Logo capcom




Video Games, Entertainment


June 11, 1983


Chuo-ku, Osaka, Japan


Complete list of games


2,476 (Consolidated 2013)[1]


Global Capcom site

Capcom Co., Ltd. (Japanese: 株式会社カプコン), or just Capcom, is a Japanese video games developer and publisher. They are best known creating some of the most famous video game franchises, including Street Fighter, Resident Evil, Devil May Cry, and Mega Man. Capcom was established in 1983, since then it has become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.

Dragon's Dogma Development

The game was developed by Capcom staff members that had previously worked on series such as Resident Evil[2], Devil May Cry, and Breath of Fire[3]. These include director Hideaki Itsuno[2], who previously directed games such as Devil May Cry 2, Devil May Cry 3: Dante's Awakening and Devil May Cry 4;[4] producer Hiroyuki Kobayashi,[4] who previously produced games such as Resident Evil 4 and Killer 7;[5] and Breath of Fire designer Makoto Ikehara, who worked on creating the fantasy game world and script elements during the early stages of production.[3]

The name Dragon's Dogma was chosen due to keystone place of Dragons in fantasy lore, and the key role of the game's dragon in explaining the themes underlying the game's plot.[6]

"I felt the name needed to have the word "dragon" because dragons are synonymous with the fantasy genre. We ended up settling on the name "Dragon's Dogma" because what the dragon teaches you is the underlying theme of the game."
―Hiroyuki Kobayashi (2011).[6]
Gransys (early version)

Early version of Gransys map. (GDC 2013). The western area is innacessible in the finished game. Much of the eastern area is familiar though many changes have been made. For example the Watergod's Altar is off the Cassardis beach, and has an underground path to a village beyond the Witchwood.

At the 2013 Game Developers Conference Hideaki Itsuno presented a talk Behind the Scenes of Dragon's Dogma describing the development process; In 2008 Capcom executives called for new 'million selling' IP to be devoped - the proposal that became Dragon's Dogma was based in part on an original undeveloped proposal made in 2000 which incorporated the  "pawn" game idea. From 2008 the game was developed under the working title BBS RPG: one aspect of the design brief was to capture the enjoyable aspects of interactivity found on a Bulletin board system (BBS) throught the pawn sharing system; addition design specifications where for a open world game, with an action role-playing game playstyle. New programming features required for the game included a multipurpose character editor and open world map data streaming.[7] The initial map design was approximately twice the size of the final product, with separate regions corresponding to different levels of experience, up to level 100; separate and discrete parallel worlds existed for each player.[8] Final commercialisation of the product reduced the scope of the world design; [9] the original concept included playable areas consisting of the entire island of Gransys, a separate smaller island, "Dragon Isle", and the game's Moon.[7][10]

During the press conference at Capcom's Captivate event in 2011, director Hideaki Itsuno said that Dragon's Dogma was a game he had been dreaming about making since his school days.  He was able to realize it due to advancing technology, and had been directing a staff of around 150 people at Capcom Japan over the past two years development time (three years including conceptual phases).[11] As of April 2011, the game's development status was at 50%.[12]

Itsuno stated that his team has "made Dragon's Dogma and come up to this point through our experience of action games. We're trying to make a new genre: We're using our action heritage and putting that into an action RPG."[4] In addition to Capcom's previous works (such as Breath of Fire,[4] Resident Evil, Devil May Cry, and Monster Hunter), Itsuno also cited the influence of other Eastern role-playing video games such as Dragon Quest and Western role-playing video games such as Fable and Oblivion.[4] Itsuno later explained that they have "seen a great deal of open-world action RPGs over the years," but that "there's never been one that really put everything together in the action parts. We figured that if there hasn't been a game made by people who understand how action works, then we ought to do it ourselves. We wanted a game where the player is thrown into the world and needs to figure out how to stay alive via nothing but his own controller." However, it will also be possible for characters to take a less action-oriented approach, with Itsuno stating that they are "making this game such that you can beat the monsters even if you build up EXP, collect good companions and/or pawns, and sit back and watch the battle unfold," and elaborating that while it is an action game, "that's not all that it is. You can fully configure your party and put as much thought as you like into battle, which is something we're doing for people who really want to get into this world."[13]

Dragon's Dogma: Dark Arisen

A full expansion to Dragon's Dogma, entitled Dark Arisen, was released for PlayStation 3 and Xbox 360 on April 23, 2013. Dark Arisen is not considered DLC, but rather an enhanced version of the original game with additional features and the new Bitterblack Isle zone to explore. One does not need to own the original game to play Dark Arisen, as the original game is included on both physical and digital versions. Owners of the original game can upload their saves to be rewarded with an Eternal Ferrystone (a Ferrystone with infinite uses), 100,000 Rift Crystals—a form of in-game currency—and six armor sets. Dark Arisen includes a new fast travel system, as well as new items, weapons and armor. The Xbox 360 version of Dark Arisen includes a separate disc used to install game data as there was not enough room on one disc for the Xbox version of the game.

