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Call of the Arisen

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Call of the Arisen
Call of the Arisen2
Quest Overview
Quest Giver
Entering The Encampment
Quest Location
The Encampment
Prerequisite
Upon a Pawn
Next Quest
A Rude Awakening
Reward
1,200 Gold
500 Exp.
3 Rift Crystals
Type
Main Quest

Call of the Arisen is a quest available in Dragon's Dogma.

Contents

ObjectiveEdit

"A mysterious voice called when you arrived at the encampment. Perhaps it is your destiny that beckons..."

DetailsEdit

This quest becomes available automatically as you enter The Encampment.

Heed the Voice

  • Approach the voice that beckons from the center of the camp.

Search the Area

  • Check the area around the Encampment until you find a threat that must be quelled.

Drive off the Threat

  • A pack of monsters are attacking the Encampment. Turn them away to prove your "tireless spirit of self-improvement."

Report to the Rift

  • Return to the rift to report how your "tireless spirit of self-improvement" held true in the face of adversity.

Quest successful

  • You accomplished all the voice of the rift asked of you. Quest reward received.

WalkthroughEdit

This quest becomes available as soon as you enter The Encampment. The quest requires you to take on a group of enemies including a Cyclops. A Mysterious voice talks to you and asks you to seek out the challenge.

Call of the Arisen1

Heed the VoiceEdit

The quest requires you to seek out the rift inside The Encampment. To do this follow the path upwards to the central area of The Encampment. There is a large tent here where you will find Mercedes and Ecbal the innkeeper. Inside the Tent is the Rift Stone.

Search the AreaEdit

Once you have spoken with the voice from the rift you will be given a quest to seek out foes in the area. Once you go back down the path a cutscene will trigger with soldiers running towards the northern gate. After this cutscene follow them and exit the encampment through the northern gate.

Drive off the ThreatEdit

Once you step outside you will see a Cyclops attack the soldiers along with several Goblins. The Cyclops isn't very considerate of his allies and can dispatch them for you, so use that to your advantage if you wish. With the help of Rook and the soldiers you should dispatch the creature. The Cyclops is already worn down and has only a little bit of HP left. Jumping on its back as a melee Vocation is a sound tactic as it can't hit you there. If you are a magick user then it is suggested you aim for its eye. If you feel you have enough stamina then you can climb up its back and behind its head to hit its eye.

Report to the RiftEdit

Once the Cyclops has been defeated return to the encampment and report back to the Rift Stone in the central tent. Make sure you pick up any items the Cyclops may have dropped. As this is considered a lower class Cyclops its drops will not be many, but they might contain some semi-rare items.

Quest successfulEdit

Upon talking with the Rift Stone the quest is completed and a cutscene will trigger. After the cutscene you will be able to create your Main Pawn. This Pawn is different from the others in that it will be customizable as your main character and will level with you. Your Main pawn will always stay with you.

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