- This article refers to hostile pawns found on Bitterblack Isle - for other possessed pawns see Possession.
Corrupted Pawn is an Enemy in Dragon's Dogma: Dark Arisen
Overview
Corrupted Pawns are masterless pawns that wander the labyrinth of Bitterblack Isle. They act confused, ask to fight by the Arisen's side, but will become aggressive towards them.
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Experience gained |
Base Experience of :
Can be more or less depending on a few factors such as:
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Location |
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Vocations
Corrupted Pawns appear as both basic and advanced vocations, as well as Magick Archers.
Fighters
Commonly uses Burst Strike, and Antler Toss.
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Strider
Commonly uses Cutting Wind, Downpour Volley and Hundred Kisses, Implicate, and Mighty Bend.
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Mage
Commonly uses Anodyne , Focused Bolt, and High Comestion. Mages in the Rotunda of Dread can also cast High Frigor, and Silentium.
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Warrior
Commonly uses Corona Slash, and Indomitable Lunge.
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Ranger
Commonly uses Deathly Arrow, Endecad Shot, and Great Gamble.
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Sorcerer
Commonly uses High Maelstrom, Focused Bolt, High Seism, and High Miasma. Corrupted Sorcerers can use Spell Synching with each other.
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Magick Archer
Commonly uses Hunter Bolt.
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Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing. |
Tactics
Offensive
- Vulnerable to all debilitations (Torpor, Silence, Blind, etc.).
- Melee and magick attacks work equally well.
- Easy to deal with any vocation if the Arisen focuses on one at a time.
- Kill or Silence the Mages and Sorcerers first, since the Mages can heal their allies and Sorcerers can cast spells like Maelstrom and Seism.
- Their spell sigils are distinctive :
- White - High Seism
- Dark grey - High Maelstrom
- Orangish-gold - High Comestion
- A light greenish-white sigil - High Anodyne.
- ... Aiming at the sigil for a head shot with ranged attacks can be very effective in gloomy surroundings before the pawn can be seen clearly.
Defensive
- If under fire from unseen archers, listen for a low whooshing sound. This is the sound of Great Gamble being charged.
- Great Gamble can be Perfect Blocked or blocked with a shield.
- Moving sideways to the perceived incoming direction of the arrow will result in the Corrupted Pawn missing their mark.
- Alternatively - get behind cover immediately
- A Magick Archer's Hunter Bolt will target all ten bolts on the victim, typically the Arisen. With low Magick Defense this may be problematic, but not necessarily immediately fatal.
Notes
- There are also some Corrupted Pawns found in the Chamber of Lament in the Everfall - turned and brought to fight against the Arisen for the Ur-Dragon - these pawns act similarly to possessed pawns, but cannot be cured.
- Many wear clothing and equipment which are described as "beyond the rift"; for example the Diadem, Dragon's Pain, and Savage Fang, which suggests that Bitterblack Isle has drawn Arisen from beyond the world of Gransys.
- As Barroch states: "Three score guesses in and not once have I hit the mark", implies that at least sixty Arisens have perished in Bitterblack Isle, with the possibility of there being many more - each of these would have left a lost pawn behind.
- Much of the pawn stat data was sourced from Dragon's Dogma-ドラゴンズドグマ&Dark Arisen@攻略&情報まとめWiki (Japanese), subpage : 敵対NPC (Hostile NPC)
Links
- Corrupted Pawn (Capcom, Japanese)