Pawn Community

Capcom has established an official site for players to share information. The site is called, "Pawn Community":

Icon pawncommunity

Spin offs

Dragon's Dogma Quest

Dragon's Dogma Quest was a 2D spin off game for iOS and PS-Vita. It has its own wiki

Dragon's Dogma Online

An online, free-to-play version of Dragon's Dogma, Dragon's Dogma Online, for PS3, PS4 and Windows PC was announced in 2015.


As part of the initial promotion of the game an animated comic was released, which told more of the story of the pawn Savan. See Dragon's Dogma Digital Comic.

Capcom operates a screenshot sharing website titled the "Pawn Community",[14] which publishes as the online only title "The Gran Soren Times", and also has a adobe flash browser based mini game Arisen's Abode which rewards players with furniture and other accessories for a virtual Arisen's home presented in an isometric view - rewards are obtained for completing simple tasks such as publishing a screenshot of a specific location.

A free guide to characters and objects in the game was published as the "Dragon's Dogma Compendium of Wisdom" as an Android App for mobile devices,[15] and for Apple computer mobile devices.[16]

Manga (comic book) spin offs have been serialised : Dragon's Dogma Progress (by Toshio Hirano, 平野博寿);[17] and Dragon's Dogma Revives (『ドラゴンズドグマ リヴァイブス』) (by Yumiya Tashiro).[18]

A new game, Deep Down, a free to play online cooperative game taking place in a fantasy setting was unveiled by Capcom at the PS4 unveiling event in 2013 - similarities led to speculation that the game was to be Dragon's Dogma's sequel. An official forum post later clarified that the game was unrelated to Dragon's Dogma world.[19]

Sales and sequels

By mid 2012 total shipped copies of Dragon's Dogma had exceeded 1 million, and the company Capcom re-iterated plans to develop the 'Dragon's Dogma' brand into a franchise.[20] In an interview with famitsu Capcom producer Yoshinori Ono explained that in general (with respect to fighting games) a game needed to sell over 2 million for a series to have sequels greenlit, stating jokingly "禁断のモデルは、カジノのポーカーのようなスタイルですよ。" (I'm forbidden to use a 'casino poker' business model).[21]

By end of September 2014 Dragon's Dogma and Dragon's Dogma Dark Arisen had sold 0.71 million units on xbox360, mostly in Europe and North America;[22] and 1.63million units on PS3, of which over 40% was in Japan.[23]

Some fans of the game sign their posts with 【DD制作希望】 or 【We hope DD2】 on Capcom's 'Pawn Community' screenshot sharing website.

See also


  1. Corporate Information: Corporate Overview
  2. 2.0 2.1 Resident Evil 4 Creators Working On Dragon's Dogma
  3. 3.0 3.1 Dragon’s Dogma Interview Part 2: RPGs And The Role Of The Breath Of Fire Designer
  4. 4.0 4.1 4.2 4.3 4.4 Dragon's Dogma: How Hideaki Itsuno is taking on Skyrim and the world
  5. Hiroyuki Kobayashi on Resident Evil 4 & Killer 7
  6. 6.0 6.1 Developer Invterview 2011 - No.5 Hiroyuki Kobayashi (Capcom Investor Relations)
  7. 7.0 7.1 [GDC 2013]“BBSのような手軽さ”の追求がポーンを生んだ。企画書から探る「Dragon's Dogma」の原型 (27 Mar 2013) (japanese)
  8. 新しいシステムを理解してもらう難しさ ( 3 April 2013)
  9. GDC 13: カプコン伊津野氏が明かした『Dragon's Dogma』の企画が通るまで (29 Mar 2013)
  10. 【GDC 2013】「ドラゴンズドグマ」伊津野英昭氏講演レポート (30 Mar 2013)
  11. Dragon's Dogma Reveal
  12. A few bits about Dragon's Dogma
  13. Dragon's Dogma Explained By Staff: A single-player multiplayer RPG?
  14. Since 2012 "Pawn Community" - Official site of teh Pawn Legion
  15. Dragon's Dogma Wisdom 株式会社カプコン (17 July 2012)
  16. Dragon's Dogma Compendium of Wisdom (CAPCOM)
  18. [ 『ドラゴンズドグマ リヴァイブス』 (Dragon's Dogma Revives)
  19. Deep Down 'nothing to do with Dragon's Dogma', clarifies Capcom (18 June 2013)
  20. Global Shipments of "Dragon's Dogma" Top One Million! (25 June 2012) Capcom Investor Relations
  21. “椿姫彩菜のゲームの話”第11回 ゲスト小野義徳氏「格闘ゲーム禁断のビジネスモデルはカジノ」 (7 Oct 2014) [interview with Tsubaki Ayana.No.11 : Yoshinori Ono] www,
  22. Dragon's Dogma Global Total as of 27th Sep 2014 (units): 0.71m
  23. Dragon's Dogma Global Total as of 27th Sep 2014 (units): 1.63m

External links