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Time Sensitive Items are items In Dragon's Dogma which are part of a time based item changing process.


Description

A Time Sensitive Item or "Perishible item" is an item which is part of the timed item changing process. As a result of having it in ones inventory for a certain amount of time it will turn into another variant of said item. A perishable item does not decay in storage at the inn. In order for an item to change it must be in the party's active inventory. Perishable items that are growing or just sitting on the ground do not start to change until they are picked up by the Arisen or a Pawn. The final state of these items are considered time sensitive items for purposes of categorizing, although technically the final state (e.g. ROTTEN egg or WILTED blossom) will last forever without further change.

Note: Items which grant a timed effect when consumed such as Liquid Vim are not counted as time sensitive items since these items will technically last forever if they just sit there in your inventory. It is only their effects when used that are temporary. True time-sensitive items are those that will change just by sitting in your backpack. These are mainly "food" and "flower" items, not bottled potions or talismans. 

Timed Process

Not all Items change with the same amount of time required. Certain items change in 2 days, while others may change in 3 or even 1 day.

There are multiple time-dependent states with each time sensitive item:

  • Normal
  • Sour/Rank
  • Rotten/Wilted


In general meat, fish, fruit, and vegetables will change to sour/rank state in 3 days. It will then change to rotten state in another 2 days.

Flowers change to wilted state in 3 days, but have no third state.

Eggs change to Golden Eggs in 2 days and then to Rotten Eggs in 1 day.

Each item has its own time based counter, even when stored together in item storage. It is however not possible to tell when browsing the stored inventory when looking at multiple of the same item. Items picked from storage are picked randomly and may not perish in the same amount of time afterwards depending on how long the items had been in active inventory before.

Below is an example table of popular timed item changes:

Original state Second state Final state
Beast-Steak Sour Beast-Steak (3 days) Rotten Beast-Steak (2 days)
Carrot Moldy Carrot (3 days) Rotten Carrot (2 days)
Egg Golden Egg (2 days) Rotten Egg (1 day)
Ambrosial Meat Sour Ambrosial Meat (3 days) Rotten Ambrosial Meat (2 days)


Meat, fruit, eggs, and vegetables are most valuable at their second decay state (moldy or sour). A Beast-Steak for example has a base value of 300 Gold and then increases its value when turned sour to 1,500 Gold. A Carrot goes from 30 Gold to 165 Gold as a Moldy Carrot. Both of these making for popular sell items as they are easy to obtain and have a high multiplier when reaching the second state. Fish and flowers, however, are most valuable in their "raw" state. In terms of restorative properties, all meat, fish, fruit, vegetables, and eggs restore more health or stamina in their second state (rank, sour, gold, or moldy).

In terms of item combination, there is some benefit to letting things rot. Rotten eggs and rotten twigbeans can produce Blinding Arrows. Rotten Scrag of Beast or Rotten Beast Steak can produce Backfat Oil. Kept Moldy Berry can be traded to Selene in exchange for an ale. And some quests require Sour Ambrosial Meat or its kept version.

All flowers become Wilted Blossoms no matter what their previous state.

Restoring Perished Items

All rotten items may be restored to their pre-perished state. Combine the rotten item with an Airtight Flask and then combining the resulting kept item with a Spring Water potion either from active inventory or storage. This will restore the target item to a kept raw version, meaning it is impossible for that item to turn moldy, sour or rank ever again. All Wilted Blossoms will become Kept Sunbright via this process, no matter what the original flower was.

Preventing items from perishing

Any time sensitive item may be put in an Airtight Flask flask (with the exception of a Blessed Flower) to prevent it from decaying. Once combined with the flask it will change into a kept state such as the Kept Sour Beast-Steak or Kept Sunbright. Once "Kept" the item cannot change state anymore. The items display icon does not change, but it is considered "inside" the flask for purposes of being "kept".

Time Sensitive Items List

Subcategories

This category has only the following subcategory.

R