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This page contains Bugs or Glitches that were introduced in Dragon's Dogma: Dark Arisen.

Some bugs from the original game also remain - see Bugs (Dragon's Dogma).

Quests

The Final Battle

  • ps3Ps3 x256px, xbox360360 x256px With the introduction of Dark Arisen it seems if the player leaves The Tainted Mountain and quits the game after having activated at least one pressure plate but has not opened the door, it will become impossible to subsequently open the door and continue the game.

Of Merchants and Monsters

  • xbox360360 x256px If the Ogres are killed and the gate opened before speaking to Alon (e.g. typically by accessing the quarry via the back entrance, and possibly requiring the Ogres to be killed before the quest Off With Its Head is completed), he will thank the Arisen for opening the gate, and then ask to clear the quarry of monsters. He will not recognize the monsters are dead, and the quest will not complete.

Skills

Grand Brontide

  • Pawns never use this skill (i.e., the Grand version of High Brontide).

Abyssal Anguish

  • This skill randomly adds a lot of debilitation effects after passing between gated areas.

Vortex Sigil

  • The duration of this skill is only 12 seconds, no better than Funnel Sigil, which it is supposed to upgrade from in terms of duration (and radius).

Augments

Inflection

  • ps3Ps3 x256px, xbox360360 x256px This Augment was bugged, in that damage taken while preparing a spell was increased by at least two times. This applies to both Dragon’s Dogma and Dark Arisen versions of the game.
  • pcPc x256 - Steam version was fixed by the patch on December 17, 2017 (as stated by Capcom). GOG version is unknown if patched(verify) (testing required).
  • ps4Ps4 x256px, xboxoneXone x256px - This bug has been fixed.

Tenacity

  • ps3Ps3 x256px, xbox360360 x256px The Tenacity augment has been known to activate, but the game will treat the Arisen as "dead". Pawns will still fight, but ignore the Arisen (no healing or protection). Or they may stand in place doing nothing (AI temporarily lost) while enemies continue to attack them and allies. Enemies may also ignore the Arisen completely.
    • The only solution is to either Godsbane or reload from an earlier checkpoint save.
    • It is highly recommended to NOT save the game in this state as this will permanently set the pawn's behavior. Quitting to the Main Menu or rehiring pawns in the Rift will not fix their odd behavior. In case the game was saved accidentally, restore a save from Xbox Cloud or PS+ Cloud (if available).

Impact

  • May not increase knockdown power like it is supposed to.

NPCs

Clarus

  • ps3Ps3 x256px, xbox360360 x256px With the introduction of Dark Arisen, players have reported a location glitch which spawns another Clarus. Oddly, she can be found at the same location.
    • No solution has been found for this odd glitch, however no reports have surfaced that it affects the game in a negative way.

Quina

  • ps3Ps3 x256px, xbox360360 x256px With the introduction of Dark Arisen, players have reported a location glitch which spawns another Quina. Oddly, she can be found at the same location or at both spawn locations (Cassardis and The Abbey) by traveling from one area to the other whether it be by foot or Ferrystone.
    • No solution has been found for this odd glitch, however no reports have surfaced that it affects the game in a negative way.

Enemies

Dark Arisen: Dragons

  • Pawns will climb but not attack the special greater Dragons found only on Bitterblack Isle. Lesser dragons on the Isle are not affected.

Eliminator

  • ps3Ps3 x256px, xbox360360 x256px If an Eliminator and its target are on separate elevation levels when the Eliminator attacks with Foot Stomp, the hammer will not hit the character as the attack can only affect characters on its own elevation.

Skeleton Lord

Death

  • ps3Ps3 x256px, xbox360360 x256px When Death spawns in the Garden of Ignominy (from the Entrance of Bitterblack Isle), if the player walks onto the balcony, Death will try to attack the player but will get stuck on the way - where Snakes (Pre-Daimon) or Leapworms (Post-Daimon) spawn. Unless the player stays away from the Lantern Light and has no Light Source of their own (like a Lantern), Death will stay there and do nothing.

Stout Undead

  • ps3Ps3 x256px, xbox360360 x256px Using Explosive Rivet on a group of Stout Undead sometimes freezes the game.

Wyvern

  • The Conquest Road and Estan Plains wyvern(s) often will fly into the sea and die, causing unexpected Dragonforging. Alternatively the Conquest Road wyvern may fly off and hover over the sea, or behind Windbluff tower, out of range of attacks.
    • For many people it will be impossible to get the Conquest Road dragon to engage in battle without it flying off after a short time.
  • This flying off behavior has also been reported for the Drakes, though not as often.

Miscellaneous

Hotkeys

  • ps4Ps4 x256px In Dark Arisen, hotkeyed Group Curatives don't affect the group, only the Arisen.
    • pcPc x256 Works as intended on PC.

New Game Plus

  • ps3Ps3 x256px, xbox360360 x256px It has been reported that if the Dark Arisen DLC The Crucible of the Lost is downloaded and New Game Plus is started, shops may fully upgrade their stocks and unlock their entire inventory.
    • ps4Ps4 x256px Fixed/does not apply on PS4.

Cursed King's Belt

  • pcPc x256 On the PC version of Dragon's Dogma prior to the 27 January 2016 patch, equipping this belt on any male character (both pawns and Arisen) would crash the game and in some cases even corrupt the save file. See also patch notes posted by Capcom on Steam - DD:DA Patch #1 Now Available.