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ASSASSIN
The Assassin is one of three Hybrid vocations in Dragon's Dogma. Hybrid vocations are exclusive to the Arisen, and cannot be learned by Pawns. It costs 1,500 Discipline Points to initially unlock this vocation.

Overview

"An expert at covert attacks aided by mastery of a variety of weapons."

The Assassin is a versatile vocation in Dragon's Dogma, and one suited to adventuring alone, if wished. They can wield Daggers, or Swords as their primary weapons; combined with either a Shortbow or Shield as a secondary; in any of the four possible vocations. These assets can be changed on the fly, to suit current combative needs.

The Assassin uses a blend of the skills of Strider and Fighter together with special skills and augments of its own. An Assassin's armor requirements are similar to that of the Strider - high mobility with fair defence - though Assassins concentrate on killing with minimal chances for the foe to respond, so their sets may be less defensive. Specific Assassin armors usually show dark resistance, as well as being dark in color themselves.

An Assassin has very high increases in Strength and Stamina as it gains experience, to the detriment of Defense, and very little Magick ability at all. Its specialised skills focus on sneak attacks, sniping, counters and parrys, and traps, and its augments are focused towards adveturing alone and at night.

Skills and Augments

Skills in bold are unique to the Assassin.
Skills in italics can only be obtained via skill rings found in Dark Arisen.



Core Skills

Weapon Skill Rank DP Description
Sword/Dagger Vault Already learned - Executes a jump to a higher location.
Sword Onslaught Already learned - Continuous attacks with one-handed sword.
Sword Empale Already learned - Release a stabbing strike straight forward.
Dagger Carve Already learned - Continuous attacks with a dagger.
Dagger Two Step Already learned - A two-level stabbing strike straight forward.
Bow Loose Already learned - Fires equipped bow. Can execute while moving.
Shield Defend Already learned - Use your shield to block an enemy's attack.
Sword Dire Onslaught 1 800 An advanced form of Onslaught that strengthens a chain of one-handed sword slashes.
Sword Takedown 1 600 An advanced form of Empale that appends a tackle to a forceful jab.
Dagger Roundelay 1 600 An advanced form of Two-Step that appends a whirling slash to victims.
Dagger Engrave 1 800 An advanced form of a Carve that includes kicks after a flurry of dagger blows to strike at a broader range.
Bow Quick-Loose 2 600 Requires less time to notch the next arrow after firing.
Sword Controlled Fall 3 1,200 Tucks the body into a tight roll when falling, mitigating harm.
Shield Deflect 3 1,400 An advanced form of Defend that deflects attacks back toward the assailant.
Dagger Double Vault 5 1,800 An advanced form of Vault that kicks at the air to propel the user in a second leap.
Dagger Forward Roll 5 2,200 Rolls forward into a tumble effective as an evasive maneuver.

Sword Skills

Skill Rank DP Description
Blink Strike Already learned - Rushes the target and visits a powerful blow upon them.
Broad Cut 1 200 Cuts a broad swath with the blade while falling back to avoid attacks.
Intimate Strike 1 400 Delivers a quick stab and withdrawal slash without distancing user and target, allowing for further blows thereafter.
Tusk Toss 2 400 Traces a grand skyward arc with the blade, sending lighweight foes into the air.
Burst Strike 3 600 An advanced form of Blink Strike honed to travel greater distances.
Intimate Gambit 3 1,200 An advanced form of Intimate Strike. A quick, powerful stab with good odds of stunning its victim. The user stays near the target, allowing for further blows.
Powder Charge 3 1,200 Places an explosive on the ground to be detonated from afar.
Broad Slash 4 1,000 An advanced form of Broad Cut. The path can be altered while executing the attack.
Compass Slash 5 1,400 Spins with blade extended, drawing a deadly circle especially effective when surrounded, Employable while under attack.
Downthrust 5 1,400 Plants the blade into the earth at one's feet. Though its range is limited, the force behind the thrust is great.
Clarity 5 2,000 Holds the blade in wait, deflecting and seamlessly countering enemy attacks.
Powder Blast 5 2,200 An advanced form of Powder Charge that plants a more powerful explosive that can be detonated from afar.
Antler Toss 6 1,600 An advanced form of Tusk Toss able to lift even heavier foes aloft. It can strike foes multiple times midair.
Windmill Slash 6 3,000 Carves foes to ribbons by spinning the blade while swinging it from side to side.
Downcrack 7 2,000 An advanced form of Downthrust that strikes twice. It is more powerful and broader in reach.
Full Moon Slash 7 2,000 An advanced form of Compass Slash gifted with broader reach and the ability to hit multiple times.
Gouge 7 4,000 Stabs repeatedly at a large foe the user is clinging to.
Great Windmill 8 5,000 An advanced form of Windmill Slash where the user spins the blade from side to side for more revolutions. The user may move about during the attack.
Clairvoyance 9 6,000 An advanced form of Clarity. Holds the blade in wait, merely deflecting and countering attack from a greater range, pulling more foes into the attack.
Dire Gouge 9 6,000 An advanced form of Gouge that appends still more strikes to an onslaught on a foe the user is clinging to.
Blitz Strike Requires Swordsman's Ring/Band - An advanced form of Burst Strike that moves more quickly and travels even greater distances.
Downcrush Requires Swordsman's Ring/Band - An advanced form of Downcrack that hits for greater damage and can land additional strikes on withdrawal.
Deadly Gouge Requires Assassin's Ring/Band - An advanced form of Dire Gouge that boosts attack speed and frenquency, and is harder to break free of.
Powder Barrage Requires Assassin's Ring/Band - An advanced form of Powder Blast that adds additional explosions and tosses its victims even higher into the air.


