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Bestiary

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This page refers to creatures that appear on the Bestiary Section of a Pawn's Status Information. For a comprehensive list of creatures that may be encountered refer to the Enemies or Dark Arisen: Enemies pages.

OverviewEdit

Pawns can gain knowledge of beasts either by travelling with their own Arisen or assisting Arisen in other realms. The level of knowledge a pawn has on each foe is represented by three stars.

To gain knowledge, pawns must witness the Arisen or other pawns performing certain actions against an enemy. Some examples include: exploiting weak spots, using the correct element against an enemy, or taking advantage of certain moves the enemy will make to counter them. Knowledge can also be granted from the Arisen using Strategy Scrolls.

Pawn chatter in battle is generated by Bestiary knowledge and its purpose is twofold:

  • The pawn is reciting tactics known to be effective on that particular enemy for the Arisen to use/demonstrate; and
  • 'Calling' instructions to other pawns.
Utilitarian pawns will typically conform their next action in accordance with a pawn's tactic call, as their bestiary knowledge and equipped skills permit. Using three Utilitarian-prime pawns with 100% Bestiary knowledge and secondary inclinations that compliment rather than mirror each other makes a team that moves smoothly and effectively through its enemies like a hot knife. As an example of such a party, these three pawns can be a Utilitarian/Mitigator or Utilitarian/Challenger Ranger, a Utilitarian/Challenger Sorcerer and a Utilitarian/Scather or Utilitarian/Mitigator Strider, Fighter or Warrior; this is a ruthlessly efficient boss-hunting team.

EnemiesEdit

Enemies are linked into loose classes of creatures. In many cases, performing an action on or defeating one member of the class of creature will result in Knowledge being gained for all or some of the other creatures in that class. Refer to the individual Strategy Scrolls for information about techniques that apply to a class of creature.

Dark Arisen introduced new enemies but no new strategy scrolls. However, if a technique for an existing Strategy Scroll applies to a new creature, then Knowledge will be gained for the new creature as well. See Wolf Strategy Vol. 1 for an example of this, where Wargs and Garm are classed as Wolves .

Template and Data Explanation: Edit

Type Family Specific Enemy Specific Kill Count Comments

Apply to all enemies from the family.

Gaining a flag in for the family grants knowledge for all members of the family.

Example : Both Goblins and Grimgoblins are weak to fire. Attacking a Goblin with fire will make Pawns attack Grimgoblins with fire too.

x Apply only to this specific enemy Number of kills needed for 3*

Kill counts are generally separated for each member of the family: to get 3* for Wolves and Dire Wolves, you need 500 Wolf kills and 300 Dire Wolf kills.

Subcategory kill counts within a family of enemies can be different in some cases.

y
z

Goblin ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Fire
  2. Ice
  • Debilitations :
  1. Set on Fire
  2. Freeze then shatter
  3. Blind
  • Specific actions :
  1. Kill the Leader (the "crowned" one) to demoralize the rest of the pack (can be granted by a scroll)
  2. Headshot with arrows
Goblin X 500
Hobgoblin X 300 There is a scroll that will grant knowledge for this specific ennemy.
Grimgoblin
  • Specific action :
  1. Witness the stomping attack
250-285 The Stomping attack will grant knowledge for Grimgoblin and Greater Goblin.
Greater Goblin (*)
  • Elemental weakness:
  1. Lightning
290

Kill count may be shared with Goblin Shaman. Total of Greater Goblin + Goblin Shaman kill needed: 390.

Goblin Shaman (*)
  • Specific actions:
  1. Attack with Magick to learn magick immunity
100 This specific action may not be needed.

(*) Dark Arisen


Wolf ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness:
  1. Fire
  • Debilitations:
  1. Silence
  2. Torpor (can be granted by a scroll)
  • Specific actions:
  1. Perfect Block a Lunge Attack (can be granted by a scroll)
  2. Douse (can be granted by a scroll)
Wolf X 500
Direwolf X 500
Hellhound
  • Elemental weakness:
  1. Ice
  2. Holy
  • Specific actions:
  1. Attack with fire to ignite them
  2. Douse with water once ignited to extinguish the flames
150
Warg (*)
  • Specific actions:
  1. Being poisoned by biting
  2. Witness them dragging a character away
200
Garm (*)
  • Elemental weakness:
  1. Lightning
  • Debilitations :
  1. Sleep
  • Specific actions:
  1. Being blinded by its breath attack
  2. Being blinded by its death exhalation
100

Being dragged away by a Warg may also grant knowledge for Garm

Sleep may not be needed.

