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This page refers to creatures that appear on the Bestiary Section of a Pawn's Status Information. For a comprehensive list of creatures that may be encountered refer to the Enemies or Dark Arisen: Enemies pages.

Overview

Pawns can gain knowledge of beasts either by travelling with their own Arisen or assisting Arisen in other realms. The level of knowledge a pawn has on each foe is represented by three stars.

To gain knowledge, pawns must witness the Arisen or other pawns performing certain actions against an enemy. Some examples include: exploiting weak spots, using the correct element against an enemy, or taking advantage of certain moves the enemy will make to counter them. Knowledge can also be granted from the Arisen using Strategy Scrolls.

Pawn chatter in battle is generated by Bestiary knowledge and its purpose is twofold:

  • The pawn is reciting tactics known to be effective on that particular enemy for the Arisen to use/demonstrate; and
  • 'Calling' instructions to other pawns.
Utilitarian pawns will typically conform their next action in accordance with a pawn's tactic call, as their bestiary knowledge and equipped skills permit. Using three Utilitarian-prime pawns with 100% Bestiary knowledge and secondary inclinations that compliment rather than mirror each other makes a team that moves smoothly and effectively through its enemies like a hot knife. As an example of such a party, these three pawns can be a Utilitarian/Mitigator or Utilitarian/Challenger Ranger, a Utilitarian/Challenger Sorcerer and a Utilitarian/Scather or Utilitarian/Mitigator Strider, Fighter or Warrior; this is a ruthlessly efficient boss-hunting team.

Enemies

Enemies are linked into loose classes of creatures. In many cases, performing an action on or defeating one member of the class of creature will result in Knowledge being gained for all or some of the other creatures in that class. Refer to individual Strategy Scrolls for information about techniques that apply to a class of creature.

Dark Arisen introduced new enemies but no new strategy scrolls. However, if a technique for an existing Strategy Scroll applies to a new creature, then Knowledge will be gained for the new creature as well. See Wolf Strategy Vol. 1 for an example of this, where Wargs and Garm are classed as Wolves.

Template and Data Explanation:

Type Family Specific Enemy Specific Kill Count Comments

Apply to all enemies from the family.

Gaining a flag in for the family grants knowledge for all members of the family.

Example : Both Goblins and Grimgoblins are weak to fire. Attacking a Goblin with fire will make Pawns attack Grimgoblins with fire too.

x Apply only to this specific enemy Number of kills needed for 3*

Kill counts are generally separated for each member of the family: to get 3* for Wolves and Dire Wolves, you need 500 Wolf kills and 300 Dire Wolf kills.

Subcategory kill counts within a family of enemies can be different in some cases.

y
z

Goblin Class

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Fire
  2. Ice
  • Debilitations :
  1. Set on Fire
  2. Freeze then shatter
  3. Blind
  • Specific actions :
  1. Kill the Leader (the "crowned" one) to demoralize the rest of the pack (can be granted by a scroll)
  2. Headshot with arrows
Goblin X 500
Hobgoblin X 300 There is a scroll that will grant knowledge for this specific ennemy.
Grimgoblin
  • Specific action :
  1. Witness the stomping attack
250-285 The Stomping attack will grant knowledge for Grimgoblin and Greater Goblin.
Greater Goblin (*)
  • Elemental weakness:
  1. Lightning
290

Kill count may be shared with Goblin Shaman. Total of Greater Goblin + Goblin Shaman kill needed: 390.

Goblin Shaman (*)
  • Specific actions:
  1. Attack with Magick to learn magick immunity
100 This specific action may not be needed.

(*) Dark Arisen


Wolf Class

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness:
  1. Fire
  • Debilitations:
  1. Silence
  2. Torpor (can be granted by a scroll)
  • Specific actions:
  1. Perfect Block a Lunge Attack (can be granted by a scroll)
  2. Douse (can be granted by a scroll)
Wolf X 500
Direwolf X 500
Hellhound
  • Elemental weakness:
  1. Ice
  2. Holy
  • Specific actions:
  1. Attack with fire to ignite them
  2. Douse with water once ignited to extinguish the flames
150
Warg (*)
  • Specific actions:
  1. Being poisoned by biting
  2. Witness them dragging a character away
200
Garm (*)
  • Elemental weakness:
  1. Lightning
  • Debilitations :
  1. Sleep
  • Specific actions:
  1. Being blinded by its breath attack
  2. Being blinded by its death exhalation
100

Being dragged away by a Warg may also grant knowledge for Garm

Sleep may not be needed.

