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Blindness

Blindness is a debilitation in Dragon's Dogma.

Description

Blindness causes a blanket of black fog that's nearly impossible to see through - the debilitation typically lasts around 15 seconds when on foes, and may last up to a minute if the Arisen is affected.

The GazerGarms and during daytime the swamps of the Miasmic Haunt can inflict Blindness. Goblins sometimes throw a flask that inflicts blindness.

Cured by Eyedropper, Light-Cure, LunanisePanaceaHigh Halidom and any spell or item that grants Impervious.

Blindness can be inflicted with Festival Pies, the spell Blearing, or with Aneled Weapons enhanced to 3 stars or higher. Rarified Aneled Weapons have enhanced odds of debilitating enemies. Almost all Spells cast from an upgraded Aneled Staff or Archistaff can also inflict Blindness.

Most enemies in the game can be inflicted with Blindness, and how they react to it can be either helpful or devastating. For example, Goblins become confused while Cyclops become enraged, making them slightly more dangerous. Cockatrices will tend to hover, flapping their wings, but won't unleash their petrifying breath attack, making the encounter much less dangerous as long as the debilitation is active.

Enemies vulnerable to Blindness include all Goblin species, all Cyclops species, Cockatrices, Corrupted Pawns, and humans.

Equipment with Blindness Resistance

Rings
Name  %
Dragonblood 25
Master Ring 71 to 90%
Preceptor Ring 41 to 60%
Virtuoso Ring 11 to 30%
Sight Earring 60
Clothing and Armor