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This page refers to creatures that appear on the Bestiary Section of a Pawn's Status Information. For a comprehensive list of creatures that may be encountered refer to the Enemies or Dark Arisen: Enemies pages.


Pawns can gain knowledge of beasts either by travelling with their own Arisen or assisting Arisen in other realms. The level of knowledge a pawn has on each foe is represented by three stars.

To gain knowledge, pawns must witness the Arisen or other pawns performing certain actions against an enemy. Some examples include: exploiting weak spots, using the correct element against an enemy, or taking advantage of certain moves the enemy will make to counter them. Knowledge can also be granted from the Arisen using Strategy Scrolls.

Pawn chatter in battle is generated by Bestiary knowledge and its purpose is twofold:

  • The pawn is reciting tactics known to be effective on that particular enemy for the Arisen to use/demonstrate; and
  • 'Calling' instructions to other pawns.  
Utilitarian pawns will typically conform their next action in accordance with a pawn's tactic call, as their bestiary knowledge and equipped skills permit.  Using three Utilitarian-prime pawns with 100% Bestiary knowledge and secondary inclinations that compliment rather than mirror each other makes a team that moves smoothly and effectively through its enemies like a hot knife. As an example of such a party, these three pawns can be a Utilitarian/Mitigator or Utilitarian/Challenger Ranger, a Utilitarian/Challenger Sorcerer and a Utilitarian/Scather or Utilitarian/Mitigator Strider, Fighter or Warrior; this is a ruthlessly efficient boss-hunting team.


Enemies are linked into loose classes of creatures. In many cases, performing an action on or defeating one member of the class of creature will result in Knowledge being gained for all or some of the other creatures in that class. Refer to the individual Strategy Scrolls for information about techniques that apply to a class of creature.

Dark Arisen introduced new enemies but no new strategy scrolls. However, if a technique for an existing Strategy Scroll applies to a new creature, then Knowledge will be gained for the new creature as well. See Wolf Strategy Vol. 1 for an example of this, where Wargs and Garm are classed as Wolves .

Goblin ClassEdit

Wolf ClassEdit

Skeleton ClassEdit

Saurian ClassEdit

Zombie ClassEdit

Small Flyer ClassEdit

Ghost ClassEdit

Spectral SpellCaster ClassEdit

Cyclops ClassEdit

Ogre ClassEdit

Golem ClassEdit

Chimera ClassEdit

Giant Flyer ClassEdit

Serpentine ClassEdit

Beholder ClassEdit

Human ClassEdit

  • Hostile Soldiers - All human enemies who use a shield in the game, not just guards.
  • Hostile Bandits - All the Bandits in the game who use daggers or bows.
  • Enemy Wizard - All humans who cast spells in the game, whether they are part of a pack of bandits or Salvation members.
  • Enemy Person - Hostile Soldiers, such as the Noble Quarter's guards after A Warm Welcome has been completed, or the soldiers in the Blighted Manse.
    • As an example, the Blighted Manse contains Enemy Persons, Hostile Soldiers, Enemy Wizards and Bandits; the encounter with Salomet in the Ancient Quarry contains Bandits and Enemy Wizards.

Dragonkin ClassEdit



Tips for filling out your Pawn's Bestiary:

  • There are more than three different tactics your pawn will have to see performed. Different beasts have different requirements as to how many tactics must be observed, ranging from anywhere from four up to as many as nine.
  • The first star is always the easiest to earn, as you get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
  • Some tactics are shared among enemies in the same family.
For example, the use of magic against the Lion's head for Chimera and Gorechimera is known.  Other tactics may be specific to that enemy. Using the above example, you get Bestiary knowledge on a Gorechimera by using fire to keep the Snake's tail from growing back after it is cut off. The Snake doesn't grow back on a regular Chimera, so this tactic is specific to the Gorechimera version. Knowing this can sometimes help figure out what to do to complete that Bestiary three-star set.
If all three small Dragon types are at 2 stars, you're likely looking for something that would apply to them all like shooting the mouth while they breathe fire, where if only Wyvern is 2 star and drake and wyrm are 3 star, the tactic you're looking for is specific to Wyverns and wouldn't apply to the others (shooting a Wyvern's wings while it flies to ground it, the others will hover but don't fly around like the Wyvern).
  • Pay close attention to what your pawns are saying when fighting enemies. They will often tell you what the enemies weaknesses are, even if they don't yet have the star for that tactic.  This is one of the two purposes of pawn chatter in battle.
Having pawns with extensive knowledge in your party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's pretty hard to get bestiary knowledge in a fight that's over before it starts.
  • Using a well rounded party helps. You'll never get the bestiary knowledge for perfect blocking a Wolf's lunge with a party of four Sorcerers; hiring a Fighter with 100% bestiary knowledge of the enemy you're seeking will help your party learn that tactic. You will never get Griffin knowledge for weighting the creature down by climbing on it if the pawns hired are always small girls.
  • For elements, it's easy to get a set of weapons that cover all of the elements, which makes covering them easier than having to switch to Sorcerer/Mage to cast spells or use affinities.  Non-casters can also use the debilitation jewels available from Mathias to cast certain spells and debilitations.
  • Some easily missed or overlooked tactics:
Goblins and at least one of the human enemy types have to be frozen solid and then shattered for bestiary knowledge. Just freezing by itself isn't enough.
Wolves have to be lit on fire without being killed outright, and also have to be doused by water (good luck hitting a moving wolf with a flask of water, but there's a bestiary scroll for this. If you can't locate the bestiary scroll for this tactic, at night a Wolf spawns in the Witchwood's river near the entrance, which will be wet. It will proceed to dry itself).
Skeletons are damaged by Anodyne, so you have to cast it and then have skeletons move through the glowing cloud.
Cockatrices need to be blinded.
Undead have to be grabbed and held.
Hydra/archydra have to be coaxed into lowering a head by staggering it (arrows work, but single-shot arrows from the right trigger, not Five/Tenfold), then an explosive barrel thrown into the mouth, then shoot or hit the bulge in the neck to detonate the barrel.
Evil Eyes need to be hit by the upper tier Sorcerer spells to make them lower their shields.

As a final note, it is necessary for a pawn to participate in killing a certain number of enemies. The number varies among the enemies; it can be high, like five hundred for Direwolves, or low, like seven for Hydras. Some experiments that shed some light on the subject can be found here. This statistic has been added to the description pages of each enemy.

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