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Pawn Inclination is a characteristic of pawns that affects their behaviors in the field and in battle. Inclinations can vary from bravely aggressive, to protective of other pawns and the Arisen; and from cautious to adventurous. There are nine possible inclinations.

Inclinations are an easily overlooked and important aspect of pawn behavior.

Overview

A Pawn's inclination assists in dictating the behavior of a Pawn, mostly when in combat. Main Pawn inclinations are initially decided by answering questions during character creation. Inclinations can be modified at any time by using the Knowledge Chair found at Inns and Rest Camps, or directly and most efficiently by using the Inclination Elixirs, which are purchased from Johnathan in the Encampment.

The primary and secondary inclinations are shown in the stats menu ingame, under "Profile".

Inclinations generally only affect likely actions, but in a few cases introduce new behavior. Generally inclinations causes prioritization of related actions when there are multiple action options available.

It is thought only the Primary and Secondary inclinations affect behavior. Generally primary just causes a stronger effect than secondary, though in some cases only having an inclination in the primary spot will unlock some behaviors. The effect of the "Tertiary" or the other lower ranked inclinations on behavior is unknown, but it is likely that they are ignored.

Temporal and battle effects

Inclinations change periodically over time - there are four main causes of changes to a pawn's inclination

  • Battle actions - including which can include : the type of enemy which is attack first, enemies slain, actions such as grapple
  • Debilitation and healing - becoming debilitated, curing ailments, taking great damage, and healing harm
  • Pawn commands - each of the three pawn commands "Go", "Come", and "Help" will modify some inclination's likelyness - the effects sometimes depend on whether in battle or not.
  • Hired pawns and their inclinations - the Arisen's main pawn slowly drifts towards hired pawn's inclinations over time (Hired Pawns' inclination does not alter over time.)

For each type of action inclinations can only be raised a certain amount in a fixed period. Once that period is over the first new action may raise an inclination again. Because of this defeating many enemies in short order may have a minimal effect on inclinations, whereas a long drawn out battle with the same foes can alter inclinations far more.

Some other actions such as picking up look affect specific inclinations every time the action is performed.

Knowledge Chair

Whilst talking in the Knowledge Chair a pawn may ask which of two inclinations to prioritize - this swaps the Secondary inclination and the otherwise invisible 'Tertiary' inclination. This action also slightly reinforces the Primary inclination and slightly disfavors all the others.

Inclination Elixirs

Consuming a single inclination elixir promotes the associated inclination to Secondary, or if it was already the Secondary inclination, promotes it to Primary. Taking more inclination elixirs for a behavior already in the primary position reinforces its position, as well as moving other inclinations down.

The Neutralizing Elixir resets all inclinations to a middle value.

Creature associations

Most types of foe are associated with an inclination type. In general :

  • Mitigator corresponds to small foes
  • Challenger to ranged foes
  • Scather - giant foes including giant saurians, poisoned undead and bigger.

Polyheaded creature have a different inclination associated with each head for example the Chimera's Lion head is associated with Scather, the Snake - Mitigator, and the Goat - Challenger.

Pawns of a specific inclination will tend to attack a creature matching their favored inclination if given a choice. Furthermore battle actions such as the first foe targeted promote the inclination associated with that foe - similarly when foes are defeated, though in some cases the inclination change depends on the type of attack used :

  • eg for a Wraith defeated by ranged attacks promotes Challenger, whilst defeat by melee attacks promotes Scather

Additionally the classification of foes may also depend on the other enemies present - a Frostwyrm may be a Mitigator targeted foe in the presence of a stronger Scather targeted Firedrake, but if the drake is defeated, then the wyrm becomes the target of Scather attacks.

Inclinations

Inclination Increased by Decreased by Effects
Scather

Battle strong enemies

Do nothing for 20 seconds whilst pawns are in battle stance

"Realigns a pawn's inclination that he might readily pursue the strongest foes."

Prioritises battling large or giant foes first. Also encourages climbing when possible.

