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QUOTE DD2
Slave to a broken order... dare you look upon the truth?
-Daimon's Awakened Form
DAIMON


Daimon is the final foe in Dragon's Dogma: Dark Arisen. He is found in the Bitterblack Sanctum at the deepest level of Bitterblack Isle.


Overview[]

Daimon is the effective overlord of Bitterblack Isle. It is the final foe faced on the Arisen's path through the isle's dungeons and must be defeated twice to aid Olra with her request.

The creature exists in two forms, the second far more fearsome than the first.

  • The first form is powerful enough, powerful in both physical and magickal attacks, practically exceeding all creatures found in Gransys, The Everfall, or the Rift in magick, attack, defense, resistances, and health with only a few exceptions.
  • Daimon's second form is even more dangerous than the first, exceeding even the other powerfull creatures found on Bitterblack Isle - stronger and more resistant than a Dire Drake, more magickal than a Dire Wyrm, whilst maintaining mobility.

Only the strongest Arisen and Pawns can defeat this creature .. the second form requires not only power, but knowledge of tactics and mechanisms as well to destroy it effectively.

Type
Former Arisen
Experience
gained
Base Experience of 160,000 (first form), 200,000 (awakened form)

Can be more or less depending on a few factors such as:

Location
Items

On defeat of his first form :

On defeat of his awakened form, several items including :

Additionally on his defeat the gate to the Bitterblack Sanctum treasure room unlocks.

Quests



Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
100,000/200,000 4600/8500 720/1200 3000/5500 770/1200 ?
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
75%/60% 75%/60% 60% 60% 60% 100% 30%
Sources: Dragon's Dogma - ćƒ‰ćƒ©ć‚“ćƒ³ć‚ŗ惉悰惞 ļ¼† Dark Arisen (www10.atwiki.jp) and in-game testing.
  • Figures refer to the first and second forms.

First Form[]

DAIMONSC9

Daimon in his First Form.

When first approached, The Fallen City carries an eerie quietness within its inner limits. As the Arisen travels through it, there is no threat; no possibility of an enemy attack. At the end of the city is a large door, behind it is a short corridor leading to the final battle with Daimon. Once the battle has commenced the Arisen can not leave or use a Liftstone to exit the battle arena. Only victory or defeat are options once the Bitterblack Sanctum is entered.

Once Daimon is defeated, many significant changes are made throughout Bitterblack Isle, including enemy spawns, spawn locations and loot from chests.

Attack Type Description
Fist of the Abyss Phys Lunges forth at targets, followed by a forceful punch.
Roundhouse Kick Phys Quickly kicks the target.
Charge Phys Charges at a target.
Death Grab Phys Charges forth at a target at frightening speed, grabs the foe and slams them down.
Dive Bomb Phys Quickly launches into the air and comes crashing down on targets, launching foes into the air. Usually follows Bolide.
Hate Cannon Mag Attacks with powerful magickal blasts that fire several projectiles of magick in a fountain formation at targets. This attack is capable of traveling across a large distance to strike a target.
Immolation Mag Quickly envelopes the caster's body in flames, knocking clinging targets off. Can cause Burning.
Rift Vortex Spec Quickly charges and slams the ground creating a vortex, slowly drawing in nearby targets. If the attack is fully completed, targets caught in it will be instantly killed or sent back to the Rift. Interrupting the attack prematurely will cause Daimon to be stunned for about 20 seconds and take increased damage. This attack specifically targets player and pawn Stamina.
Levin Mag Smites targets from above with a tongue of lightning.
Grand Frigor Mag Generates many giant spires of ice from the ground at targets.
Ice Spikes Mag Fires Ice Spikes at targets in a broad sweep. Can be fired from either one hand or both hands.
Bolide Mag Calls forth meteors down from the heavens to land around the caster. Usually cast in conjunction with Dive Bomb.
High Seism Mag Shakes the earth, sending eruptions of stone high into the air, stunning and damaging foes over a wide area.
Miasma Mag/Status Transmutes the land into a putrid bog that poisons foes who tread upon it.
High Petrifaction Mag/Status Invokes a magick fog that turns foes who enter it to stone.

Awakened second form[]

Daimon

Awakened Daimon opening the Rift, with a Spectral Dragon.

Upon entering the Sanctum after unlocking the whole of Bitterblack Isle, the voice of Daimon appears to be more ominous. As the battle continues for a second time, it appears as though the fight is identical to that of the first encounter, but once Daimon's hit points are depleted, a second form takes over and the fight renews.

