This page refers to creatures that appear on the Bestiary Section of a Pawn's Status Information. For a comprehensive list of creatures that may be encountered refer to the Enemies or Dark Arisen: Enemies pages.
Overview
Pawns can gain knowledge of beasts either by travelling with their own Arisen or assisting Arisen in other realms. The level of knowledge a pawn has on each foe is represented by three stars.
To gain knowledge, pawns must witness the Arisen or other pawns performing certain actions against an enemy. Some examples include: exploiting weak spots, using the correct element against an enemy, or taking advantage of certain moves the enemy will make to counter them. Knowledge can also be granted from the Arisen using Strategy Scrolls.
Pawn chatter in battle is generated by Bestiary knowledge and its purpose is twofold:
- The pawn is reciting tactics known to be effective on that particular enemy for the Arisen to use/demonstrate; and
- 'Calling' instructions to other pawns.
- Utilitarian pawns will typically conform their next action in accordance with a pawn's tactic call, as their bestiary knowledge and equipped skills permit. Using three Utilitarian-prime pawns with 100% Bestiary knowledge and secondary inclinations that compliment rather than mirror each other makes a team that moves smoothly and effectively through its enemies like a hot knife. As an example of such a party, these three pawns can be a Utilitarian/Mitigator or Utilitarian/Challenger Ranger, a Utilitarian/Challenger Sorcerer and a Utilitarian/Scather or Utilitarian/Mitigator Strider, Fighter or Warrior; this is a ruthlessly efficient boss-hunting team.
Enemies
Enemies are linked into loose classes of creatures. In many cases, performing an action on or defeating one member of the class of creature will result in Knowledge being gained for all or some of the other creatures in that class. Refer to individual Strategy Scrolls for information about techniques that apply to a class of creature.
Dark Arisen introduced new enemies but no new strategy scrolls. However, if a technique for an existing Strategy Scroll applies to a new creature, then Knowledge will be gained for the new creature as well. See Wolf Strategy Vol. 1 for an example of this, where Wargs and Garm are classed as Wolves.
Template and Data Explanation:
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
Apply to all enemies from the family. Gaining a flag in for the family grants knowledge for all members of the family. Example : Both Goblins and Grimgoblins are weak to fire. Attacking a Goblin with fire will make Pawns attack Grimgoblins with fire too. |
x | Apply only to this specific enemy | Number of kills needed for 3* |
Kill counts are generally separated for each member of the family: to get 3* for Wolves and Dire Wolves, you need 500 Wolf kills and 300 Dire Wolf kills. Subcategory kill counts within a family of enemies can be different in some cases. |
y | ||||
z |
Goblin Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Goblin | X | 500 | |
Hobgoblin | X | 300 | There is a scroll that will grant knowledge for this specific ennemy. | |
Grimgoblin |
|
250-285 | The Stomping attack will grant knowledge for Grimgoblin and Greater Goblin. | |
Greater Goblin (*) |
|
290 |
Kill count may be shared with Goblin Shaman. Total of Greater Goblin + Goblin Shaman kill needed: 390. | |
Goblin Shaman (*) |
|
100 | This specific action may not be needed. |
(*) Dark Arisen
Wolf Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Wolf | X | 500 | |
Direwolf | X | 500 | ||
Hellhound |
|
150 | ||
Warg (*) |
|
200 | ||
Garm (*) |
|
100 |
Being dragged away by a Warg may also grant knowledge for Garm Sleep may not be needed. |
(*) Dark Arisen
Skeleton Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Skeletons | X | 300 | |
Skeleton Knights | X | 275 | There is a scroll that will grant knowledge for this specific ennemy. | |
Skeleton Lords |
|
50 | ||
Skeleton Brutes (*) |
|
250 | ||
Skeleton Mages | X | 100 | ||
Skeleton Sorcerers | X | 100 | ||
Golden Knights (*) |
|
100 |
It is only possible to inflict Lowered Strenght with the Dragon's Roost shield. The ressurection may need to be witnessed 5 to 10 times before being recorded. | |
Silver Knights (*) |
|
100 |
The ressurection may need to be witnessed 5 to 10 times before being recorded. |
(*) Dark Arisen
Saurian Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Saurians |
|
300 | It might be neccessary to encounter all Saurians versions before being able to unlock the 3rd star |
Sulfur Saurians |
|
150 | There is a scroll that will grant knowledge for this specific ennemy. | |
Geo Saurians |
|
150 | There is a scroll that will grant knowledge for this specific ennemy. | |
Saurian Sages |
|
100 |
Killing them first may not be needed to grant knowledge. | |
Pyre Saurians (*) |
|
300 |
(*) Dark Arisen
Zombie Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Undead | X | 500 | |
Stout Undead |
|
135 |
May be necessary to do it a few times for the pawns to notice it There is a scroll that will grant knowledge for this specific ennemy. | |