Shield Skills

Skill Rank DP Description
Shield Summons Already learned - Raps the shield loudly to attract the attention of nearby foes.
Shield Strike 1 200 Strikes a blow with the shield that causes little damage but forces the target to drop their guard.
Springboard 2 400 Launches allies into the air using the shield. A supporting technique for tandem moves.
Moving Castle 2 800 A quick forward lunge while guarding with a shield.
Shield Drum 3 600 An advanced form of Shield Summons that carries further, drawing the ire of more distant enemies.
Shield Storm 4 1,000 An advanced form of Shield Strike that deploys more quickly, shrinking the user's window of vulnerability.
Swift Castle 4 1,600 An advanced form of Moving Castle that advances even further forward while guarding.
Flight Response 4 1,600 Uses blocked enemy strikes to launch the user into the air and out of harm's way.
Launchboard 6 1,600 An advanced form of Springboard that launches allies to greater heights.
Enhanced Response 6 3,000 An advanced form of Flight Response that uses blocked enemy strikes to launch the user highter into air and out of harm's way.
Staredown 8 5,000 Boosts the user's strength for a time, at the cost of lowered Defenses.
Showdown 9 6,000 An advanced form of Staredown that greatly boost the user's Strength for a longer period of time.
Shield Slam Requires Shieldsman's Ring - An advanced form of Shield Strike that shrinks the user's window of vulnerability with a faster blow that forces the target to drop their guard.
Crackdown Requires Assassin's Ring/Band - An advanced form of Showdown that shortens the charging period but extends the duration of Strength boost.


Dagger Skills

Skill Rank DP Description
Scarlet Kisses Already learned - Concentrates a flurry of slashes on a single point, easily shredding foes with meager endurance.
Biting Wind 1 200 Dashes past the target with blades extended, delivering slashes that can be followed with further attacks on contacs.
Back Kick 2 800 Pulls back momentarily afore unleashing a frontal kick.
Toss and Trigger 3 700 Steps in with blade strike that sends the target aloft. Additional button presses throw and detonate a store of powder.
Cutting Wind 4 900 An advanced form of Biting Wind. Slashes past the target, appending more strikes to the onslaught upon connecting with foe.
Dazzle Hold 4 900 Casts a firework explosive into the fray that stuns nearby foes.
Reset 4 900 Returns the user to a neutral stance, eliminating openings caused by other actions.
Escape Onslaught 4 1,600 An adcanced form of Back Kick. The front kick strikes with greater force and makes the user more difficult to hit.
Advanced Trigger 5 1,200 An advanced form of Toss and Trigger that both strengthens the upward slash and broadens the subsequent blast.
Easy Kill 5 2,200 Darts behind the target after parrying their attack, then slits their troath.
Spiderbite 6 3,000 Halts the target with a swift thrust, then knocks them down after delivering a poison needle's kiss.
Dazzle Blast 7 2,000 An advanced form of Dazzle Hold that tosses an explosive crafted to stun foes within a broader radius.
Hundred Kisses 7 2,000 An advanced form of Scarlet Kisses that focuses a quick flurry of slashes on a single point, allowing for more strikes.
Instant Reset 7 2,000 An advanced form of Reset employable even while under attack that returns the user to a neutral stance, eliminating openings caused by other actions.
Wind Harness 7 4,000 Hastens the user's movement for a time, even while under attack.
Snakebite 8 5,000 An advanced form of Spiderbite that knocks down targets after poisoning them with a more deadly venon.
Stealth 8 5,000 Renders one invisible to enemies for a time, making the user impossible to hit.
Masterful Kill 9 6,000 An advanced form of easy kill that parries and counters a blow, bitting a deeper than its predecessor.
Gale Harness 9 6,000 An advanced form of wind Harness that hastens the user's movement for a longer period of time.
Invisibility 9 6,000 An advanced form of Stealth that grants invisibility for an extended duration.
Shearing Wind Requires Daggerist's Ring/Band - An advanced form of Cutting Wind that increase the attack range, the amount of strikes, and the speed of dash.
Thousand Kisses Requires Daggerist's Ring/Band - An advanced form of Hundred Kisses that heightens the speed and number of slashes in the flurry.
Shirking Offensive Requires Assassin's Ring/Band - An advanced form of Escape Onslaught that adds additional attacks, and lashes out in every direction.
Tempest Harness Requires Assassin's Ring/Band - An advanced form of Gale Harness that hastens user's movement for an even longer period of time.