DaimonAF

The Dragon head in Daimon's chest.

Daimon's second form appears after resonating with the Arisen's scar. A head sprouts and takes form out of Daimon's torso. Its new head resembles that of The Dragon but its deformation has given it an eerily human shape. Barroch defines it as something grievous and dark which bears a stink worse than the dragon itself. In this Awakened Form, the battle becomes more profound. He is very resilient to magick and uses various magickal attacks of greater potency.

Attack Type Description
Sweeping Claw Phys Extends ethereal dragon paws at a frightening reach, attacking targets with a broad sweep capable of destroying nearby structures with ease. Uses left, right or or both paws.
Bite Phys Charges at one member of the party to bite and chew with the dragon head on his torso. Will most likely kill the party member as damage output is very high.
Immolation Mag Quickly envelops the caster's body in flames, knocking clinging targets off. Can cause Burning and Possession.
Abyssal Vortex Spec Daimon heads toward the center of the room and slams into the ground, creating a massive vortex engulfing most of room for 15 seconds. This attack will quickly draw in unwary targets. Those who were unfortunate enough to be caught in the attack will be instantly killed or sent back to the Rift. This attack rapidly drains the stamina of Arisen and Pawns.
Grand Ingle Mag Looses multiple balls of fire that explode upon contact, engulfing both the target and surrounding foes. Can inflict Burning.
Grand Levin Mag Smites targets from above with a four tongues of lightning.
Grand Comestion Mag Rapidly casts a towering wall of flame. Can cause Burning. Known to quickly cast three in rapid succession.
Fire Breath Mag A stream of violet fire is released from the dragon mouth on its belly. Shot in a sweeping motion in front of it, by rotating the whole body to the left or to the right.
Roar Spec/Status Releases a powerful roar which will possess any Pawn that does not achieve 100% resistance against Possession, turning them against the Arisen.
Miasma Mag/Status Transmutes the land into a putrid bog that poisons foes who tread upon it.
High Petrifaction Mag/Status Invokes a magick fog that turns all who enter it to stone.
Bolide Mag Calls forth meteors down from the heavens to land around the caster.
High Seism Mag Shakes the earth, sending eruptions of stone high into the air, stunning and damaging everyone over a wide area.

Tactics[]

Immunities and weaknesses[]

Offensive[]

Boss Battle1small

Assassin using Blast Arrows during the Battle

  • Single and group items that cause the Invigorations of Magick Boosted and Strength Boosted (as well as Impervious potentially), are not only helpful, but may be essential in inflicting enough damage to defeat Daimon. These boosts stack up to a maximum of four times per status boon.

Vocation specific[]

  • All melee vocations:
  • Ranged vocations :
    • Blast Arrows with Strength Boosted with multi-arrow skills are effective.
    • Repeated high stagger attacks such as Terrible Bend may constantly stagger him and not let him fight back allowing pawns to freely climb and attack.
  • Spellcasters :
    • Magick users can find a bit of safety for spellcasting on Daimon's "throne" or the broken pillar. Some physical attacks and attacks requiring a "clear line of fire" will be rendered ineffective at times allowing for slightly safer casting.
    • Sorcerer : the Miasma spell is handy for this situation.
    • Consider using holy enchanted Focused Bolts. However a magic attack over 2500 is reallt needed for truly effective use of the holy Focused Bolt in this battle.
    • A fully charged Grand Ingle or Holy Focused Bolt can stop Daimon's Rift Vortex regardless of its damage.(verify)
  • Magick Archers :
    • Sixfold Bolt or Ninefold Bolt is an effective method to stagger him, as are repeated Hunter Bolts, exploiting Daimon's weakness to Holy.
    • If you can manage to pull Daimon into the area close to the door, you can shoot Ricochet Hunter against the wall for high damage.
Mystic_Knight_vs_Daimon.

Mystic Knight vs Daimon.

Mystic Knight perfect block technique with great cannon

  • Rangers :
  • Mystic Knights :
    • Ripostes, trances, and Abyssal Anguish must be cast once battle commences as enchantments do not carry over from cutscenes.
    • Use the Great Cannon skill to deal considerable damage against his second form.
    • Cast Abyssal Anguish, climb and attack the head (first form) and chest (second form) with light attacks.
    • High damage and power tactics for Mystic Knights including combinations of perfect blocks, ripostes, great cannon sigils and ruinious sigils are much the same as those used against the Ur-Dragon.

