Augments
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Augments are upgrades that enhance stats and aid performance in battle. They can be purchased in one vocation, and then transferred to another vocation which would otherwise be unable to acquire it. This encourages players to gain experience across various classes so they can maximize the efficiency of a particular favourite playstyle. A maximum of six Augments can be equipped at once.
Contents |
Dragon's Dogma Augments
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Basic Vocations
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Fighter | |||
| Augment | Description | Rank | DP |
|---|---|---|---|
| Fitness | Halves the Stamina consumed when you lift objects or grapple-hold opponents. | 2 | 700 |
| Vigilance | Increases your maximum HP by 100. | 2 | 700 |
| Egression | This allows for easier escapes―halves the L-stick wiggles needed to free yourself. | 5 | 2,800 |
| Sinew |
Increases the weight that you can carry by 20kg, and increases the weight needed to go from Very Light to Light. | 5 | 2,800 |
| Exhilaration | When health is critical, attack is increased by 1.5 times. 1.35x with Dark Arisen. | 7 | 4,500 |
| Prescience | Performing perfect blocks is easier―five more frames in which you can guard. | 7 | 4,500 |
| Vehemence | Strength is increased by 10%. | 8 | 6,000 |
Strider | |||
| Augment | Description | Rank | DP |
| Dexterity | Enables you to clamber up cliffs and other terrain more quickly. | 2 | 700 |
| Endurance | Increases your maximum stamina by 100. | 2 | 700 |
| Damping | No recoil after firing your bow. | 3 | 1,300 |
| Eminence | Jumping attacks are more powerful―1.3 times the power. | 5 | 2,200 |
| Grit | Halves the recovery time when you run out of Stamina. | 5 | 2,200 |
| Arm-Strength | Halves the Stamina consumed when you cling to objects or climb terrain or monsters. | 7 | 4,500 |
| Leg-Strength | Renders you one rank lighter for purposes of moving―each weight tier is one rank lighter. | 9 | 7,000 |
Mage | |||
| Augment | Description | Rank | DP |
| Equanimity | While your health is critical, Magick is amplified by 1.5 times. 1.2x with Dark Arisen. | 2 | 700 |
| Intervention | Damage taken is reduced by 15% when you are debilitated by the Five Archmagicks. | 2 | 700 |
| Apotropaism | Magick Defenses is increased by 30. | 4 | 1,800 |
| Beatitude | Healing Magick (Halidom, Anodyne, Jewel of Health) lasts 1.5 times longer. | 4 | 1,800 |
| Perpetuation | Enchantments last 1.3 times longer. | 7 | 3,500 |
| Attunement | Magick Attack is increased by 10%. | 9 | 7,000 |
| Inflection | Halves the damage taken while preparing spells. | 9 | 7,000 |
Advanced Vocations
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Warrior | |||
| Augment | Description | Rank | DP |
|---|---|---|---|
| Bastion | Increases Defenses by 50. | 1 | 900 |
| Ferocity | Increases damage dealt from your Core Skills by 10%. | 3 | 1,300 |
| Audacity | Makes you harder to knock off your feet while charging an attack―reduces knockback and stagger accumulation by 15%. | 7 | 4,500 |
| Temerity | Halves the damage taken while charging an attack. | 7 | 4,500 |
| Impact | Improves your ability to knock down opponents with physical attacks. | 8 | 8,000 |
| Clout | Increases Strength by 20%. | 9 | 10,000 |
| Proficiency | Reduces the Stamina consumed when you perform a physical weapon-skill by 25%. Does not work with bows. | 9 | 10,000 |
Ranger | |||
| Augment | Description | Rank | DP |
| Longevity | Increases your maximum HP by 100. | 2 | 700 |
| Radiance | Causes your lantern to illuminate an area that is 1.2 times wider. | 2 | 700 |
| Efficacy | The effect of Health and Stamina restoration items on the user is increased by 1.2 times. | 6 | 3,500 |
| Morbidity | Increases cumulative damage to foes you debilitate with non-Archmagick attacks by 1.3 times. | 6 | 3,500 |
| Trajectory | Causes your arrows to fly 1.3 times further. | 6 | 3,500 |
| Precision | Keeps your arrows from flying off mark when you loose them whilst in motion―removes arrow deviation and spread from center. | 8 | 7,000 |
| Stability | Prevents mighty winds from hampering your mobility―only works with enemy wind based attacks. | 8 | 7,000 |
Sorcerer | |||
| Augment | Description | Rank | DP |
| Awareness | Increases Magick Defenses by 50. | 1 | 1,200 |
| Emphasis | Increases the ability to knock down an enemy with spells that cause it. | 2 | 1,200 |
| Suasion | Enables you to negotiate higher prices for items and equipment you sell. Items are sold for 1.15 times the sell price - stacks with other party members for a max of 1.60 increase in sell price. | 2 | 1,200 |