Bow Skills

Skill Rank DP Description
Threefold Arrow Already learned - Fires Three arrows in rapid succession.
Triad Shot 1 200 Fires three arrows in a wedge pattern.
Puncture Dart 1 400 Fires a shot capable of piercing multiple targets, especially effective when combined with Poison Arrows.
Full Bend 3 700 Draws the bow with all the user's might, then looses a shot straight ahead.
Keen Sight 3 1,200 Special sight augments the user's vision allowing them to target distant foes. Each shot requires extensive Stamina.
Skewer Dart 3 1,200 An advanced form of Puncture Dart that is capable of piercing even more targets and can also cancel a foe's block.
Pentad Shot 4 900 An advanced form of Triad Shot that fires five arrows in a wedge pattern instead of three.
Blunting Arrow 4 1,600 Looses an arrow steeped in paralyzing elixir that induces torpor in the target.
Mighty Bend 5 1,200 An advanced form of Full Bend that requires less time to nock the arrow, enabling faster successive firing.
Lyncean Sight 5 2,200 An advanced form of Keen Sight that lets the user see farther and adjust the range of his or her sight as needed.
Plegic Arrow 6 2,000 An advanced form of Blunting Arrow that strikes with added force and induces torpor with greater frequency.
Fivefold Flurry 7 2,000 An advanced form of Threefold Arrow that fires five arrows in rapid succession.
Terrible Bend Requires Bowman's Ring - An advanced form of Mighty Bend that further shortens the time required to nock the arrow.
Eagle Sight Requires Assassin's Ring/Band - An advanced form of Lyncean Sight that increases sight range level and consumes less of the user's Stamina.


Augments

Skill Rank DP Description
Watchfulness 1 1,200 Halves the additional damage taken when you are not in battle stance.
Entrancement 2 1,200 Increases your maximum Stamina by 100 at night.
Sanguinity 3 1,800 Increases your maximum Health by 100 at night.
Bloodlust 4 2,400 At night Strength and Magick increases by 70% (reduced to 20% with Dark Arisen), Physical and magickal damage are both mitigated by 30 health points.
Preemption 6 4,000 Doubles the damage dealt when targets are not in battle stance. (Bugged)
Toxicity 8 7,000 "Sharply increases the cumulative damage wrought by your poison attacks." (increases chance of inflicting poison, not damage)
Autonomy 9 8,000 When adventuring alone Strength and Magick increases by 70% (reduced to 20% with Dark Arisen), and physical and magickal damage are mitigated by 30 (20 in Dark Arisen) health points.

Stat Growth

HP Stamina Attack Defense Magick Attack Magick Defense
Lvl 10+ 22 27 6 2 2 1
Lvl 100+ 5 15 3 1 0 0

Tactics

Distance Damage Relative
Damage *
0-10m High 100%
11-25m Moderate 96%
26-30m Low 72%
31-90m Very Low ~60%
* Figures are approximate
  • Being closer to one's target maximizes a shortbow's damage output:
    • When facing enemies with good defence the choice of optimum range may magnify the differences in damage, with only arrows at the most optimum doing significant damage.
    • The core skill Loose as well as other offensive bow skills such as Fivefold Flurry have a damage-distance relationship.
  • For a longer-living Assassin, it can be recommended to obtain augments from Sorcerer and Warrior vocations such as Awareness and Bastion.


Notes

  • In Dark Arisen certain skills and augments have been reduced in effectiveness from their original values - - these include Invisibility, Bloodlust, and Autonomy. The fighter augment Exhilaration, also sometimes used by Assassins, was also nerfed.
  • The attack buff augments, including the two from Fighter and Warrior, are multiplied in separately. Each adds the percent of strength into the pre-existent strength. The bonuses are multiplied, not added.
  • Being invisible makes the player immune to attacks, but not to grabs (i.e., Harpies and Gargoyle grab/ sting attacks). Players can not use this skill to sneak into the Duke's Demesne at night as the Guards can somehow still see the player, even though they are invisible.
  • Daggers deliver punishing damage due to strike speed, while swords strike slower but with greater power per blow/strike. Gale Harness increases strike rate, therefore it further increases damage delivered by daggers as this skill cannot be employed with a sword; it will cancel if the Assassin's sword is equipped.


The Equipment of the Assassin shown at the top of the page:

External links