Defensive[]

Dragon's Dogma Dark Arisen Screenshot Vortex

The Rift Vortex

Sword users :
  • All of Daimon's attacks and spells can be Perfect Blocked except for his grab attack, bite attack and his fire breath attack. The fire breath attacks can be evaded with Full Moon Slash.
  • The safest place to be in this fight is actually on Daimon's back (both forms)!
  • Daimon's signature ability, the Rift Vortex, will continuously draw the Arisen and the party towards it. Getting caught in the Vortex will eventually result in death, but this attack can easily be interrupted by staggering him with focused attacks to the head. This will cause him to curl up into fetal position and hover mid-air close to the ground, momentarily vulnerable. Continuous attacks while he is in this state will stun him for about 20 seconds, during which the party receives a damage bonus.
    • Bring Stamina curatives to avoid falling off Daimon's back from exhaustion. Especially consider group curatives such as Mushroom Potage.
    • The augment Athleticism (halves Stamina used for running) can be helpful
    • The Vortex attack generally triggers twice - first around when he has lost 3 bars of Health, and the second when he has 2 bars of Health left. If Daimon is cut down to 3 dots of Health while staggered during the first Vortex, then the next one triggers randomly.
    • The Awakened Form's Abyssal Vortex, is incredibly deadly and usually spells defeat for pawns unless it is interrupted. It has a very large area of effect and will quickly deplete Stamina as the party tries to run from its epicenter.
    • The Vortex will only sap a target's Stamina if there is a direct unobstructed path between them and the center of the Vortex. Thus standing behind any of the pillars/debris that scatter the battlefield is safe, no matter how close.
  • The Rift Vortex can be interrupted by striking Daimon's head as he initiates it.
  • Daggerists can use Forward Roll to smartly move away from the Rift Vortex attack without depleting any Stamina - pawns will also use this core skill.
  • Daimon's hand will glow blue before he charges. His Death Grab is always made with his right hand and can be dodged by running towards his left arm. While not very damaging, avoiding it can help to conserve curatives.
  • The shots generated by Hate Cannon can sometimes be avoided by hiding behind the various pillars, or other structures. Be forewarned that he can deal damage upon landing.
  • Daimon is capable of casting Bolide and then perform the Dive Bomb attack at a target. This can cause targets to be launched into the air and then be continuously struck by the meteors.
  • Daimon is also capable of using an explosive version of Immolation for a brief moment in order to blast away anyone climbing on him. Fighters and Mystic Knights can avoid this by jumping straight into the air just before his arms are completely folded and using [Block]. Once the Arisen "bounces" from blocking the impact, simply tap the "Grab" button to reattach to him.
  • Daimon's Awakened Form is capable of rapidly casting a series of three Comestion spells which can easily juggle or stagger his targets.
  • A number of curatives can be found throughout the battlefield: A Wakestone and a Godly Analeptic can be found near the throne. A Salubrious Brew is usually in the corner nearest the door to the Treasure Room; there are three to four Harspud Sauces randomly scattered between the walls and pillars.

Pawn-specific[]

DaimonT

DaimonT

Two mages, each equipped with High Grapnel as their only skill, prevent Daimon from rampaging (Hard mode)

  • Pawns can lend tremendous offensive contributions against Daimon's first form, but lower level pawns can be frustratingly ineffective against his second Awakened form, regardless of their inclination.
  • It is likely the Arisen can save pawns from the Vortex Rift attacks using group stamina curatives such as Mushroom Potage to top up their stamina.
  • Against the second form, lower level pawns may be more useful for support roles: healing, buffing, carrying supplies, and distraction.
    • A Mage pawn equipped with a Legion's Might staff can do all of the above without the Arisen needing to resurrect them when they die - however the staff does not prevent loss to the Rift Vortex.
  • High Grapnel should hold Daimon's first form firmly in place while the Arisen attacks or climbs him.

Quotes[]

First Form
  • "I have raged, and wrought destruction."
  • "Naught shall remain."
  • "No paths lead hence."
  • "Repent the folly of ascribing meaning to the void."
  • "Fall, molder, and begone."
  • "Be cast into nothingness."
  • "With my every breath I cursed the eternal chain and all who would perpetuate it."
  • "But more than this, I have waited..."
  • "Waited for one with a will to outmatch my own, that they may break the bonds that hold me here."
  • "In hate's demise... freedom..."
Awakened Form
  • "Slave to a broken order... dare you look upon the truth?"
  • "I have seen the scattering of countless myriad souls... they gather and flow to become as the river of time, expanding to fill the firmament."
  • "What a base and trifling creature is man... yet at once he is the master of this empyreal flow, grand as all the heavens."
  • "I bid you, hone your spirit. Refine it. I shall await you in the crucible of souls."