(*) Dark Arisen


Skeleton ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness:
  1. Holy (can be granted by a scroll)
  • Specific actions:
  1. Hit with Blunt weapons
Skeletons X 300
Skeleton Knights X 275 There is a scroll that will grant knowledge for this specific ennemy.
Skeleton Lords
  • Specific actions:
  1. Attack from behind when Unholy Shield is up
50
Skeleton Brutes (*)
  • Specific actions:
  1. Attack the head
250
Skeleton Mages X 100
Skeleton Sorcerers X 100
Golden Knights (*)
  • Elemental weakness :
  1. Ice
  • Debilitations :
  1. Lowered Strenght
  • Specific actions :
  1. Witness ressurecting a Silver Knight
  2. Grapple them
100

It is only possible to inflict Lowered Strenght with the Dragon's Roost shield.

The ressurection may need to be witnessed 5 to 10 times before being recorded.

Silver Knights (*)
  • Elemental weakness :
  1. Fire
  • Specific actions :
  1. Witness ressurecting a Golden Knight
  2. Break Perfect Block by attacking from behind
  3. Grapple them
100

The ressurection may need to be witnessed 5 to 10 times before being recorded.

(*) Dark Arisen


Saurian ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Ice
  • Debilitations :
  1. Set on Fire
  2. Freeze then shatter
  • Specific actions :
  1. Sever the tail (can be granted by a scroll)
Saurians
  • Specific action :
  1. Witness and get hit by the spit attack
300 It might be neccessary to encounter all Saurians versions before being able to unlock the 3rd star
Sulfur Saurians
  • Specific action :
  1. Witness and get hit by the spit attack
150 There is a scroll that will grant knowledge for this specific ennemy.
Geo Saurians
  • Specific action :
  1. Witness and get hit by the spit attack
150 There is a scroll that will grant knowledge for this specific ennemy.
Saurian Sages
  • Elemental weakness
  1. Dark
  • Debilitations
  1. Silence (can be granted by a scroll)
  • Specific action :
  1. Witness and get hit by the spit attack
  2. Kill the Sages first when encountered with other types
100

Killing them first may not be needed to grant knowledge.

Pyre Saurians (*)
  • Specific actions:
  1. Get burned by the fire cloak
  2. Extinguish the flames (douse with water, attack with Ice, cut the tail)
  3. Attack with fire to re-ignite them
300

(*) Dark Arisen


Zombie ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Holy (can be granted by a scroll)
  2. Fire
  • Specific actions :
  1. Grapple them when they grapple an ally Holy (can be granted by a scroll)
Undead X 500
Stout Undead
  • Specific action :
  1. Light them on fire and what them explode and damage the party / other ennemies
135

May be necessary to do it a few times for the pawns to notice it

There is a scroll that will grant knowledge for this specific ennemy.

Undead Warriors X 500
Giant Undead X 100 There is a scroll that will grant knowledge for this specific ennemy.
Poisoned Undead (*)
  • Debilitations :
  1. Tarred
  2. Set on fire after tarring them
  3. Freeze then shatter
  • Specific action :
  1. Get poisonned by them
300
Banshees (*)
  • Elemental weakness :
  1. Ice
  • Debilitation :
  1. Tarred
  2. Set on fire after tarring them
  3. Freeze then shatter
150

(*) Dark Arisen


Small Flyer ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Fire (can be granted by a scroll)
  • Specific actions :
  1. Witness someone being picked-up in the air
  2. May need to be grabbed once downed
Harpies X 300
Snow Harpies X 300
Succubi
  • Elemental weakness :
  1. Holy
150
Sirens (*)
  • Elemental weakness :
  1. Dark
  • Specific action :
  1. Get them down and grab them
100
Gargoyles
  • Elemental weakness :
  1. Lightning
  2. Holy
  • Specific action :
  1. Perfect Block an attack
  2. Witness the "grab and Impale" attack
  3. Witness full pretrification
50

Perfect Blocking grant knowledge with Dragon's Roost. Other enchanted shields may work also. May need to be performed more than once.

Pretrification may not be needed

Strigoi (*)
  • Elemental weakness :
  1. Ice
  • Debilitation :
  1. Torpor
  2. Freeze then shatter
  • Specific action :
  1. Obtain a Bloodred Crystal
  2. Get them down and grab them
100 To obtain a Bloodred Crystal, one must let a Strigoi grab a pawn and suck blood until the Strigoi's tail turns red, then kill the beast.

(*) Dark Arisen


Ghost ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Holy
  • Specific actions :
  1. Witness possession then free the possessed
Phantoms X 50 There is a scroll that will grant knowledge for this specific ennemy.
Phantasms X 50
Specters X 50 There is a scroll that will grant knowledge for this specific ennemy.
Wraiths (*) X 30
Living Armor (*)
  • Elemental weakness :
  1. Holy
  • Specific action :
  1. Break armor once enemy reach half HP
  2. Attack from behind when shield is raised
50 Attacking with Holy may be a specific flag that need to be triggered separatly from the others

(*) Dark Arisen


Spectral SpellCaster ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Holy
  • Debilitation :
  1. Silence
Wights
  • Specific action :
  1. Witness various spells beeing cast
30

Silencing them might not be needed

The spellcasting flag is still not well known : might need to see all possible spells that a Wight can cast. Disarm pawns if needed.