(*) Dark Arisen


Skeleton Class

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness:
  1. Holy (can be granted by a scroll)
  • Specific actions:
  1. Hit with Blunt weapons
Skeletons X 300
Skeleton Knights X 275 There is a scroll that will grant knowledge for this specific ennemy.
Skeleton Lords
  • Specific actions:
  1. Attack from behind when Unholy Shield is up
50
Skeleton Brutes (*)
  • Specific actions:
  1. Attack the head
250
Skeleton Mages X 100
Skeleton Sorcerers X 100
Golden Knights (*)
  • Elemental weakness :
  1. Ice
  • Debilitations :
  1. Lowered Strenght
  • Specific actions :
  1. Witness ressurecting a Silver Knight
  2. Grapple them
100

It is only possible to inflict Lowered Strenght with the Dragon's Roost shield.

The ressurection may need to be witnessed 5 to 10 times before being recorded.

Silver Knights (*)
  • Elemental weakness :
  1. Fire
  • Specific actions :
  1. Witness ressurecting a Golden Knight
  2. Break Perfect Block by attacking from behind
  3. Grapple them
100

The ressurection may need to be witnessed 5 to 10 times before being recorded.

(*) Dark Arisen


Saurian Class

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Ice
  • Debilitations :
  1. Set on Fire
  2. Freeze then shatter
  • Specific actions :
  1. Sever the tail (can be granted by a scroll)
Saurians
  • Specific action :
  1. Witness and get hit by the spit attack
300 It might be neccessary to encounter all Saurians versions before being able to unlock the 3rd star
Sulfur Saurians
  • Specific action :
  1. Witness and get hit by the spit attack
150 There is a scroll that will grant knowledge for this specific ennemy.
Geo Saurians
  • Specific action :
  1. Witness and get hit by the spit attack
150 There is a scroll that will grant knowledge for this specific ennemy.
Saurian Sages
  • Elemental weakness
  1. Dark
  • Debilitations
  1. Silence (can be granted by a scroll)
  • Specific action :
  1. Witness and get hit by the spit attack
  2. Kill the Sages first when encountered with other types
100

Killing them first may not be needed to grant knowledge.

Pyre Saurians (*)
  • Specific actions:
  1. Get burned by the fire cloak
  2. Extinguish the flames (douse with water, attack with Ice, cut the tail)
  3. Attack with fire to re-ignite them
300

(*) Dark Arisen


Zombie Class

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Holy (can be granted by a scroll)
  2. Fire
  • Specific actions :
  1. Grapple them when they grapple an ally (can be granted by a scroll)
Undead X 500
Stout Undead
  • Specific action :
  1. Light them on fire and what them explode and damage the party / other ennemies
135

May be necessary to do it a few times for the pawns to notice it

There is a scroll that will grant knowledge for this specific ennemy.

Undead Warriors X 500
Giant Undead X 100 There is a scroll that will grant knowledge for this specific ennemy.
Poisoned Undead (*)
  • Debilitations :
  1. Tarred
  2. Set on fire after tarring them
  3. Freeze then shatter
  • Specific action :
  1. Get poisonned by them
300
Banshees (*)
  • Elemental weakness :
  1. Ice
  • Debilitation :
  1. Tarred
  2. Set on fire after tarring them
  3. Freeze then shatter
150

(*) Dark Arisen


Small Flyer Class

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Fire (can be granted by a scroll)
  • Specific actions :
  1. Witness someone being picked-up in the air
  2. May need to be grabbed once downed
Harpies X 300
Snow Harpies X 300
Succubi
  • Elemental weakness :
  1. Holy
150
Sirens (*)
  • Elemental weakness :
  1. Dark
  • Specific action :
  1. Get them down and grab them
100
Gargoyles
  • Elemental weakness :
  1. Lightning
  2. Holy
  • Specific action :
  1. Perfect Block an attack
  2. Witness the "grab and Impale" attack
  3. Witness full pretrification
50

Perfect Blocking grant knowledge with Dragon's Roost. Other enchanted shields may work also. May need to be performed more than once.