Undead Warriors | X | 500 | ||
Giant Undead | X | 100 | There is a scroll that will grant knowledge for this specific ennemy. | |
Poisoned Undead (*) |
|
300 | ||
Banshees (*) |
|
150 |
(*) Dark Arisen
Small Flyer Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Harpies | X | 300 | |
Snow Harpies | X | 300 | ||
Succubi |
|
150 | ||
Sirens (*) |
|
100 | ||
Gargoyles |
|
50 |
Perfect Blocking grant knowledge with Dragon's Roost. Other enchanted shields may work also. May need to be performed more than once. Pretrification may not be needed | |
Strigoi (*) |
|
100 | To obtain a Bloodred Crystal, one must let a Strigoi grab a pawn and suck blood until the Strigoi's tail turns red, then kill the beast. |
(*) Dark Arisen
Ghost Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Phantoms | X | 50 | There is a scroll that will grant knowledge for this specific ennemy. |
Phantasms | X | 50 | ||
Specters | X | 50 | There is a scroll that will grant knowledge for this specific ennemy. | |
Wraiths (*) | X | 30 | ||
Living Armor (*) |
|
50 | Attacking with Holy may be a specific flag that need to be triggered separatly from the others |
(*) Dark Arisen
Spectral SpellCaster Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Wights |
|
30 |
Silencing them might not be needed The spellcasting flag is still not well known : might need to see all possible spells that a Wight can cast. Disarm pawns if needed. There is a scroll that will grant knowledge for this specific ennemy. |
Liches | X | 25 |
Silencing them may not be needed There is a scroll that will grant knowledge for this specific ennemy. | |
Dark Bishop (*) |
|
30 | Silencing this specific enemy is mandatory. |
(*) Dark Arisen
Cyclops Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Cyclops |
|
50 |
Cyclops and Armored Cyclops are considered as the same enemy. There is a scroll that will grant knowledge for this specific family. A Cyclop that will loose balance will enter a special animation (standing on one leg, can be followed with a fall) May need to get hit by a Ice spell (Frazil) |
Gorecyclops (*) |
|
50 |
(*) Dark Arisen
Ogre Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Ogres |
|
50 |
The "pull down" flag is triggered when 2 or more party members are climbing the Ogre. For the backward slam attack flag to be triggered, it may be needed to be damaged or not (jump before the fall) by it. |
Elder Ogres (*) |
|
50 |
(*) Dark Arisen
Golem Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Golems |
|
15 | There is a scroll that will grant knowledge for the whole family. |
Metal Golems | 7 |
Chimera Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Chimeras |
|
30 |
There is a scroll that will grant knowledge for the whole family. Killing the lion head first/second will decrease agressivity of the beast (may not be needed) Killing the goat head first/second will increase agressivity of the beast (may not be needed) |
Gorechimeras |
|
30 |
Giant Flyer Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Griffins |
|
15 |
Actions 6&7 may be the same Grounding a Griffin can be done with the help of Launchboard, Catapult Blade or Leaping Stone skills) |
Cockatrices |
|
15 |
Serpentine Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Hydras | X | 7 |
It may be needed for a pawn to witness a barrel explode a neck a few times (2-3) for the flag to be unlocked There is a scroll that will grant knowledge for the whole family. |
Archydras | X | 7 |
Beholder Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
No general knowledge | Evil Eyes |
|
15 | |
Vile Eyes |
|
75 | Vile Eyes can not be picked-up when killed. This action must be performed while they are still alive. | |
Gazers (*) |
|
30 | ||
Maneaters (*) |
|
45 |
Kill Count uncomfirmed, could be lower. The swallowing attack should not need to kill it's victim for the flag to be triggered. The explosive attack may not be needed, but can be done with skills like Sunflare or Fracture Dart, or by using Blast Arrows. |
(*) Dark Arisen
Human Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Hostile Soldiers |
|
300 | This category include all Fighter and Warrior Bandits. |
Hostile Bandits | X | 300 | This category include include all Striders and Rangers Bandits. | |
Enemy Wizards | X | 300 |
This category include include all Mages and Sorcerers Bandits. | |
Enemy Person |
|
800 |
This category include Royal Guards (Gran Soren guards, guards in the Blighted Manse and Royal Guards patroling in Gransys). Salvation and Nameless Terror members may be counted in this category. The block may need to be performed by the Arisen for the flag to be triggered. Kill Count may be shared with the other categories : for example, 300 Soldiers + 300 Wizards + 200 Enemy Persons will grant the star. |
Dragonkin Class
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
|
Drakes |
|
15 | Firedrakes (Dark Arisen) are considered as Drakes. |
Wyrms |
|
15 |
Frostwyrms (Dark Arisen) are considered as Wyrms. Silencing the Wyrm may not be needed. | |
