% with Dark Arisen), Defense and Magick Defense by 30% when adventuring alone. Stacks with Bloodlust
For information on how augments impact stats and how stacking of multiple augments work see the
|HP||Stamina||Attack||Defense||Magick Attack||Magick Defense|
- In Dark Arisen certain skills and augments have been reduced in effectiveness from their original values - - these include Invisibility, Bloodlust, and Autonomy. The fighter augment Exhilaration, also sometimes used by Assassins, was also nerfed.
- The attack buff augments, including the two from Fighter and Warrior, are multiplied in separately. Each adds the percent of strength into the pre-existent strength. The bonuses are multiplied, not added.
- Being invisible makes the player immune to attacks, but NOT to grabs (i.e., Harpies and Gargoyle grab/ sting attacks). Players can not use this skill to sneak into the Duke's Demesne at night as the Guards can somehow still see the player, even though they are invisible.
- Daggers deliver punishing damage due to strike speed, while swords strike slower but with greater power per blow/strike. Gale Harness increases strike rate, therefore it further increases damage delivered by daggers as this skill cannot be employed with a sword; it will cancel if the Assassin's sword is equipped.
Tips and TacticsEdit
|* Figures are approximate|
- Being closer to one's target maximizes a shortbow's damage output:
- For a longer-living Assassin, it is recommended to obtain augments from Sorcerer and Warrior vocations such as Awareness and Bastion. These augments respectively increase magick defense and defense, invisibly, by 50 points.
- increasing the Assassin's strength via the Fighter augment Vehemence and the Warrior's Clout is recommended. Ferocity, from Warrior, will also multiply the damage from an Assassin's core skills by 10%.
- Although the Assassin has low defensive capabilities in terms of base stats, they are the only class that can switch weapons to change the method of avoiding attacks. Be it through Forward Roll, Double Vault, Block, or Perfect Blocking, it is possible to go through any number of battles without ever being hit by changing evasion methods via equipping different weapon types.
- In addition to their diversity in weapons and tactics, Assassin has good stamina usage due to the vocation's restriction to light armor only.
- Make use of the Assassin's defensive mobility abilities, such as the Forward Roll and Double Vault core skills, which give him/her the abilities to dodge Area of Effect (AoE) attacks from foes such as the Chimera, Wyrm, Drake, Wyvern, Cockatrice, the Wight, and so on.
- Although venturing out at night is more dangerous than during the day, an Assassin can acquire Augments such as Bloodlust or Sanguinity that activate at night only, which make the Assassin a more formidable vocation. Of course any Vocation can benefit from these Augments, should you choose to change Vocations.
- A good tactic is to have a magick-based augment like Acuity and Attunement (or both, if enough augment slot space is available) so when using weapons imbued with magic attributes, such as the Heaven's Key daggers, the Assassin player will be less at a disadvantage when facing enemies immune to physical based attacks.
- As an Assassin, the skill Gale Harness can be used to maximize an Arisen's damage output (or Hits Per Second) with attacks like Hundred Kisses and Fivefold Flurry.
- The Burst Strike sword move is identical to the Stinger sword attack performed by Dante in the Devil May Cry games. The director of Dragon's Dogma, Hideaki Itsuno, was also director on Devil May Cry 2, 3, and 4.
- The Equipment of the Assassin shown at the top of the page: