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Barta Crags is a location in Dragon's Dogma.

Description

QUOTE DD2
"There are many stories of a time, hundreds of years ago, when the Barta Crags were lush, green, and full of life. But then, a dragon rained its fire down on the crags, reducing them to treacherous swampland. It is best to avoid this area altogether, but if you must venture through it, do so at night, for during the day the air is thick with miasma, a poisonous gas guaranteed to cut your adventure, and your life, short."
―Ser Daerio.[1]


The Barta Crags are a region far to the northwest of Gran Soren. The region encompasses all of Gransys that lies to the northwest of the pass at The Ruins of Heavenspeak Fort. In the northern part of the Crags are the Greatwall Encampment and The Greatwall, which guard Gransys from threats beyond.

The main feature of the Crags is the Miasmic Haunt, a large poisonous lake. Northwest of the Haunt lies Ophis' Domain, a corral holding a tame Cyclops. The western entrance to Soulflayer Canyon is located southeast of the Greatwall.

No other humans inhabit the Crags, save the female Bandits found in Heavenspeak Fort, and the soldiers stationed a the Greatwall Encampment.

Enemies

The Crags are inhabited by Goblins, Hobgoblins, Direwolves, and Snow Harpies.

Barta

Region map

The western shores of the Miasmic Haunt are home to Sulfur Saurians. On the path leading north out of Heavenspeak Fort, a Chimera (or Gorechimera in Post-Game) may be encountered.

At night, Phantasms appear over the Miasmic Haunt and other poisonous bodies of water; Wights emerge in the Miasmic Haunt and on the ancient burial ground at the northwestern tip of the Crags; Skeleton Knights and Skeleton Sorcerers appear on the path out of Heavenspeak Fort.

Loot

For loot in The Ruins of Heavenspeak Fort see that article.

The main flora in the Crags are Mithridate and Cragwort. Pumpkins also grow relatively abundantly.

Note : chest loot lists are incomplete
Map Chest Loot
Barta crags chests
1 Spring Water, Panacea, Conqueror's Periapt
2 Fourth Journal Entry
3 Imperial Acid, Large Coin Pouch
4 Vigor Extract, Serenity Extract, Stone-Moss Poultice, or Iridescent Talisman
5 Seeker's Token, Giant Coin Pouch, Flamberge, Sight Earring.

A Weapon/Armor Pile gather spot within a cage nearby to the east may yield Giant Coin Pouch, Detoxicating Powder, Vigilite, Hemp or Jewel of Toxicity

6 Stone-Moss Poultice, Imperial Acid, Foreign Medicament
7 Panacea, Liquid Vim, or Salubrious Brew.
8 Forest Tunic, Thunder Kite Shield, or Ingot Club
9 Silver Vest, Pauldron, or Black Gaiters
10 Mage's Periapt

Sarcophogi nearby to the west may contain Giant Coin Pouch, Rousing Incense, Blue Kite Shield, or Cast Stone; and a Weapon Pile in a broken coffin may give a Wizard's Helm

11 Stone-Moss Poultice

Sarcophagi nearby may contain Staminal Drench, Solar Numen or Giant Coin Pouch.

12 Demon's Periapt
13 War Bugle
14 Rousing Perfume, Jewel of Health
15 Dragon’s Spit
16 Interventive, Light-Cure
17 Winter's Path Tome, Decaying Grimoire, Jewel of Vicissitude, Giant Coin Pouch
18 Thick Fur Greaves, Ring of Sable, Giant Coin Pouch, Animistic Robe.
19 Giant Coin Pouch, Foreign Medicament, Stone-Moss Poultice.

A Weapon/Armor pile by the captive cage may give Gambeson.

20 Chestcaver, Flamberge
21 Hunter's Bow, Giant Coin Pouch
22 Spring Water, Angel's Periapt, Salubrious Brew, Panacea
23 Stone-Moss Poultice, Balmy Perfume, Staminal Drench

Quests

Pawn Chatter

" 'Tis a land rife with spots where useful materials may hide"
"These woods see few visitors, hence all the monsters and rare materials" (in the woods west of Miasmic Haunt)
"Something preyed on this beast... This is no man's work." (by the skeleton on Chimera territory)
"This fog has us blind..."
"I reckon if we caught a harpy, it could ferry us across."
"Goblin packs are ruled by the strong."
"Careful, ser. The marshes hamper our movement" (in the marsh)
"This stretch was once a river, ere it went dry." (Around dried riverlets between the poisonous pools)

Notes

Gallery

Links

  1. Barta Crags (Capcom, Youtube)