The Assassin is the most versatile vocation in Dragon's Dogma. They can wield daggers or one handed swords, combined with either a short bow or shield. These assets can be changed on the fly, to suit current combative needs. Since the Assassin has access to four weapons, it is only natural that they come equipped with a multitude of skills that pertain to whichever weapon you choose to wield. The Assassin is a unique blend of the Strider and Fighter Vocations that creates the ultimate fighting machine.
Primary Offensive stat: Strength
Strengths and RoleEdit
Weapon Masters: Able to use the sword or daggers, and shield or bow. Use one of 4 weapon combinations to suit your play-style or needs.
Deadly Toolkit: Wielding paralyzing toxins, fatal poisons, and devastating explosives, Assassins use all the tricks of their trade to cripple or eliminate their enemies.
Invisibility: The Assassin's Invisibility skill prevents them from taking damage from both Physical and Magick attacks as long as the skill is active, or until stamina runs out. While Invisibility prevents grabbing, Assassins still have access to all of their other abilities while cloaked, which makes it very deadly.
High Mobility: While wielding daggers, they have access to the dodge roll and double jump skills, and still have access to high levels of stamina and climbing power. This makes them able to easily move about the world and battlefield.
Highest Strength Growth: Assassins have the highest Strength growth of all vocations in the game, making them useful for increasing your physical power as you level up.
Low Defense: The Assassin class has one of the lowest defense ratings in the game (on par with the Strider and Ranger), rendering them very easy to overpower. An Assassin caught unawares can be easily slain by bosses and ranged attackers.
Lowest Magic Stat Growth: Assassins have the lowest gains in magic attack and magic defenses per level (on par with the Fighter and Warrior), while the Assassin was never meant to be a magic build, these stat gains render them vulnerable to magic attack and makes for a poor choice against foes with high physical resistance.
Too Much Versatility: Being able to wield so many weapons and strategies is a unique and interesting part of playing an Assassin, but while the vocation has access to a multitude of skills, many common combinations that give high DPS or Survivability will severely limit the skill combinations you can use. Gale Harness+Invisibility limits your Arisen to only a single melee damage skill. Also, if you choose to use any of the skills that lock smaller monsters into animations, you've used a slot on a skill that is completely ineffective against bosses and other large monsters.
Cannot use bludgeon weapons: Although the Assassin can use all edged weapons, short bows, and shields, they cannot wield the most powerful one handed weapons in the game, the mace. These blunt force weapons may only be used by the Mystic Knight class.
SkillsEditAugments: 25,600 DP
Core: 10,000 DP
Bow Skills: 12,900 DP
Dagger Skills: 46,400 DP
Shield Skills: 21,800 DP
Sword Skills: 36,000 DP
Total: 152,700 DP
|Blink Strike||Already Learned||-||Rushes the target and visits a powerful blow upon them.|
|Broad Cut||1||200||Cuts a broad swatch with the blade while falling back to avoid attacks.|
|Intimate Strike||1||400||Delivers a quick stab and withdrawal slash without distancing user and target, allowing for further blows thereafter.|
|Tusk Toss||2||400||Traces a skyward arc with the blade, sending lightweight foes into the air.|
|Burst Strike||3||600||An advanced form of Blink Strike honed to travel greater distances before visiting a powerful blow upon foes.|
|Initimate Gambit||3||1,200||An advanced form of Intimate Strike. A quick, powerful stab with good odds of stunning its victim. The user stays near the target, allowing for further blows.|
|Powder Charge||3||1,200||Places an explosive on the ground to be detonated from afar.|
|Broad Slash||4||1,000||An advanced form of Broad Cut that allows the user to fall back in a direction of their choosing while cutting a broad swatch with the weapon.|
|Downthrust||5||1,400||Plants the blade into the earth at one's feet. Though its range is limited, the force behind the thrust is great.|
|Compass Slash||5||1,400||Spins with blade extended, drawing a deadly circle especially effective when surrounded. Employable while under attack.|
|Powder Blast||5||2,200||An advanced form of Powder Charge that plants a more powerful explosive that can be detonated from afar.|
|Clarity||5||2,000||Holds the blade in wait, deflecting and seamlessly countering enemy attacks.|
Carves foes to ribbons by spinning the blade from side to side.
