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Bitterblack Isle

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Bitterblack Isle
Bitterblack Isle
"The air is heavy, and...somehow sad."
Location Info
Off the coast of Southern Gransys

Bitterblack Isle is a location in Dragon's Dogma: Dark Arisen.


A dark and very mysterious place. Countless people have visited this place in hopes of finding something. On a quest by a king of old or just for fame and glory, many who travel into the maze have never seen the light of day again.

Here lives unspeakable creatures of which no one has seen outside those walls. It also houses creative and strange plants that can be used to create new curatives; ores never seen are held within the rocks that litter the entire isle.

The entrance houses an epitaph, a slab of stone etched with stories and accounts of other adventurers that have traveled this place. Some of these stories might be useful for those who dare travel these halls.


This place is similar to the Everfall in terms of style of layout; tight corners and dark places. There are many giant halls and open spaces as well, of which most fights will take place in. Many places look almost similar and have chests in almost the same place, so memory of one room will help with the next one.

Cursed loot is scattered throughout the Isle. When the curse is lifted, one might find a rare and powerful item, a weapon whose power is overwhelming, a ring that grants inhuman strength, or a potion that eases the mind and soul. Whichever the item may be, it waits within the halls of Bitterblack Isle.

There is an underlying system of death here. When one kills a monster, be it goblin or dragon, they all leave a bloody and rotting corpse behind that does not disappear. As the corpse rots the stench is carried through the halls and may attract any hungry creature. Deep exploration in Bitterblack Isle makes the air heavier and the smell travels in the halls faster and farther, which may attract even more monsters.


The interior is divided into 3 segments for each boss.

Bitterblack Isle ~ Visual Map Walkthrough
MotherLilithAdded by MotherLilith


# Location Enemies Related Quests Map

Garden of Ignominy

Map Garden of Ignominy
2 Duskmoon Tower
Map Duskmoon Tower


Ward of Regret
Map Ward of Regret
2A1 Midnight Helix
Map Midnight Helix
2B Rotunda of Dread
Map Rotunda of Dread
3 Vault of Defiled Truth
Map Vault of Defiled Truth
4 Gutter of Misery
Map Gutter of Misery
4A The Warriors' Respite
Map The Warrior's Respite
5 Shrine of Futile Truths
Map Shrine of Futile Truths

Dark Bishop

# Location Enemies Related Quests Map
1 Corridor of Emptiness
Map Corridor of Emptiness
2 Fortress of Remembrance
Map Fortress of Remembrance
2A The Black Abbey
Map The Black Abbey
2B The Pilgrim's Gauntlet
Map The Pilgrim's Gauntlet
3 Tower of Treasons Repaid
Map Tower of Treasons Repaid
4 Forsaken Cathedral
Map Forsaken Cathedral


# Location Enemies Related Quests Map
1 Corridor of the Hallowed
Map Corridor of the Hallowed
2 Rotwood Depository
Map Rotwood Depository
3 The Forgotten Hall
Map The Forgotten Hall
4 The Bloodless Stockade
Map Bloodless Stockade
4A The Arisen's Refuge
Map The Arisen's Refuge
5 Sparyard of Scant Mercy
Map Sparyard of Scant Mercy
6 The Fallen City
Map Fallen City
7 Bitterblack Sanctum
Map Bitterblack Sanctum



Map Bitterblack Isle

In Aid of the Emerald King

Visions of the End

The Wages of Death

Other Quests

Points of InterestEdit

  • The northern mining point on the third floor is rich in Rubicite.
  • There is a Rest Camp near Olra which can be used to rest and regain lost health. This resting spot is free and differs from resting spots in Gransys in that it does not advance time. If you wish to advance time to respawn enemies and/or chests it is best to travel back to Gransys and rest 2 full day/night cycles to respawn most enemies or four day/night cycles to respawn chests.
  • You can use the resting bench to respawn enemies for at least some areas on BBI (if not all), but you have to rest 4-5 times to do so. Confirmed it works in the Garden of Ignominy Post-Daimon.



Content Contains Spoilers! Highlight the box below to read.

Due to the fact that Barroch isn't affected when The Dragon is defeated and the innumerable amount of Arisens that have perished upon the island, it is theorize that Bitterblack Isle is displaced from space and time in a way very much like The Everfall. This is supported by the sudden appearance of the island off the coast of Southern Gransys and the fact that while players are on the island it is always considered night time.
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