There is a scroll that will grant knowledge for this specific ennemy.

Liches X 25

Silencing them may not be needed

There is a scroll that will grant knowledge for this specific ennemy.

Dark Bishop (*)
  • Elemental weakness :
  1. Dark
  • Specific action :
  1. Kill a Cursed Dragon being possessed by the Dark Bishop
30 Silencing this specific enemy is mandatory.

(*) Dark Arisen


Cyclops ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Specific action :
  1. Knock weapon out off hand (can be granted by a scroll)
  2. Shoot the Eye
  3. Break tusks (can be granted by a scroll)
  4. Make it loose balance by climbing on the legs
Cyclops
  • Elemental weakness :
  1. Lightning
  • Specific action :
  1. Climb on shoulder to make the Cyclop try to grab you, removing the helmet in the process - Armored Cyclops only
50

Cyclops and Armored Cyclops are considered as the same enemy.

There is a scroll that will grant knowledge for this specific family.

A Cyclop that will loose balance will enter a special animation (standing on one leg, can be followed with a fall)

May need to get hit by a Ice spell (Frazil)

Gorecyclops (*)
  • Elemental weakness :
  1. Ice
50

(*) Dark Arisen


Ogre ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Debilitation :
  1. Sleep
  • Specific action :
  1. Strike the head
  2. Climb it and pull it down (can be granted by a scroll)
  3. Attack when they are focused on a prey (can be granted by a scroll)
  4. Climb on their back and witness their backward slam attack
  5. Bait it with meat
Ogres
  • Elemental weakness :
  1. Fire
  • Debilitation :
  1. Petrification
  • Specific action :
  1. Have a female in the party
50

The "pull down" flag is triggered when 2 or more party members are climbing the Ogre.

For the backward slam attack flag to be triggered, it may be needed to be damaged or not (jump before the fall) by it.

Elder Ogres (*)
  • Elemental weakness :
  1. Lightning
  • Specific action :
  1. Have a male in the party
50

(*) Dark Arisen


Golem ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Specific action :
  1. Destroy the Medals to damage it
  2. Shoot head when it start to use it's laser beam (can be granted by a scroll)
Golems
  • Specific action :
  1. Attack with Magick to expose vulnerable Medal (can be granted by a scroll)
15 There is a scroll that will grant knowledge for the whole family.
Metal Golems 7


Chimera ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Debilitation :
  1. Silence the goat (can be granted by a scroll)
  • Specific action :
  1. Kill the snake head first (can be granted by a scroll)
  2. Use Magick on the lion head
Chimeras
  • Elemental weakness :
  1. Fire
30

There is a scroll that will grant knowledge for the whole family.

Killing the lion head first/second will decrease agressivity of the beast (may not be needed)

Killing the goat head first/second will increase agressivity of the beast (may not be needed)

Gorechimeras
  • Elemental weakness :
  1. Holy
  2. Ice
  • Specific action :
  1. Sear the snake's head stump with fire after cutting it off to delay the regeneration
  2. Witness the goat head cast Anodyne
30


Giant Flyer ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Specific action :
  1. Block beak attack with shield (can be granted with a scroll)
Griffins
  • Elemental weakness :
  1. Fire
  • Specific action :
  1. Lure down the Griffin with a carcass or taunt it (can be granted by a scroll)
  2. Shoot wings to make it land
  3. Witness the dive attack
  4. Strike the head
  5. Griffins flails before bolting when grappled (can be granted by a scroll)
  6. Have 3+ party members climb it to prevent it to fly
  7. Launch 3+ party members on it while it is flying to force ground it
15

Actions 6&7 may be the same

Grounding a Griffin can be done with the help of Launchboard, Catapult Blade or Leaping Stone skills)

Cockatrices
  • Elemental weakness :
  1. Lightning
  • Debilitation :
  1. Blindness (can be granted by a scroll)
  • Specific action :
  1. Attack it's puffed up throat to interrupt it (can be granted by a scroll)
  2. Strike the head or wings to make it land
  3. Witness it's poisonned claw attack
15


Serpentine ClassEdit

Type Family Specific Enemy Specific Kill Count Comments
  • Specific action :
  1. Use a bladed weapon to cut-off the heads (can be granted by a scroll)
  2. Sear a cutted head stump with fire to delay the regeneration (can be granted by a scroll)
  3. Throw an explosive barrel into a mouth and shoot the bulge to make it explode
  4. Have all 4 heads cut off at the same time
Hydras X 7

It may be needed for a pawn to witness a barrel explode a neck a few times (2-3) for the flag to be unlocked

There is a scroll that will grant knowledge for the whole family.