|7||2,000||An Advanced form of Compass Slash gifted with a broader reach and the ability to strike multiple times.|
|Gouge||7||4,000||Allow you to stab an enemy with your sword that you are clinging to.|
|Great Windmill||8||5,000||An advanced form of Windmill Slash. Allow the user to move while spinning their sword.|
|Dire Gouge||9||6,000||An advanced form of Gouge, upon climbing an enemy you deal more damage with repetitive stabs.|
|Clairvoyance||9||6,000||Advanced form of Clarity. Holds the blade in wait, merely deflecting and countering attack from a greater range, pulling more foes into the attack|
|Shield Summons||Already Learned||-||Raps the shield loudly to attract the attention of nearby foes.|
|Shield Strike||1||200||Strikes a blow with the shield that causes little damage but forces the target to drop their guard.|
|Springboard||2||400||Launches allies into the air using the shield. A supporting technique for tandem moves.|
|Moving Castle||2||800||A quick forward lunge while guarding with a shield.|
|Shield Drum||3||600||An advanced form of Shield Summons where the raps carry further, drawing the ire of more distant enemies.|
|Shield Storm||4||1,000||An advance form of Shield Strike that shrinks the user's window of vulnerability with a faster blow that forces the target to drop their guard.|
|Swift Castle||4||1,600||An advanced form of Moving Castle that advances even further forward while guarding.|
|Flight Response||4||1,600||Uses blocked enemy strikes to launch the user into the air and out of harm's way.|
|Launchboard||6||1,600||The Assassin uses their shield to launch a Pawn up into the air, giving them a boost to grab on to flying enemies or reach higher on larger enemies.|
|Enhanced Response||6||3,000||An advanced form of Flight Response|
|Staredown||8||5,000||Boosts the user's strength for a time, at the cost of lowered Defenses.|
|Showdown||9||6,000||An advanced form of Staredown|
|Scarlet Kisses||Already Learned||-||Concentrates a flurry of slashes on a single point, easily shredding foes with meager endurance.|
|Biting Wind||1||200||Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contact.|
|Back Kick||2||800||Pulls back momentarily before unleashing a frontal kick.|
|Toss and Trigger||3||700||Steps in with a blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder.|
|Cutting Wind||4||900||An advanced form of Biting Wind. Slashes past the target, appending more strikes to the onslaught upon connecting with a foe.|
|Dazzle Hold||4||900||Casts a firework explosive into the fray that stuns nearby foes.|
|Reset||4||900||Returns the user to a neutral stance, eliminating openings caused by other actions.|
|Escape Onslaught||4||1,600||An advance form of Back Kick. The front kick strikes with greater force and makes the user more difficult to hit.|
|Advanced Trigger||5||1,200||An advanced form of Toss and Trigger with a stronger upward slash that sends foes aloft. Additional button presses throw and detonate a larger store of powder.|
|Easy Kill||5||2,200||Darts behind the target after parrying their attack, then slits their throat.|
|Spiderbite||6||3,000||Twists and strikes the enemy through. After the strike it is followed by a "Poison Needle's Kiss" that knockdown small foe and has a chance to poison them.|
|Dazzle Blast||7||2,000||An advanced form of dazzle hold that tosses an explosive crafted to stun foes within a broader radius.|
|Hundred Kisses||7||2,000||The Assassin performs a quick flurry of dagger attacks against an enemy, followed by a jumping roundhouse kick. This is a more powerful version of the Scarlet Kisses skill. This can also be performed while climbing on an enemy.|
|Wind Harness||7||4,000||Hastens the user's movement for a time, even while under attack.|
|Stealth||8||5,000||Renders one invisible to enemies for a time, making the user impossible to hit.|
|Snakebite||8||5,000||An advanced form of Spider's Bite that has a higher chance of poisoning enemy.|
|Invisibility||9||6,000||An advanced form of stealth that consume less Stamina while you're invisible.|
|Masterful Kill||9||6,000||An advanced form of Easy Kill that parries and counters a blow, biting deeper than its predecessor.|
|Gale Harness||9||6,000||An advanced form of Wind Harness that allows the user to be quicker for a longer period of time.|
|Threefold Arrow||Already Learned||-||Fires Three arrows in rapid succession.|
|Triad Shot||1||200||Fires three arrows in a wedge pattern.|
|Puncture Dart||1||400||Fires a shot capable of piercing multiple targets, specially effective when combined with Poison Arrows.|
|Full Bend||3||700||Draws the bow with all the user's might, then looses a shot straight ahead.|
|Keen Sight||3||1,200||A special sight augments the user's vision allowing them to target distant foes. Each shot requires extensive Stamina.|
|Skewer Dart||3||1,200||An advanced form of Puncture Dart that is capable of piercing even more targets and can also cancel a foe's block.|
|Pentad Shot||4||900||An advanced form of Triad Shot that fires five arrows in a wedge pattern instead of three.|
|Blunting Arrow||4||1,600||Looses an arrow steeped in paralyzing elixir that induces torpor in the target.|
|Mighty Bend||5||1,200||An advanced form of Full Bend that requires less time to nock the arrow, enabling faster successive firing.|
|Lyncean Sight||5||2,200||An advanced form of Keen Sight that lets the user see farther and adjust the range of his or her sight as needed.|
|Plegic Arrow||6||2,000||An advanced form of Blunting Arrow that strikes with added force and induces torpor with greater frequency|
|Fivefold Flurry||7||2,000||The Assassin nocks five arrows and fires them simultaneously at one target.|
