Body Type: Graceful
Personality: As one of the pawn legion, Barnaby has no emotions. However, because he has been in Gransys for untold decades and interacted with generations of mankind, he has developed something very close to an emotion: a wish for pawns and humans to coexist peacefully.
As a Pawn, Barnaby is not human. He does not age and cannot die, giving him little sense of life or vitality, and he never displays a strong will of his own. Long ago, Barnaby accompanied his Arisen and faced off with The Dragon, but was defeated. Barnaby should have been dismissed back to Beyond the Rift, but his Arisen asked of him a promise: “Help those Arisen who follow after me…” And so he continued to accompany Arisen, even as he has watched them repeatedly fall to the might of the dragons.
Eventually Barnaby developed relationships with mercenaries, also fighting for money on the front lines. At night he would drink with them, laughing and joking. For the emotionless Barnaby this was nothing more than an act, but they treated him as one of their own. This brought about a change in Barnaby. Defending a mercenary, he suffered a terrible wound. Time healed his wound, but he was never able to regain the whole of his former strength. Forced to accept the bitter truth that he was no longer capable of defeating a dragon, he dedicated himself to creating a place to raise Pawns who could aid the Arisen in his place. It also offered Pawns a place of rest, the rift-crossers who otherwise wandered aimlessly, despised and shunned by humans. He had created the Pawn Guild.