| Conservation | Reduces the Stamina consumed when you perform a magick weapon-skill by 15%. | 7 | 6,000 |
| Gravitas | Makes it difficult for foes to knock you off your feet while you prepare spells. | 7 | 6,000 |
| Acuity | Increases Magick Attack by 20% | 9 | 9,000 |
| Articulacy | Shortens all spell casting time by 15%, stacks with the Wyrmking's Ring. | 9 | 9,000 |
Hybrid Vocations
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Mystic Knight | |||
| Augment | Description | Rank | DP |
|---|---|---|---|
| Fortitude | Increases Defenses by 30. | 1 | 1,200 |
| Adamance | Halves the Stamina consumed when you block attacks with your shield. | 3 | 1,800 |
| Periphery | Helps keep your footing when you block attacks with your shield―increases Stagger Resistance by 50. | 3 | 1,800 |
| Reinforcement | Pawns you aid get a boost of 1.2 times to Defenses and Magick Defenses for 1 minute. | 6 | 4,000 |
| Retribution | Grants pawns you aid a temporary gain in their Strength and Magick―1.2 times for 1 minute. | 6 | 4,000 |
| Restoration | Increases the amount of Health restored when rescuing pawns― recovers 3/4 instead of the normal 1/2 of their total amount. | 9 | 7,000 |
| Sanctuary | When your health is critical, Defenses and Magick Defenses are raised by 1.5 times. | 8 | 7,000 |
Assassin | |||
| Augment | Description | Rank | DP |
| Watchfulness | Halves all the damage taken when your blade is sheathed. | 1 | 1,200 |
| Entrancement | Increases max stamina by 100 at night (9PM - 3AM). | 2 | 1,200 |
| Sanguinity | Increases max health by 100 at night (9PM - 3AM). | 3 | 1,800 |
| Bloodlust | Strength and Magick are up 70%, plus Defenses and Magick Defenses are increased by 30 at night (9PM - 3AM). Strength & Magick are up 20% with Dark Arisen. | 4 | 2,400 |
| Preemption | Doubles the damage dealt when enemies are not in battle stance. | 6 | 4,000 |
| Toxicity | Triples the cumulative damage wrought by your poison attacks. | 8 | 7,000 |
| Autonomy | When venturing forth alone, Strength & Magick are up 70% and Defenses & Magick Defenses are increased by 30. Strength & Magick are up 20% with Dark Arisen. | 9 | 8,000 |
Magick Archer | |||
| Augment | Description | Rank | DP |
| Detection | Expands one's field of vision, more easily revealing unknown areas of the map―removes more of the fog from the map at a time. | 2 | 1,000 |
| Potential | Stamina limit is increased by 100. | 2 | 1,000 |
| Resilience | Halves damage done from falling, though it still doesn't save you from death. | 6 | 4,000 |
| Allure | Doubles the increase in your affinity when you give items to non-pawns. | 8 | 7,000 |
| Regeneration | Causes your Health to slowly return with the passage of time―1 HP every 3 seconds. | 8 | 7,000 |
| Magnitude | Increases the effect when you debilitate adversaries with the Five Archmagicks by 1.5 times. | 9 | 7,500 |
| Resistance | Reduces cumulative damage when you are debilitated by non-Archmagick attacks by 15%. | 9 | 7,500 |
Dragon's Dogma: Dark Arisen Augments
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Secret Augments
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| Augment | Description | Rank | DP |
|---|---|---|---|
| Acquisition | Hastens the speed with which you gather and mine items. | N/A | 2,000 |
| Adhesion | Makes it harder for an enemy to throw you off whilst you're clinging to it. | N/A | 10,000 |
| Athleticism | Reduces Stamina consumed whilst running. | N/A | 13,000 |
| Conveyance | Hastens your movement speed whilst carrying a person or object | N/A | 1,700 |
| Facility | Hastens the reloading process for ballistae, allowing you to loose bolts more quickly. | N/A | 3,000 |
| Flow | Keeps you from being slowed while fording water or marshland. | N/A |
4,000 |
| Fortune | Increases the likelihood enemies will drop Rift Crystals | N/A |
12,000 |
| Raises the threshold for taking damage from falls, allowing you to safely alight from greater heights. | N/A | 10,000 | |
| Mettle | Increases the ratio of white, recoverable Health when you take damage | N/A | 8,000 |
| Opportunism | Augments your Strength whilst you cling to a foe. | N/A | 11,000 |
| Predation | Slightly restores Health when you deliver the killing blow to a foe. | N/A | 8,000 |
| Prolongation | Makes your lantern oil last longer, greatly extending its duration of use. | N/A | 7,000 |
| Recuperation | Hastens the speed with which you recover lost Health from curative magic and healing springs. | N/A | 7,000 |
| Tenacity | Grants a chance that any attack wich would reduce your Health to 0 leaves you with 1 Health instead. | N/A | 11,000 |
Note: This table only contains the currently known Secret Augments.