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The Catacombs

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The Catacombs
Dragon's Dogma - The Catacombs
Location Info

The Catacombs is a location in Dragon's Dogma.


See also
Dragon's Dogma World and Lore

An ancient burial chamber of considerable size. Home to the Undead and the meeting place of Salvation.


The Catacombs is a three level underground burial chamber dungeon. The Catacombs has multiple exits, but the main entrance is to the north of Deos Hills. Scouting around Gran Soren will reveal The Catacombs' secondary access points which are blocked and must be unbarred from the other side. These entrances are not used to enter the Catacombs for the first time. The Catacombs may be explored at any time, even before the quests Seeking Salvation and Rise of the Fallen.

Notes Edit

  • Bring Holy enchanted weapons (like Heaven's Key, Dwells-In-Light, Cursed Light and the like) into the Catacombs and hire similarly equipped pawns, as EVERY foe lurking within (except one Ogre) is extremely weak to Holy-enchanted weapons and spells.
  • Mage and Sorcerer pawns with Holy Boon/Affinity are also useful against the myriad Undead within.
  • From the northern Deos Hills entrance (the one with the Rift Stone) it is possible to drop down the elevator shaft to go from the ground floor to the underground level, although this will inflict fall damage on the Arisen. It is also possible (with a running start) to double vault or levitate from the unbarred metal gate to the elevator lever unharmed. This is an effective shortcut to reach the gate (which requires the First Key To Salvation) leading downstairs to Balsac's antechamber.  
  • From the northern Deos Hills entrance (the one with the Rift Stone), many players easily miss a hidden room. Look for a movable indestructible crate tucked into a corner nook which can be "grabbed". Pick up the crate and move it around the corner to a nearby wall with a broken opening at the top of it. Put down the crate, stand on it, and jump up over the broken wall into the hidden room. Vocations which can use Double Vault don't need the crate, nor does a light character using a staff or Archistave to Levitate. Lightening the Arisen's total body weight by temporarily transferring equipment to pawns may make the double jump easier.  Within the hidden room is a Liquid Vim, a gather spot, and a treasure chest (chest "R" on the map below).


Related questsEdit


Loot (refer to map above)Edit


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