Cockatrice is an Enemy in Dragon's Dogma



The Cockatrice is a large, rooster-like monster that has the body of a ferocious beast and the wings, legs and head of a rooster. While sharing similar features to that of a Griffin, Cockatrices have jet black, scruffy feathers that add to its nightmarish appearance and wild nature, as opposed to the majestic mien of a Griffin. The Cockatrice has a large throat pouch which stores its deadly petrifying gas, which when released, can turn any living being in its wake into solid stone and suffocate them to death.

The Cockatrice will give a preemptive warning when it is preparing its petrifying breath. Its throat sac will puff up and it will stay in one spot while flapping its wings, giving the Arisen's party an opening for inflicting damage or retreating to a safe distance. Once the attack is fully charged, the Cockatrice will sweep its head from one side to the other while spewing noxious fumes. It does not instantly petrify the victims, but rather, this is a slow and drawn out process where the afflicted victim's actions are greatly slowed down until completely frozen into stone. Unfortunate victims are doomed if no spell or curative is available to cure Petrification.

Its claws are poisonous, and it is advised to carry antidotes. The Cockatrice can also cause blindness, thus making the Cockatrice a troublesome foe to fight if one is not properly prepared.

Information and Stats

Monster / Flying beasts
Base Experience of 10,800

Can be more or less depending on a few factors such as:



The Everfall

Bitterblack Isle


On defeat


Master Thief may yield



Stats Health Attack Defense Magick
45,000 1,125 315 1,125 371 3,000kg
Resistances Slash Bash FIRE BASED
100% 100% 100% 100% 140% 100% 60%
Information from  : Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (, the 'Dragon's Dogma Signature Series Guide' , and from in-game testing..


Attack Type Description
Petrification Status Airborne or on the ground, the Cockatrice may puff up its chest and spew projectiles or spray its breath along a sweeping arc. Inflicted characters will slowly become petrified.
Poisonous Claws Phys/Status Swipes the party with its claws, potentially inflicting Poison.
Seals Magick Mag/Status Attempts to silence the party's spellcasting abilities.
Debilitating Roar Mag/Status Roars to inflict debilitations (such as Torpor) on any characters within range.
Dive Phys Dive attack from the sky.
Bite Phys Bites at the party from the ground.
Charge Phys Charges forward while on the ground.
Poisonous Grab Phys/Status Jumps onto a target and crushes them underneath its poisonous claws, dealing continuous damage and inflicts Poison status. Quickly wiggle the L-stick in order to break free.
Rampage Phys Once the throat glands have been destroyed, its head and eyes may glow bright red while rampaging at the party and flailing its claws.



Blinding a Cockatrice forces it to hover for 15 seconds to "shake off" the debilitation. The Cockatrice can be continually blinded to buy the party 15 seconds of uninterrupted attacks00:49

Blinding a Cockatrice forces it to hover for 15 seconds to "shake off" the debilitation. The Cockatrice can be continually blinded to buy the party 15 seconds of uninterrupted attacks.

Use a multi-strike attack like Thousand Kisses with a Rarified Aneled Weapon to Blind the Cockatrice. The Morbidity augment improves the chances of debilitation as well.

  • For physical attacks the weakpoint is the head.
  • Weak against Thunder enchanted weapons and spells.
  • More resistant to burning than the Griffin but can still be burned for a short time in order to knock it out of the sky.
  • Attacks to its throat sac will delay its breath attack. If damaged enough, the sac will rupture completely and disable its Petrification breath.
    • Successfully attacking the sac whilst the beast readies it breath attack is likely to down the Cockatrice, leaving it reeling and vulnerable for a short time.
  • Attacks to its legs can knock it down, leaving it vulnerable for a short time.
  • Attacks to its wings can disable its ability to fly, forcing it to land and remain grounded.

Class specific

  • All melee vocations: Climb the Cockatrice and attack the back of the head. (for tips see Climbing)
  • Fighters : Divine Defense successfully guards against all of the Cockatrice's attacks and debilitations while activated.
  • Shield bearing classes -the physical attacks can be Perfect Blocked as with the Griffin, though the Cockatrices erratic nature can make this difficult.


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  • Petrification defense is a must against this foe, as it uses its breath attack regularily and with a high likelihood to petrify the unprotected.
    • Its Petrification breath can be blocked with a shield.
    • The beast's breath and claw attacks can also causes silence, blindness, poison and torpor so curatives or protection for these debilitation is also recommended.
    • If the Arisen gets hit with the Cockatrice's petrifying breath, wait a few seconds before using a curative, as it is possible the Arisen will get hit with Petrification twice in succession. This will avoid wasting curatives.
    • Curatives or spells that grant the Impervious status are worth their weight in gold here.
  • A pawn struck with Petrification while carrying no Secret Softeners of their own will not cure themselves if given one afterwards (they must be given the curative prior to the debilitation). The pawn can only be saved by using a group cure like Sobering Wine or Cockatrice Liquor, or a skill like High Voidspell (Sorcerer), or Great Ward Arrow (Magic Archer).


  • Just like the Gargoyle earlier in the game, if the Soulflayer Canyon Cockatrice on Leaper's Ledge is visible from the first lower plateau with the Phantasms, it can be killed with ranged attacks without ever coming close enough to be in danger from it.

Pawn Bestiary Knowledge

For full information, refer to the Pawn Bestiary Knowledge page or the according section on the Griffin page. Enemy specific :

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 15 Cockatrices either with their own Arisen or while travelling with others.


  • In myth a Cockatrice is a "two-legged dragon or serpent-like creature with a cock's head." (Source Wikipedia:Cockatrice.) The Dragon's Dogma Cockatrice shares the same common physiology as a Griffin, rather than a serpentine version.
  • A lot of the boss creatures in this game can be "taken apart" bit by bit, reminiscent of the Monster Hunter and Lost Planet series, which are also created by CAPCOM.
    • The Cockatrice seems to be reminiscent of the Qurupeco, a bird/wyvern monster from the Monster Hunter series. The Qurupeco has a large, inflatable red throat pouch, which if it receives enough damage, will be broken and stuns the creature just like the Cockatrice.
  • The "dead" Cockatrice featured in the main quest can be found just north of the bridge north of Gran Soren upon accepting The Wyrmking's Ring but before reporting to Aldous with your success.