|Sword/Dagger||Vault||Already Learned||-||Executes a jump to a higher location. Press A/X.|
|Sword||Onslaught||Already Learned||-||Continuous attacks with one-handed sword.|
|Sword||Empale||Already Learned||-||Release a stabbing strike straight forward.|
|Dagger||Carve||Already Learned||-||Continuous attacks with a dagger. Press X/Square repeatedly.|
|Dagger||Two Step||Already Learned||-||A two-level stabbing strike straight forward. Press Y/Triangle.|
|Bow||Loose||Already Learned||-||Fires equipped bow. Can execute while moving.|
|Shield||Defend||Already Learned||-||Use your shield to block an enemy's attack.|
|Sword||Dire Onslaught||1||800||An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.|
|Sword||Takedown||1||600||An advanced form of Empale that appends a tackle to a forceful jab.|
|Dagger||Roundelay||1||600||An advanced form of Two-Step that appends a whirling slash to victims. Hold Y/Triangle.|
|Dagger||Engrave||1||800||An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.|
|Bow||Quick-Loose||2||600||Requires less time to notch the next arrow after firing.|
|Sword||Controlled Fall||3||1,200||Tucks the body into a tight roll when falling, mitigating harm.|
|Shield||Deflect||3||1,400||An advanced form of Defend that deflects attacks back toward the assailant.|
|Dagger||Double Vault||5||1,800||An advanced form of Vault that kicks at the air to propel the user in a second leap.|
|Dagger||Forward Roll||5||2,200||Curls forward into a tumble effective as an evasive maneuver. Hold Right Bumper and press X/A.|
|Watchfulness||1||1,200||Halves the damage taken when you are not in battle stance.|
|Entrancement||2||1,200||Increases your maximum Stamina by 100 at night (9PM-3AM).|
|Sanguinity||3||1,800||Increases your maximum HP by 100 at night (9PM-3AM).|
|Bloodlust||4||2,400||Strength and Magick increases by 70% (reduced to 20% with Dark Arisen), Defense and Magick Defense by 30% at night (9PM-3AM).|
|Preemption||6||4,000||Doubles the damage dealt when targets are not in battle stance.|
|Toxicity||8||7,000||"Sharply increases the cumulative damage wrought by your poison attacks." (increases chance of inflicting poison, not damage)|
Strength and Magick increases by 70% (reduced to 20% with Dark Arisen), Defense and Magick Defense by 30% when adventuring alone. Stacks with Bloodlust
For information on how augments impact stats and how stacking of multiple augments work see the
|HP||Stamina||Attack||Defense||Magick Attack||Magick Defense|
- The attack buff augments, including the two from fighter and warrior, are multiplied in separately. Each adds the percent of strength into the pre-existent strength. The bonuses are multiplied, not added.
- Being invisible makes the player immune to attacks, but NOT to grabs (i.e. Harpies and Gargoyle grab sting attacks). Players can not use this skill to sneak into the Duke's Demesne at night as the Guards can somehow still see the player, even though they are "totally invisible".
- Daggers have the advantage because of its speed, while swords match it up with Attack Power (ATP).
- The Burst Strike sword move is identical to the Stinger sword attack performed by Dante in the Devil May Cry games. The director of Dragon's Dogma, Hideaki Itsuno, was also director on Devil May Cry 3 and 4.
- The Equipment of the Assassin shown at the top of the page:
Tips and TacticsEdit
- The Assassin, like the Strider, Ranger, and/or Magick Archer, is effective against flying foes and creatures, especially against a Wyvern, aggravating Wights, or a Drake, due to their heart being easily target; but with the Assassin, they have a greater output of damage when the foe is taken down as compared to its sub-classes, but are only hindered through their climbing unless you have the necessary core skills and augments for the Strider and Ranger classes. They are more flexible in battle tactics and can switch better between long and close range.
- For a long living Assassin, it is recommended to obtain augments from both Fighter and Warrior vocations first, and then decide how to balance out the Arisen with the bow and dagger.
- Although the Assassin has extremely low defensive capabilities as far as stats are concerned, they are the only class that can use any means necessary to avoid attacks. Be it through Forward Roll, Double Vault, Block, or Reflect, it is very possible to go through a number of battles without ever being hit.
- In addition to their diversity in weapons and tactics, they have good stamina usage (depending on Augments obtained before hand) due to their light armor once enhanced.
- Make use of the Assassins defense "moving" abilities such as the Forward Roll and Double Vault core skills, which gives him/her the abilities to dodge "area of effect" foes such as the Chimera, Wyrm, Drake, Wyvern, Cockatrice, the Wight, and so on.
- Although venturing out at night is more dangerous than during the day, an Assassin can acquire Augments, such as Bloodlust or Sanguinity, that activate at night only, which make the assassin a more formidable vocation. Of course any Vocation can benefit from these Augments, should you choose to change Vocations.
- A good tactic is to have a magick based augment like Acuity and Attunement (or both if enough space) so when using weapons imbued with magic attributes, such as the Heaven's Key daggers, the player will get the most out of them and won't be at a major disadvantage when facing enemies immune to physical based attacks.
- As an Assassin, the skill Gale Harness can be used to maximize an Arisen's damage output (or Hits Per Second) with attacks like Hundred Kisses, Dire Gouge, and Fivefold Flurry, as opposed to just raising their movement speed.
- Being closer to one's target maximizes a bow's damage output:
|31-90 Meters||Very Low|