Pretrification may not be needed

Strigoi (*)
  • Elemental weakness :
  1. Ice
  • Debilitation :
  1. Torpor
  2. Freeze then shatter
  • Specific action :
  1. Obtain a Bloodred Crystal
  2. Get them down and grab them
100 To obtain a Bloodred Crystal, one must let a Strigoi grab a pawn and suck blood until the Strigoi's tail turns red, then kill the beast.

(*) Dark Arisen


Ghost Class

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Holy
  • Specific actions :
  1. Witness possession then free the possessed
Phantoms X 50 There is a scroll that will grant knowledge for this specific ennemy.
Phantasms X 50
Specters X 50 There is a scroll that will grant knowledge for this specific ennemy.
Wraiths (*) X 30
Living Armor (*)
  • Elemental weakness :
  1. Holy
  • Specific action :
  1. Break armor once enemy reach half HP
  2. Attack from behind when shield is raised
50 Attacking with Holy may be a specific flag that need to be triggered separatly from the others

(*) Dark Arisen


Spectral SpellCaster Class

Type Family Specific Enemy Specific Kill Count Comments
  • Elemental weakness :
  1. Holy
  • Debilitation :
  1. Silence
Wights
  • Specific action :
  1. Witness various spells beeing cast
30

Silencing them might not be needed

The spellcasting flag is still not well known : might need to see all possible spells that a Wight can cast. Disarm pawns if needed.

There is a scroll that will grant knowledge for this specific ennemy.

Liches X 25

Silencing them may not be needed

There is a scroll that will grant knowledge for this specific ennemy.

Dark Bishop (*)
  • Elemental weakness :
  1. Dark
  • Specific action :
  1. Kill a Cursed Dragon being possessed by the Dark Bishop
30 Silencing this specific enemy is mandatory.

(*) Dark Arisen


Cyclops Class

Type Family Specific Enemy Specific Kill Count Comments
  • Specific action :
  1. Knock weapon out off hand (can be granted by a scroll)
  2. Shoot the Eye
  3. Break tusks (can be granted by a scroll)
  4. Make it loose balance by climbing on the legs
Cyclops
  • Elemental weakness :
  1. Lightning
  • Specific action :
  1. Climb on shoulder to make the Cyclop try to grab you, removing the helmet in the process - Armored Cyclops only
50

Cyclops and Armored Cyclops are considered as the same enemy.

There is a scroll that will grant knowledge for this specific family.

A Cyclop that will loose balance will enter a special animation (standing on one leg, can be followed with a fall)

May need to get hit by a Ice spell (Frazil)

Gorecyclops (*)
  • Elemental weakness :
  1. Ice
50

(*) Dark Arisen


Ogre Class

Type Family Specific Enemy Specific Kill Count Comments
  • Debilitation :
  1. Sleep
  • Specific action :
  1. Strike the head
  2. Climb it and pull it down (can be granted by a scroll)
  3. Attack when they are focused on a prey (can be granted by a scroll)
  4. Climb on their back and witness their backward slam attack
  5. Bait it with meat
Ogres
  • Elemental weakness :
  1. Fire
  • Debilitation :
  1. Petrification
  • Specific action :
  1. Have a female in the party
50

The "pull down" flag is triggered when 2 or more party members are climbing the Ogre.

For the backward slam attack flag to be triggered, it may be needed to be damaged or not (jump before the fall) by it.