Pawn Bestiary Knowledge[]

DaimonCasting

Daimon casting his Vortex

For the foe knowledge flags for Daimon see the other section in the Bestiary.

Pawn Chatter[]

"Get swallowed up and it's all over!"
"Stand as far from that tear as you're able!"
"That portal it opens... Is that the Rift?!"
"'Tis a Rift, I'm certain! But how...?"
"Brute force and magick...and both well lethal!"
"Such evil ought be weak to holy light!"
"'Tis not the same creature... I sense the dragon!" (Awakened form)
"A nightmare... 'Tis a nightmare made real..."
"The great head sprouting from its belly controls the rest!"
"Dragon's breath?!"
"'Tis overwhelming... 'tis overwhelming!"
"Distance will not spare you from its claws!"

Daimon's origins - Ashe, Olra, and Grette[]

Site-logo
"And now again, the choice is yours, Arisen."
This article provides information and/or facts that contain spoilers.
Please read with caution or refrain from proceeding further.

For more details and sources, see Monument of Remembrance.
"A voice left in the void"
Ashe Choose? How am I to choose?
No matter my answer, the price is death.
A hollow choiceā€¦ Who am I to stand as arbiter of two lives?
ā€¦Of two loves.
What would you have me do?
You brought me here. Youā€¦
If this be the will of the godsā€¦ the order of the worldā€¦ Then damn the lot of them!
Iā€™ll tear the whole of it asunder!
The Dragon Very wellā€¦ If that be your wish,
I shall claim my price.
Ashe Stop! NOOOOOO!

Daimon is in fact the cursed form of a former Arisen named Ashe - Ashe was a boy when his village was destroyed and was taken under the wing of an Arisen Grette and her pawn Olra. Grette was a mother figure and mentor to the young orphaned Ashe.

Grette defeated a dragon, but fell to the Seneschal becoming a Dragon herself. The broken pawn Olra returned to Ashe, and Ashe fell in love with her, or the image of Grette within her..

At some point Ashe too became an Arisen - in a cruel twist of fate the dragon he was tasked to slay - the one which had taken his heart was the former Grette. Grette as the dragon took Olra hostage as Ashe's beloved, giving him the choice - sacrifice Olra or slay her, the Dragon, the one he one loved as Grette.

Ashe cursed the whole world and the choice he was forced to make, rejecting everything - but the Dragon twisted Ashe's words, slew Olra, and granted Ashe's cursed wish - with that he became Daimon - existing in a plane outside the common world - a place matching his own torment and despair.

In death the spirit of Olra entered another Arisen, and began to seek some form of redemption for Ashe - for all of them..

Notes[]

  • Once one enters Daimon's chamber, Bitterblack Sanctum, the Fallen City will become populated with enemies.
  • A normal save is made on entering the Sanctum. A Checkpoint save can be made at the Riftstone just outside near The Fallen City.
  • A single Weal item, like a Martyr's Talisman, can last long enough (5 minutes) to double the experience point gain from killing both Daimon forms if the Arisen is fast enough. Activate the Martyr's Talisman just before landing the killing blow on the first form to maximize the time to kill the second form with Weal still in effect.
  • (Exploit) Daimon can be "farmed" - see Farming Exploits Ā§ Daimon.
  • (Exploit) Pots at the narthex, both up- and downstairs respawn upon every reentry to this location. And also the loot they drop, notably various kinds of Harspud, other curatives and also Conqueror's Periapt. This way even an unprepared party can gather sufficient amount of supplies for the upcoming boss battle.
  • (Glitch) If Daimon is very close to a wall before he is about to use his Rift Vortex, then it is possible for him to phase through the walls and glitch with the attack. If this happens, the suction effect will not occur. Only if the Arisen or pawns enter the circular field of the attack will they be damaged; this is an easy way to avoid letting the pawns die or using stamina curatives.

Trivia[]

  • Daimon, with his second awakened form, and the whole process of having to go through Bitterblack isle twice, is similar in form to Capcom's Ghosts 'n Goblins series. Just like Daimon, the final boss of this franchise generally also has an additional face located somewhere on the abdominal area, and just like with Bitterblack Isle, the player has to go through the entire game twice in order to get the real ending.

Media[]

Videos[]

External links[]

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