Wyverns |
|
15 |
Thunderwyverns (Dark Arisen) are considered as Wyverns. Shooting the wings when combat is already engaged may not trigger the flag. Lightning immunity may not be needed. | |
Cursed Dragons (*) |
|
15 |
Kill Count is confirmed beeing less than 50, value of 15 is a strong supposition. The revive/possess flags may need to be witnesed a few times before beeing triggered. The Fallen City spell casting Cursed Dragon may not be needed. It may be needed to kill one Cursed Dragon in each possible spawning place. | |
The Dragon |
|
3 | ||
Ur-Dragon |
|
15 |
(*) Dark Arisen
Other
Type | Family Specific | Enemy Specific | Kill Count | Comments |
---|---|---|---|---|
No general knowledge | The Seneschal |
|
3 |
Kill count in unconfirmed. Can range from 3 to 5. May be needed to witness the two first flags for flags 3&4 to be triggered. The Perfect block flags may not be needed. Leaving the Seneschal's Pawn alive may not be needed. |
Eliminators (*) |
|
60 | ||
Death (*) |
|
3-6+ |
The scythe attack flag do not need to hurt anyone to get triggered. Death will flee after 5 minutes of fight or when enought damage have been done to it. May need to be seen a couple of times. The teleports flags may need to be seen a few times for them to be triggered. A character may need to turn on/off his lantern during the fight for the associated flag to trigger. Flag 6 will only trigger on reaching kill count 3, 6 or more (and NOT on kill count 1, 2, 4 and 5). After kill count 6 (7 and beyond), any kill with all first 5 flags triggered will trigger flag 6. | |
Daimon (*) |
|
10 | Flag 6 is not well known. May need to witness all Daimon's different attacks for it to be triggered. |
(*) Dark Arisen
Tips
Tips for filling out your Pawn's Bestiary:
- The first star is always the easiest to earn, as you get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
- Some tactics are shared among enemies in the same family.
- For example, the use of magic against the Lion's head for Chimera and Gorechimera is known. Other tactics may be specific to that enemy. Using the above example, you get Bestiary knowledge on a Gorechimera by using fire to keep the Snake's tail from growing back after it is cut off. The Snake doesn't grow back on a regular Chimera, so this tactic is specific to the Gorechimera version. Knowing this can sometimes help figure out what to do to complete that Bestiary three-star set.
- If all three lesserl Dragon types are at 2 stars, you're likely looking for something that would apply to them all like shooting the mouth while they breathe fire, where if only Wyvern is 2 star and drake and wyrm are 3 star, the tactic you're looking for is specific to Wyverns and wouldn't apply to the others (shooting a Wyvern's wings while it flies to ground it, the others will hover but don't fly around like the Wyvern).
- Pay close attention to what your pawns are saying when fighting enemies. They will often tell you what enemy weaknesses are, even if they don't yet have the star for that tactic. This is one of the two purposes of pawn chatter in battle.
- Using a well rounded party helps. You'll never get the bestiary knowledge for perfect blocking a Wolf's lunge with a party of four Sorcerers; hiring a Fighter with 100% bestiary knowledge of the enemy you're seeking will help your party learn that tactic. You will never get Griffin knowledge for weighting the creature down by climbing on it if the party members are small girls, since they do not weigh enough to perform that feat.
- For elements, it's easy to get a set of weapons that cover all of the elements, which makes it easier than having to switch to Sorcerer/Mage to cast spells or use affinities. Non-casters can also use the spell jewels available from Mathias.
- Upgrading rusty weapons to three stars will give them Torpor and Poison. Gold weapons reinforced to three stars apply Silence. This is an easy way to cover a few debilitations, even as a melee vocation. You can also use debilitation jewels sold by Mathias if that's easier than changing vocations.
- Some easily missed or overlooked tactics:
- Wolves have to be doused by water (good luck hitting a moving wolf with a flask of water) but there's a bestiary scroll for this. If you can't locate the bestiary scroll for this tactic, a Wolf spawns at night in the Witchwood's river near the entrance, which will be wet. It will proceed to dry itself.
- Skeletons can be damaged by Anodyne, but they need to be lured through the glowing cloud.
- Hydra/archydra have to be coaxed into lowering a head by staggering it (arrows work, but single-shot arrows from the right trigger, not Five/Tenfold), then an explosive barrel must be thrown into the mouth, then shoot or hit the bulge in the neck to detonate the barrel.
As a final note, it is necessary for a pawn to participate in killing a certain number of enemies. The number varies among the enemies; it can be high, like five hundred for Direwolves, or low, like seven for Hydras. This statistic has been added to the description pages of each enemy.