The "Cyclops" is a one-eyed monster possessing a huge body and fearsome tusks. Fully grown cyclopes reach a height of twenty to twenty-five feet and, as a result of their large size they are prone to sloth and apathy. However, cyclopes can be inspired to ferocious action when they are angered, so act with caution in their presence.
Cyclopes’ preferred methods of attack are primitive and unsophisticated, but devastating in their sheer force. Mainly resorting to their natural brute strength, some individuals have also been seen to employ a club as a weapon.
Cyclopes are woefully unequipped when it comes to intelligence and that is why they are often found enslaved by humans or other creatures. The secret society Salvation is known to prefer using cyclopes in their attacks, thanks to the creatures’ resemblance to the group’s symbolic icon: the Remaining Eye.
They can be surprisingly docile and will quickly take a liking to any who provides them with sustenance—but if a cyclops is hungry or angered, you will see its true brutality.
The appetite of a cyclops is voracious and they have been known to capture and eat goblins. However, goblins have also managed to enslave many cyclopes by feeding them. They view the cyclopes as useful bodyguards, and the cyclopes see the goblins as convenient masters that keep them in food.
Information and StatsEdit
|Location||The Everfall, Cursewood, Deos Hills, Estan Plains, Northface Forest, Soulflayer Canyon, The Encampment, The Shadow Fort, The Watergod's Altar, Vestad Hills|
|Health||Attack||Defence||Magick Attack||Magick Defence||Weight|
There are three types of grabs considered:
-When standing, grabs a target on the ground and bites them for high damage if not forced free (wiggle L-stick).
-When bent on it's knees, grabs a target on the ground and slams them on the ground if not forced free (wiggle L-stick).
-When enraged and standing, grabs a target on the ground and uses both it's hands to try and crush the target, followed by some punches and slamming on the ground if not forced free (wiggle L-stick). Deals devastating damage.
|Grab (Back)||Phys||Grabs the Arisen or Pawn ascending their back and will start to bite them if not forced free.|
|Grab (climbing)||Phys||Grabs a target on its head and bites them for high damage if not forced free (wiggle L-stick). This attack will also remove the helmet of an Armored Cyclops and can be dodged by jumping off before being grabbed.|
|Stomp||Phys||Stomps on the ground with its foot.|
|Sweeping Attack||Phys||Uses its club or hand to swipe at targets.|
|Rampage||Phys||Charges back and forth, flailing its club or hands at random targets, usually uses this after being hit in the eye or losing a tusk.|
|Jump||Phys||Jumps at you, crushing whoever it lands on.|
Item Drops (Cyclops)Edit
|Dropped Item||Regular Drop (%)||Tusk Destroyed (%)|
|Steel Nut Salve||-||3%|
Item Drops (Armored Cyclops)Edit
|Dropped Item||Regular Drop (%)||Tusk Destroyed (%)||Armor Destroyed (%)|
|Iron Blade Piece||-||-||20%|
- When encountering a Cyclops there is a chance that it will be equipped with random offensive and defensive properties such as a fire club or body armors and a helmet that shield its weak points.
- A Cyclops can be disarmed by inflicting enough damage to the hand that's holding a weapon, or by stunning the Cyclops (electricity based spell like High Levin works extremely well). Performing a perfect block when it attacks with it's club is equally effective.
- Word of warning: Attacking the Cyclops' eye (its weakest spot) will enrage the creature, causing it to rampage around swinging its weapon or hands blindly. Despite the haphazard nature of this strategy, it can be extremely effective.
- For easy helmet removal, at the start of the fight, climb up its back and jump or release when it tries to grab you. And if you position yourself right a bit below the neck on its back, jumping or releasing is not necessary.
- Attacks from blunt weapons like hammers and shields can strip off its armors quicker than swords.
- Another way to remove armors easily is to throw items such as Rocks or Bricks and explosive items like a Explosive Barrel or Throwblast at the Cyclops.
- At night, club-wielding Cyclops will set their club on fire to act as a torch. This also changes the property of its club attacks to fire.
- There is a Cyclops found near the Encampment that is usually drenched in water. This allows you to get an easy kill if you have any electricity based spells or enchantments.
- The Magic Archer skill Ricochet Hunter is very effective due to its thunder elemental damage and has a chance of stunning the Cyclops.
- There are 3 types of Cyclops. There are the normal Cyclops, Armored Cyclope and a small Cyclops that has shorter tusks and a similar amount of health to an Ogre. The small Cyclops can be found in the The Watergod's Altar (Location) cavern besides the Offering Chamber, after you have drained the water.
- Cyclopes are laid-back creatures and can often be seen lying down.
- Ophis the female bandit leader keeps a pet Cyclops, which the Arisen can feed in order to gain Ophis's Badge of Amity (see under 'Cyclops Care' -> Ophis).
- The Armoured Cyclops encountered on the cliff path leading to Heavenspeak Fort can quite easily be knocked off the cliff for an easy victory if it's staggered near the edge. However this results in being unable to retrieve loot from the kill, though the player will still receive XP.
- When pierced in their legs by the Magick Archer skill Explosive Rivet, Cyclopes have been observed jumping, to try and dislodge it, which instead causes the lodged arrow(s) to explode.