Elder Ogres (*)
  • Elemental weakness :
  1. Lightning
  • Specific action :
  1. Have a male in the party
50

(*) Dark Arisen


Golem Class

Type Family Specific Enemy Specific Kill Count Comments
  • Specific action :
  1. Destroy the Medals to damage it
  2. Shoot head when it start to use it's laser beam (can be granted by a scroll)
Golems
  • Specific action :
  1. Attack with Magick to expose vulnerable Medal (can be granted by a scroll)
15 There is a scroll that will grant knowledge for the whole family.
Metal Golems 7


Chimera Class

Type Family Specific Enemy Specific Kill Count Comments
  • Debilitation :
  1. Silence the goat (can be granted by a scroll)
  • Specific action :
  1. Kill the snake head first (can be granted by a scroll)
  2. Use Magick on the lion head
Chimeras
  • Elemental weakness :
  1. Fire
30

There is a scroll that will grant knowledge for the whole family.

Killing the lion head first/second will decrease agressivity of the beast (may not be needed)

Killing the goat head first/second will increase agressivity of the beast (may not be needed)

Gorechimeras
  • Elemental weakness :
  1. Holy
  2. Ice
  • Specific action :
  1. Sear the snake's head stump with fire after cutting it off to delay the regeneration
  2. Witness the goat head cast Anodyne
30


Giant Flyer Class

Type Family Specific Enemy Specific Kill Count Comments
  • Specific action :
  1. Block beak attack with shield (can be granted with a scroll)
Griffins
  • Elemental weakness :
  1. Fire
  • Specific action :
  1. Lure down the Griffin with a carcass or taunt it (can be granted by a scroll)
  2. Shoot wings to make it land
  3. Witness the dive attack
  4. Strike the head
  5. Griffins flails before bolting when grappled (can be granted by a scroll)
  6. Have 3+ party members climb it to prevent it to fly
  7. Launch 3+ party members on it while it is flying to force ground it
15

Actions 6&7 may be the same

Grounding a Griffin can be done with the help of Launchboard, Catapult Blade or Leaping Stone skills)

Cockatrices
  • Elemental weakness :
  1. Lightning
  • Debilitation :
  1. Blindness (can be granted by a scroll)
  • Specific action :
  1. Attack it's puffed up throat to interrupt it (can be granted by a scroll)
  2. Strike the head or wings to make it land
  3. Witness it's poisonned claw attack
15


Serpentine Class

Type Family Specific Enemy Specific Kill Count Comments
  • Specific action :
  1. Use a bladed weapon to cut-off the heads (can be granted by a scroll)
  2. Sear a cutted head stump with fire to delay the regeneration (can be granted by a scroll)
  3. Throw an explosive barrel into a mouth and shoot the bulge to make it explode
  4. Have all 4 heads cut off at the same time
Hydras X 7

It may be needed for a pawn to witness a barrel explode a neck a few times (2-3) for the flag to be unlocked

There is a scroll that will grant knowledge for the whole family.

Archydras X 7


Beholder Class

Type Family Specific Enemy Specific Kill Count Comments
No general knowledge Evil Eyes
  • Elemental weakness :
  1. Holy
  • Specific actions :
  1. Hit it with a strong magikal attack to make it drop its shield (can be granted by a scroll)
  2. Vulnerable when charging a prey to eat them (can be granted by a scroll)
15
Vile Eyes
  • Elemental weakness :
  1. Holy
  • Specific actions :
  1. Vulnerable to damage only when casting spells
  2. Can be picked-up when knocked down to the floor
75 Vile Eyes can not be picked-up when killed. This action must be performed while they are still alive.
Gazers (*)
  • Specific actions :
  1. Destroy the 4 tentacles that are casting a Great Cannon
  2. Be under the Gazer when it cast a Spire Tentacle to stun it
  3. Get damaged or debilited by the poisonned cloud
  4. Attack directly the eye by climbing it
  5. Witness a full petrification
30
Maneaters (*)
  • Elemental weakness :
  1. Dark
  • Specific actions :
  1. Witness and be hit by a spit attack
  2. Witness it casting High Exequy
  3. Witness it swallowing a character
  4. Damage it with an explosive attack
45

Kill Count uncomfirmed, could be lower.

The swallowing attack should not need to kill it's victim for the flag to be triggered.

The explosive attack may not be needed, but can be done with skills like Sunflare or Fracture Dart, or by using Blast Arrows.