Archydras X 7


Beholder ClassEdit

Human ClassEdit

  • Hostile Soldiers - All human enemies who use a shield in the game, not just guards.
  • Hostile Bandits - All the Bandits in the game who use daggers or bows.
  • Enemy Wizard - All humans who cast spells in the game, whether they are part of a pack of bandits or Salvation members.
  • Enemy Person - Hostile Soldiers, such as the Noble Quarter's guards after A Warm Welcome has been completed, or the soldiers in the Blighted Manse.
    • As an example, the Blighted Manse contains Enemy Persons, Hostile Soldiers, Enemy Wizards and Bandits; the encounter with Salomet in the Ancient Quarry contains Bandits and Enemy Wizards.

Dragonkin ClassEdit

OtherEdit

TacticsEdit

Tips for filling out your Pawn's Bestiary:

  • There are more than three different tactics your pawn will have to see performed. Different beasts have different requirements as to how many tactics must be observed, ranging from anywhere from four up to as many as nine.
  • The first star is always the easiest to earn, as you get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
  • Some tactics are shared among enemies in the same family.
For example, the use of magic against the Lion's head for Chimera and Gorechimera is known. Other tactics may be specific to that enemy. Using the above example, you get Bestiary knowledge on a Gorechimera by using fire to keep the Snake's tail from growing back after it is cut off. The Snake doesn't grow back on a regular Chimera, so this tactic is specific to the Gorechimera version. Knowing this can sometimes help figure out what to do to complete that Bestiary three-star set.
If all three small Dragon types are at 2 stars, you're likely looking for something that would apply to them all like shooting the mouth while they breathe fire, where if only Wyvern is 2 star and drake and wyrm are 3 star, the tactic you're looking for is specific to Wyverns and wouldn't apply to the others (shooting a Wyvern's wings while it flies to ground it, the others will hover but don't fly around like the Wyvern).
  • Pay close attention to what your pawns are saying when fighting enemies. They will often tell you what the enemies weaknesses are, even if they don't yet have the star for that tactic. This is one of the two purposes of pawn chatter in battle.
Having pawns with extensive knowledge in your party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's pretty hard to get bestiary knowledge in a fight that's over before it starts.
  • Using a well rounded party helps. You'll never get the bestiary knowledge for perfect blocking a Wolf's lunge with a party of four Sorcerers; hiring a Fighter with 100% bestiary knowledge of the enemy you're seeking will help your party learn that tactic. You will never get Griffin knowledge for weighting the creature down by climbing on it if the party members are small girls, since they do not weigh enough to perform that feat.
  • For elements, it's easy to get a set of weapons that cover all of the elements, which makes it easier than having to switch to Sorcerer/Mage to cast spells or use affinities. Non-casters can also use the debilitation jewels available from Mathias to cast certain spells and debilitations.
  • Upgrading rusty weapons to three stars will give them Torpor and Poison. Gold weapons reinforced to three stars apply Silence. This is an easy way to cover a few debilitations, even as a melee vocation. You can also use debilitation jewels if that's easier than changing vocations.
  • Some easily missed or overlooked tactics:
    • Goblins and at least one of the human enemy types have to be frozen solid and then shattered for bestiary knowledge. Just freezing by itself isn't enough.
    • Wolves have to be lit on fire without being killed outright, and also have to be doused by water (good luck hitting a moving wolf with a flask of water, but there's a bestiary scroll for this. If you can't locate the bestiary scroll for this tactic, at night a Wolf spawns in the Witchwood's river near the entrance, which will be wet. It will proceed to dry itself).
    • Skeletons are damaged by Anodyne, so skeletons need to move through the glowing cloud.
    • Cockatrices need to be blinded.
    • Undead have to be grabbed and held.
    • Hydra/archydra have to be coaxed into lowering a head by staggering it (arrows work, but single-shot arrows from the right trigger, not Five/Tenfold), then an explosive barrel thrown into the mouth, then shoot or hit the bulge in the neck to detonate the barrel.
    • Evil Eyes need to be hit by the upper tier Sorcerer spells to make them lower their shields.
    • Griffins need to be weighted down by the entire party so it will be prevented from flying away.

As a final note, it is necessary for a pawn to participate in killing a certain number of enemies. The number varies among the enemies; it can be high, like five hundred for Direwolves, or low, like seven for Hydras. Some experiments that shed some light on the subject can be found here. This statistic has been added to the description pages of each enemy.

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