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Character Weight

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CC and Stats

Character Weight is a concept in Dragon's Dogma.
It determines the appearance of a character but also affects its stats. The weight of a character has a significant effect on their speed, stamina and other mechanics.

Smaller characters will prove to be quick and energetic while larger characters can hold more items without losing performance and will find it easier to lift and throw items, enemies and other characters. Medium weight characters will strike a healthy balance between all these categories.

This gives the player a question of how they wish to design their characters and what the dynamic of their Arisen and Main Pawn will be.

Please note: The picture above is from the game guide is incorrect  (the stamina usage illustration bar is backwards; larger characters use stamina at a slower rate). Please refer the below tables for accurate stat influences:


Character Weight Class
Under 50 KGs SS
50-69 KGs S
70-89 KGs M
90-109 KGs L
110+ KGs LL
Weight Class SS / S M L / LL
Stamina Restoration 18 Secs  /   19 Secs
25 Secs 29 Secs / 34 Secs
Stamina Consumption 110% / 105% 
100% 95% / 90%
Knockback Resist None / Small Moderate High / Highest
Maximum Encumberance 40 KG / 50 KG 65 KG 75 KG / 100 KG


Encumbrance Limit SS S M L LL
Very Light <10 kg <10 kg <15 kg <20 kg <20 kg
Light 10 kg 10 kg 15 kg 20 kg 20 kg
Average 20 kg 30 kg 25 kg 40 kg 45 kg
Heavy 30 kg 40 kg 45 kg 55 kg 70 kg
Very Heavy 35 kg 45 kg 55 kg 65 kg 85 kg
Overencumbered 40 kg 50 kg 65 kg 75 kg 100 kg

Note: The official strategy guide incorrectly list Average, under S, with 20 kg; but in reality it is 30.


NotesEdit

  • To be able to enter the Goblin Holes in the Shadow Fort, a character's Height should be 150cm or less.
  • Heavier classes are able to activate pressure plates faster.
  • Heavier classes are able to grapple and immobilize targets better.
    • e.g., Harpies can't fly off with a heavier class clinging to its legs and the heavier classes are able to hold the Harpy on the ground, immobilized, more easily.
  • Taller characters can wade out into the water further without their lantern going out.
  • Taller characters have longer weapon reach.
  • The larger and taller the character, the larger the hit box.
  • Different body parts also can change the character's height and weight.
  • Walking speed is affected by leg length, not weight. Run speed is affected by weight.
  • The weight of characters affects the difficulty of traveling through Windworn Valley. If the character is too light, they may have to grab onto a pawn or carry more items in their inventory.
  • The maximum amount of stamina given can vary based on the chosen weight class and are directly affected based on weight rankings. Characters gain 20 stamina for each weight class above M and lose 20 stamina for each weight class below M. This is commonly referred to as "True Stamina".  More details regarding this can be found on the Stats page.
  • The Leg-Strength skill is more effective for LL and L class characters as it increases their base movement speed by one weight class.  This does not affect stamina use. 
  • The Sinew skill is a proportionately larger percentage increase to lighter characters because of their lower default carrying capacity.

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