(*) Dark Arisen


Human Class

Type Family Specific Enemy Specific Kill Count Comments
  • Debilitation :
  1. Stun with lightning
  2. Freeze then shatter
Hostile Soldiers
  • Specific action :
  1. Witness a Fighter Block an attack with its shield
300 This category include all Fighter and Warrior Bandits.
Hostile Bandits X 300 This category include include all Striders and Rangers Bandits.
Enemy Wizards X 300

This category include include all Mages and Sorcerers Bandits.

Enemy Person
  • Specific action :
  1. Block an attack with a shield
800

This category include Royal Guards (Gran Soren guards, guards in the Blighted Manse and Royal Guards patroling in Gransys).

Salvation and Nameless Terror members may be counted in this category.

The block may need to be performed by the Arisen for the flag to be triggered.

Kill Count may be shared with the other categories : for example, 300 Soldiers + 300 Wizards + 200 Enemy Persons will grant the star.


Dragonkin Class

Type Family Specific Enemy Specific Kill Count Comments
  • Specific actions :
  1. Hit the head when the dragon prepare his breath (can be granted by a scroll)
  2. Knock the dragon off balance to expose his heart (can be granted by a scroll)
  3. Destroy the wings
  4. Break the horns
  5. Attack the heart
  6. Attack the head/wings/heart when he is flying to knock it down
  7. Save Pawn from possession
Drakes
  • Elemental weakness :
  1. Ice
15 Firedrakes (Dark Arisen) are considered as Drakes.
Wyrms
  • Elemental weakness :
  1. Fire
  • Debilitation :
  1. Silence
15

Frostwyrms (Dark Arisen) are considered as Wyrms.

Silencing the Wyrm may not be needed.

Wyverns
  • Specific action :
  1. Shoot the wings when flying to attract it and start combat
  2. Witness Lightning immunity
15

Thunderwyverns (Dark Arisen) are considered as Wyverns.

Shooting the wings when combat is already engaged may not trigger the flag.

Lightning immunity may not be needed.

Cursed Dragons (*)
  • Elemental weakness :
  1. Holy
  2. Fire
  • Specific action :
  1. Witness the Dark Bishop revive it
  2. Witness the Dark Bishop possess it
  3. Carry food items and get hit by the breath attack to make them rot
  4. Avoid head-on rushes
  5. Perfect Block a lunge/bite attack
  6. Witness the Cursed Dragon from The Fallen City cast spells
15

Kill Count is confirmed beeing less than 50, value of 15 is a strong supposition.

The revive/possess flags may need to be witnesed a few times before beeing triggered.

The Fallen City spell casting Cursed Dragon may not be needed.

It may be needed to kill one Cursed Dragon in each possible spawning place.

The Dragon
  • Elemental weakness :
  1. Dark
3
Ur-Dragon
  • Elemental weakness :
  1. Holy
  • Specific action :
  1. Witness debilitations inflicted on a party member
15

(*) Dark Arisen


Other

Type Family Specific Enemy Specific Kill Count Comments
No general knowledge The Seneschal
  • Specific action :
  1. Witness the single light wave attack
  2. Witness the AOE attack
  3. Pawn grapple the Seneschal for the Arisen to kill it
  4. Arisen grapple the Seneschal for the Pawn to kill it
  5. Perfect block the single light attack
  6. Perfect block the AOE attack
  7. Kill the Seneschal while his Pawn is still alive
3

Kill count in unconfirmed. Can range from 3 to 5.

May be needed to witness the two first flags for flags 3&4 to be triggered.

The Perfect block flags may not be needed.

Leaving the Seneschal's Pawn alive may not be needed.

Eliminators (*)
  • Elemental weakness
  1. Lightning
  • Debilitation :
  1. Freeze
  2. Poison
  3. Torpor
60
Death (*)
  • Specific action :
  1. Witness the scythe attack
  2. Witness Death inflicting Sleep
  3. Witness Death bow and flee
  4. Witness Death teleport in front of a character with a lantern equipped
  5. Witness Death teleport in front of a character with no lantern equipped
  6. Kill Death at least once with all 5 previous flags triggered
3-6+

The scythe attack flag do not need to hurt anyone to get triggered.

