Blunt Damage is a stat representing a type of physical damage - generally inflicted by Maces, Warhammers, Shields and Arrows ‡. In game a weapon's blunt ability is represented by a Bludgeoning Strength of either 0 or 100%. Armor can give resistance to slashing damage - in game this is called Striking Resistance (also known as Blunt Resistance) also as a percentage.
Blunt damage is generally damage done by unedged weapons. It can be interpreted as bruising, crushing, smashing and crunching damage.
All the weapons in Dragon's Dogma are classed as either 100% slashing or 100% bludgeoning †. When physical slashing damage is calculated the actual damage (to health) is reduced by the piercing resistance - thus an armor with 25% resistance reduces damage by 25%.
Human resistances come entirely from clothing and armor; with no clothing and armor the Piercing resistance is zero.
The blunt resistance of a naked human is 0%.
- For a list, see List of Creature Elemental and Melee Resistances
- Note For creatures the resistances in this wiki are expressed in the opposite sense - as a literal percentage of the piercing damage - thus a value of 80% means that 80% of the theoretical maximum damage is done - equivalent to a resistance of 20%.
- For foe blunt resistance or weakness see the individual enemy articles.
- † It is not clear why no mixed slashing and bludgeoning weapons have been coded - there are many weapons that have both blunt and sharp elements -eg the Steel Urchin.
- ‡ It is not clear why arrows do blunt damage
- Unarmed Combat is thought to be blunt damage
- The staff attack Magick Billow is though to be blunt damage.
- Blunt Damage can be interpreted as the weapon's ability to bash - and might be expected to be related to weight, as well as speed of impact