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This article refers to hostile pawns found on Bitterblack Isle - for other possessed pawns see Possession.

Corrupted Pawn is an Enemy in Dragon's Dogma: Dark Arisen

Overview

Corrupted Pawns are masterless pawns that wander the labyrinth of Bitterblack Isle. They act confused, ask to fight by the Arisen's side, but will become aggressive towards them.

Type
Enemies / Pawns
Experience
gained
Base Experience of :
  • Fighter 1950
  • Strider 1750
  • Mage 1700
  • Warrior 2950
  • Ranger 2800
  • Sorcerer 3150
  • Magick Archer 2200

Can be more or less depending on a few factors such as:

Location

Bitterblack Isle

Items

Vocations

Corrupted Pawns appear as both basic and advanced vocations, as well as Magick Archers.


Fighters

Commonly uses Burst Strike, and Antler Toss.

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
9000  ? 770  ? 400  ??
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
80% 80% 100% 100% 100% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Strider

Commonly uses Cutting Wind, Downpour Volley and Hundred Kisses, Implicate, and Mighty Bend.

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
7000  ? 570  ? 580  ??
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 100% 100% 100% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Mage

Commonly uses Anodyne , Focused Bolt, and High Comestion.

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
6000  ? 450  ? 450  ??
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 80% 80% 80% 80% 80%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Warrior

Commonly uses Corona Slash, and Indomitable Lunge.

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
12000  ? 450  ? 450  ??
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
80% 80% 100% 100% 100% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Ranger

Commonly uses Deathly ArrowEndecad Shot, and Great Gamble.

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
9000  ? 740  ? 650  ??
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 100% 100% 100% 100% 100%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Sorcerer

Commonly uses High Maelstrom, Focused Bolt, High Seism, and High Miasma. Corrupted Sorcerers can use Spell Synching with each other.

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
7700  ? 520  ? 600  ??
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 80% 80% 80% 80% 80%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Magick Archer

Commonly uses Hunter Bolt.

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
7000  ? 650  ? 650  ??
Relative
Damage
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 80% 80% 80% 80% 80%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Tactics

Offensive

  • Vulnerable to all debilitations (Torpor, Silence, Blind, etc.).
  • Melee and magick attacks work equally well.
  • Easy to deal with any vocation if the Arisen focuses on one at a time.
  • Kill or Silence the Mages and Sorcerers first, since the Mages can heal their allies and Sorcerers can cast spells like Maelstrom and Seism.
  • Their spell sigils are distinctive :
    • White - High Seism
    • Dark grey - High Maelstrom
    • Orangish-gold - High Comestion
    • A light greenish-white sigil - High Anodyne.
    • ... Aiming at the sigil for a head shot with ranged attacks can be very effective in gloomy surroundings before the pawn can be seen clearly.

Defensive

  • If under fire from unseen archers, listen for a low whooshing sound. This is the sound of Great Gamble being charged.
    • Great Gamble can be Perfect Blocked or blocked with a shield.  
    • Moving sideways to the perceived incoming direction of the arrow will result in the Corrupted Pawn missing their mark.
    • Alternatively - get behind cover immediately
  • A Magick Archer's Hunter Bolt will target all ten bolts on the victim, typically the Arisen. With low Magick Defense this may be problematic, but not necessarily immediately fatal. 


Notes

  • There are also some Corrupted Pawns found in the Chamber of Lament in the Everfall - turned and brought to fight against the Arisen for the Ur-Dragon - these pawns act similarly to possessed pawns, but cannot be cured.
  • Many wear clothing and equipment which are described as "beyond the rift"; for example the Diadem, Dragon's Pain, and Savage Fang, which suggests that Bitterblack Isle has drawn Arisen from beyond the world of Gransys.
  • As Barroch states: "Three score guesses in and not once have I hit the mark", implies that at least sixty Arisens have perished in Bitterblack Isle, with the possibility of there being many more - each of these would have left a lost pawn behind.
  • Much of the pawn stat data was sourced from Dragon's Dogma-ドラゴンズドグマ&Dark Arisen@攻略&情報まとめWiki (Japanese), subpage : 敵対NPC (Hostile NPC)

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