The Chamber of Lament is an otherworldly place, seemingly outside the bounds of Gransys. Its main chamber is circular and roofless, and seems to open up onto a starless void, whilst below it is a sea of molten lava.
Much of the structure within is heavily blasted, containing pools of fuming purple liquid, broken pillars, skulls and weapon piles. The entrance from the Everfall leads through a short flight of stairs and broken bridge to drop down into the main chamber. On the opposite side of the arena is another short causeway leading to a small room containing the monument to all those who have successfully fought the Ur-Dragon. Here is a small side chamber, and an exit which takes the party back to where they entered.
The chamber has a second possible entrance which is only accessible in New Game Plus. It is entered via a Riftstone at Starfall Bay in Cassardis and deposits the party in the Hall of Fame monument room.
Foes and loot
There are a few gather spots, mostly Weapon or armor piles which usually return items such Foreign Knifes. Some Coin Pouches are to be found on the pillars around the arena, as well as two chests which usually contain gold.
A single mining spot in a minor side room in the fame room usually yields a Silver Ore. Without facing the foes within, there are little or no opportunities for treasure here.
Three possessed or corrupted Pawns await at an entrance on the causeway leading from the trophy chamber to the arena - on defeat they may drop gold or scrolls.
Once the pawns are defeated, the Ur-Dragon will arrive, flying in through a swirling maelstrom in the sky. Defeating the Ur-Dragon grants great rewards, in addition to the items dropped from the body of the beast during the fight.
- The Ur-Dragon is one of the most challenging boss in the game. Be sure to come well stocked in curative items and at a high level (+60 is advised). For more information see Ur-Dragon.
- If wanting to fight either the Online or Offline Ur-Dragon, be sure to change Online/Offline connectivity in the options before entering the chamber, not when inside.