This inclination can interferes with ranged pawn and spellcasters as it favours melee attacks.

Medicant

Using consumables to regain health or cure debilitations

Taking 'critical' damage or healing from critical health

Use the command "Come" out of battle

"Realigns a pawn's inclination that he might fight with heed to Health and Stamina."


Prioritizes healing.

A Medicant 1º pawn will heal themselfs and allies at higher levels of remaining health (~60% vs 45%). When aid is requested with "Help" will heal to ~80% health instead of ~60%.

Having 2º Medicant has no effect on healing thresholds.

Mitigator Target weaker foes first

"Realigns a pawn's inclination that he might first wipe out the least dangerous of any group."


Prioritises attacking the weaker enemies first.

Challenger Target ranged attackers and spellcasters first

"Realigns a pawn's inclination that he might go after foes wielding ranged weapons or magicks."


Prioritizes ranged attackers and magic-using foes above others.

Utilitarian

Grapple foes

Enchant weapons during battle

Perfect Block

Pawn debilitated

"Realigns a pawn's inclination that he might focus on strategies to give his allies advantages."

Guardian Use "Come" command in battle

Use the "Help" command

Use the "Go" command in battle

"Realigns a pawn's inclination that he might act to keep the Arisen from danger above all else."

Pawn prioritizes protecting the Arisen. The pawn will stay near the Arisen and may not join a battle until the Arisen is attacked. Uses enemy drawing skills such as Shield Summons

May prioritizing rescue attempts if the Arisen is grabbed.(verify)

Nexus

Pawn debilitation

Use of curatives and other potions whilst a pawn is debilitated

"Realigns a pawn's inclination that he might make his fellow pawns' safety his highest priority."

Pawns with Nexus in 1º or 2º will carry Unconscious pawns to the Arisen. More carrying with 1º. Without Nexus they are left to return to the rift.

Pioneer Use the "Go" command when not in combat

"Realigns a pawn's inclination that he might ever travel far and wide to seek out new locations."

With Pioneer as 1º the pawn will travel much further away than with any other inclination (out of battle). 2º makes the pawn stand at a short distance, but doesn't cause wandering.

A Pioneer pawn will tend to enter combat first in many situations. Additionally Pioneer 1º with Acquisitor 2º seems to cause unique distant gathering behavior.

Acquisitor Pick up items

"Realigns a pawn's inclination that he might seek out and collect hidden items, even during battle."


Causes pawns to be more likely to pick up items

Pawn chatter

Pawns indicate inclination specific actions in their battle talk :

"I'll leave the weak foes to you." (Scather)
"Never mind the monsters, I'll get the loot!" (Acquisitor)
"I'll take care of the weak." (Mitigator)
"The ranged ones are mine!" (Challenger)
"Any that would target the Arisen are mine!" (Gaurdian)

Notes

  • Use of stamina curatives isn't known to increase or decrease any inclination
  • With Scather or Nexus as 1º, pawns stand further away from the Arisen when idling. In the 2º position there is no effect. Pioneer as 2º has the same distancing effect. All other inclinations cause the pawn to stand right next to the Arisen.
  • Whilst picking up objects raises Acquisitor, opening chests, or gathering does not.
  • When a pawn triggers a Great Cannon sigil with their own attacks Utilitarian is raised.
  • Pawn commands affect inclinations once every half minute - spamming the command button during that period is no different to pressing it once in terms of inclination change.
  • Draining stamina totally doesn't affect inclinations.
  • Sneak attacks when foes are not alerted to the party's present have no effect on inclination.
  • Reviving an Unconscious pawn doesn't promote Nexus - however the loss of health will likely have raised the inclination anyway..
  • Inclinations complement Bestiary knowledge. However, good choices in one cannot totally compensate for a bad choice or poor knowledge in the other.
  • Occasionally the pawn AI will experience a random glitch or bug where one inclination will be instantly promoted. This is theorized to be a residual effect carried over from old data; this can happen when rents are received, or in response to a d-pad order.(verify)

See also