- For the initial harbour area outside the dungeon see Bitterblack Isle Harbor.
Bitterblack Isle is a dark and very mysterious place. Countless people have visited this place in hopes of finding something. Whether on a quest from a king of old or just seeking fame and glory, many who venture into the maze have never again seen the light of day.
Here live unspeakable creatures no one has seen outside its walls. Bitterblack Isle also is the home for strange plants that can be used to create new curatives; ores never seen before lie within rocks littering the entire isle.
The entrance is marked with an epitaph, a slab of stone etched with stories and accounts of other adventurers that have traveled into this forsaken place. Some of their tales might be of use for those who dare journey these halls.
This place is similar to the Everfall in terms of style of layout; tight corners, dark places, giant halls and open spaces. Many places within Bitterblack Isle look almost similar and have chests in almost the same place, so memory of one room may help with the next one.
Cursed loot is scattered throughout the Isle. When the curse is lifted one might find a rare and powerful item such as a weapon whose power is overwhelming, a ring that grants inhuman strength, or a potion that eases the mind and soul. Whatever the item may be, it waits within the halls of Bitterblack Isle.
There is an underlying system of death here. When one kills a monster, be it goblin or dragon, they all leave a bloody, rotting corpse behind that does not disappear. As the corpse rots the stench is carried through the halls and may attract hungry creatures. Deep exploration in Bitterblack Isle makes the air heavier and the smell travels in the halls faster and farther, which may attract even more dire monsters.
Bitterblack Isle contains the strongest enemies in Dragon's Dogma. Therefore, the Arisen should proceed with caution.
Initial area - GazerEdit
|Ward of Regret|
|2B||Rotunda of Dread||
|3||Vault of Defiled Truth|
|4||Gutter of Misery|
|4A||The Warriors' Respite||
|5||Shrine of Futile Truths||
Middle area - Dark BishopEdit
|1||Corridor of Emptiness||
|2||Fortress of Remembrance|
|2A||The Black Abbey||
|2B||The Pilgrim's Gauntlet|
|3||Tower of Treasons Repaid|
Final area - DaimonEdit
|1||Corridor of the Hallowed||
|3||The Forgotten Hall|
|4||The Bloodless Stockade|
|4A||The Arisen's Refuge||
|5||Sparyard of Scant Mercy|
|6||The Fallen City|
In addition to the main mystery of the Isle, some lesser quests are posted at the notice board at Bitterblack Isle Harbor.
|Due to the fact that Barroch isn't affected when The Dragon is defeated and the innumerable amount of Arisens that have perished upon the island, it is theorised that Bitterblack Isle is displaced from space and time in a way very much like The Everfall. This is supported by the sudden appearance of the island off the coast of Southern Gransys and that while players are on the island its moon and sky always looks like eternal night.|
- Some of the rooms in Bitterblack Isle is the same as the previous one,see below for the list of the same rooms,