Character Weight is a concept in Dragon's Dogma.


The amount a character weighs not only determines the appearance of a character but also affects its stats. The weight of a character has a significant effect on its encumbrance, speed, stamina usage and other mechanics. 

Lighter characters will prove to be quick and energetic while larger characters can hold more items without losing performance and will find it easier to lift and throw items, and grapple enemies and other characters. Medium weight characters will strike a healthy balance between all these categories.

Character weight is affected by a number of factors, the main ones being Character Height, character build, and musculature.

Please refer the below tables for accurate stat influence of Weight:

Under 50 KGs SS 18 Secs 110% Very Quick Very Small 40 KG
50 - 69 KGs S 19 Secs 105% Quick Small 50 KG
70 - 89 KGs M 25 Secs 100% Moderate Moderate 65 KG
90 - 109 KGs L 29 Secs 95% Slow High 75 KG
Over 109 KGs LL 34 Secs 90% Very Slow Very High 100 KG

Encumbrance Limit SS S M L LL
Very Light < 10 kg < 10 kg < 15 kg < 20 kg < 20 kg
Light 10 kg 10 kg 15 kg 20 kg 20 kg
Average 20 kg 25 kg 30 kg 40 kg 45 kg
Heavy 30 kg 40 kg 45 kg 55 kg 70 kg
Very Heavy 35 kg 45 kg 55 kg 65 kg 85 kg
Overencumbered 40 kg 50 kg 65 kg 75 kg 100 kg

Note: The official strategy guide incorrectly lists Average, under S, with 20 kg; but in reality it is 30.


Heavier characters

  • Able to activate pressure plates faster.
  • Hitbox is likely to be bigger; smaller classes have a correspondingly smaller hitbox.
  • Able to grapple and immobilize targets better.
  • Harpies can't fly off with a heavier class clinging to its legs, or fly more slowly
  • Able to move with less effort through Windworn Valley
  • The Leg-Strength skill is more effective for LL and L class characters as it increases their base movement speed by one weight class.  This does not affect stamina use. 

Lighter characters

  • Likely to have a smaller hitbox.
  • Movement when hanging onto a harpy is quicker
  • The Sinew skill is a proportionately larger percentage increase to lighter characters because of their lower default carrying capacity.


  • Different body parts also can change the character's height and weight.
    • The heaviest and lightest builds are not the tallest or shortest, though the difference is small.
  • Walking and jogging speed is affected by leg length, and so by Character Height. Both are affected by encumbrance.
  • Initial stamina is slightly modified by character weight: 20 stamina is gained for each weight class above medium, and 20 stamina is lost for each weight class below.