This page refers to creatures that appear on the Bestiary Section of a Pawn's Status Information. For a comprehensive list of creatures that may be encountered refer to the Enemies or Dark Arisen: Enemies pages.
Pawns can gain knowledge of beasts either by travelling with their own Arisen or assisting Arisen in other realms. The level of knowledge a pawn has on a foe is represented by three stars.
To gain knowledge, pawns must witness the Arisen or other pawns performing certain actions against an enemy. Some examples include: exploiting weakspots, using the correct element against an enemy, or taking advantage of certain moves the enemy will make to counter them. Knowledge can also be granted from the Arisen using Strategy Scrolls.
Enemies are linked into loose classes of creatures. In many cases, performing an action on or defeating one member of the class of creature will result in Knowledge being gained for all or some of the other creatures in that class. Refer to the individual Strategy Scrolls for information about techniques that apply to a class of creature.
Dark Arisen introduced new enemies but no new strategy scrolls. However, if a technique for an existing Strategy Scroll applies to a new creature, then Knowledge will be gained for the new creature as well. See Wolf Strategy Vol. 1 for an example of this, where Wargs and Garm are classed as Wolves .
- Skeleton Knights
- Skeleton Lords
- Skeleton Brutes (Dark Arisen)
- Skeleton Mages
- Skeleton Sorcerers
- Golden Knights (Dark Arisen)
- Silver Knights (Dark Arisen)
- Stout Undead
- Undead Warriors
- Giant Undead
- Poisoned Undead (Dark Arisen)
- Banshees (Dark Arisen)
Small Flyer ClassEdit
Spectral SpellCaster ClassEdit
Giant Flyer ClassEdit
Tentacled Ocular ClassEdit
- Hostile Soldiers - This should be all the human enemy types that use a shield in the game, not just the guards.
- Hostile Bandits - This enemy type are all the Bandits in the game that use daggers or bows.
- Enemy Wizard - This is essentially all humans who cast spells in the game, whether it be Bandits or Salvation.
- Enemy Person - Page links to Soldiers at the moment. I have created an Enemy Person page, but the info there would only be identical to the Soldier page.
Tips for filling out the Pawns Bestiary:
- There are more than 3 different tactics your pawn will have to observe. Different beasts have different requirements as to how many tactics must be observed.
- The first star is the easiest to earn, as it appears that you get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast and his family of creatures have been learned.
- Some tactics are shared among enemies in the same family.
- For example using magic against the lion head for chimera and gorechimera. Others may be specific to that enemy. Using the above example, you get bestiary knowledge on a Gorechimera by using fire to keep the Snake tail from growing back after it's cut off. The Snake doesn't grow back on a regular Chimera, so this tactic is specific to the Gorechimera version. Knowing this can sometimes help figure out what to do.
- If all three small Dragon types are at 2 stars, you're likely looking for something that would apply to them all like shooting the mouth while they breathe fire, where if only Wyvern is 2 star and drake and wyrm are 3 star, the tactic you're looking for is specific to Wyverns and wouldn't apply to the others (shooting a Wyverns wings while it flies to ground it, the others will hover but don't fly around like the Wyvern).
- Pay close attention to what your pawns are saying when fighting enemies. They will often tell you what the enemies weaknesses are, even if they don't yet have the star for that tactic.
- Using a well rounded party helps. You'll never get the bestiary knowledge for perfect blocking a Wolf's lunge with a party of 4 Rangers.
- For elements, it's pretty easy to get a set of weapons that cover all of the elements, which makes covering them easier than having to switch to sorcerer/mage to cast spells or use affinities.
- Upgrading rusty weapons to 3 stars will give them torpor and poison. Gold weapons to 3 stars apply silence. Easy way to cover a few debilitations even as a melee vocation. You can also use the debilitation jewels if that's easier than changing vocations.
- Some easily missed or overlooked tactics:
- Undead have to be grabbed and held.
As a final note, it may be necessary for a pawn to participate in killing a certain number of enemies. The number varies among the enemies; it can be high, like 500 for Direwolves, or lowish, like 15 for Griffins. Some experiments that shed some light on the subject can be found here.