Death will flee after 5 minutes of fight or when enought damage have been done to it. May need to be seen a couple of times.

The teleports flags may need to be seen a few times for them to be triggered.

A character may need to turn on/off his lantern during the fight for the associated flag to trigger.

Flag 6 will only trigger on reaching kill count 3, 6 or more (and NOT on kill count 1, 2, 4 and 5). After kill count 6 (7 and beyond), any kill with all first 5 flags triggered will trigger flag 6.

Daimon (*)
  • Specific action :
  1. Attack his head in his first form
  2. Attack his chest head in his second form
  3. Second form chest head screams which try to posses pawns
  4. Witness the Rift Vortex attack
  5. Stagger him during the Rift Vortex attack to stop it
  6. Witness his different attacks
10 Flag 6 is not well known. May need to witness all Daimon's different attacks for it to be triggered.

(*) Dark Arisen

Tips

Tips for filling out your Pawn's Bestiary:

  • The first star is always the easiest to earn, as you get it from learning one tactic either from a scroll or from observation. The second star is earned when a number of tactics specific to each beast are learned. The third star is earned when all tactics for a beast have been learned and kill counts for individual enemies are satisfied.
  • Some tactics are shared among enemies in the same family.
For example, the use of magic against the Lion's head for Chimera and Gorechimera is known. Other tactics may be specific to that enemy. Using the above example, you get Bestiary knowledge on a Gorechimera by using fire to keep the Snake's tail from growing back after it is cut off. The Snake doesn't grow back on a regular Chimera, so this tactic is specific to the Gorechimera version. Knowing this can sometimes help figure out what to do to complete that Bestiary three-star set.
If all three lesserl Dragon types are at 2 stars, you're likely looking for something that would apply to them all like shooting the mouth while they breathe fire, where if only Wyvern is 2 star and drake and wyrm are 3 star, the tactic you're looking for is specific to Wyverns and wouldn't apply to the others (shooting a Wyvern's wings while it flies to ground it, the others will hover but don't fly around like the Wyvern).
  • Pay close attention to what your pawns are saying when fighting enemies. They will often tell you what enemy weaknesses are, even if they don't yet have the star for that tactic. This is one of the two purposes of pawn chatter in battle.
Having pawns with extensive knowledge in your party can help. At higher levels, unequipping a pawn's weapon can prolong fights; it's pretty hard to get bestiary knowledge in a fight that's over before it starts.
  • Using a well rounded party helps. You'll never get the bestiary knowledge for perfect blocking a Wolf's lunge with a party of four Sorcerers; hiring a Fighter with 100% bestiary knowledge of the enemy you're seeking will help your party learn that tactic. You will never get Griffin knowledge for weighting the creature down by climbing on it if the party members are small girls, since they do not weigh enough to perform that feat.
  • For elements, it's easy to get a set of weapons that cover all of the elements, which makes it easier than having to switch to Sorcerer/Mage to cast spells or use affinities. Non-casters can also use the spell jewels available from Mathias.
  • Upgrading rusty weapons to three stars will give them Torpor and Poison. Gold weapons reinforced to three stars apply Silence. This is an easy way to cover a few debilitations, even as a melee vocation. You can also use debilitation jewels sold by Mathias if that's easier than changing vocations.
  • Some easily missed or overlooked tactics:
    • Wolves have to be doused by water (good luck hitting a moving wolf with a flask of water) but there's a bestiary scroll for this. If you can't locate the bestiary scroll for this tactic, a Wolf spawns at night in the Witchwood's river near the entrance, which will be wet. It will proceed to dry itself.
    • Skeletons can be damaged by Anodyne, but they need to be lured through the glowing cloud.
    • Hydra/archydra have to be coaxed into lowering a head by staggering it (arrows work, but single-shot arrows from the right trigger, not Five/Tenfold), then an explosive barrel must be thrown into the mouth, then shoot or hit the bulge in the neck to detonate the barrel.

As a final note, it is necessary for a pawn to participate in killing a certain number of enemies. The number varies among the enemies; it can be high, like five hundred for Direwolves, or low, like seven for Hydras. This statistic has been added to the description pages of each enemy.

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