- For the assassin named Darkness, see Darkness (bandit).
Dark is one of the five elemental attributes in Dragon's Dogma.
Overview[]
In several respects Dark is the opposite of Holy - generally enemies weak to Holy will be strong to Dark, and vice versa.
Dark-based abilities are commonly associated with non-elemental debilitations like Blind, Poison, Torpor and Silence.
Critical hits[]
- See also: Elemental Debilitation, Critical Hit
Damaging Dark attacks accumulate with every hit to the enemy, and will eventually cause a "critical hit" should their Dark threshold be breached. Both physical (eg Rooted Gloom) and magickal attacks (Stagnant Surge) from dark enchanted weapons can inflict critical damage; some but not all dark based spells (eg Necromancy, but not Abyssal Anguish) can also give critical hits.
Generally larger and more dark resistant foes have a higher threshold: a Cyclops can take over a dozen successive hits to breach the threshold, whilst an Ox usually is critically hit after under six strikes; and some small creatures such as spiders or snakes have no resistance and take a critical hit on every strike. All Undead including Skeletons have very high resistance; all Ghosts are immune; and all Goblin species show high resistance too.
Dark magick resistant equipment does not reduce the chance of a critical hit, though it does reduce the damage. It is not known if some equipment has a critical resistance as a hidden stat.
A critical hit is indicated by tendrils of dark 'anti-energy' flashing through the target. The critical hit damages with dark based magick with very high base power supplemented by the attacker's character Magick.
Notes[]
- In some special cases Darkcounter or Abyssal Riposte can inflict dark critical hits imbued with a different element (from the Magick Shield used).
- A similar effect can occur with Grapnel spells (see High Grapnel).
- Also may occur with Necromancy spells (see High Necromancy).
- Doesn't happen when using the magick of Core Skills.
- When upgraded the Set of Caretaker's Garb gains the bonus "Better resist Draining attacks. Better resists Barrage attacks" - this does not seem to have an in-game effect - it may be a forgotten remnant from an earlier version of the game - with Barrage attacks refering to Dark Criticals, and 'Draining Attacks' some form of the Holy Healing found in the released version of the game.
- This outfit doesn't seem to protect against or prevent dark critical hits in the released version of the game.
Pawn chatter[]
- "I grant you shadow's cloak" (when gifting a Dark enchant to an ally)
Creature resistances[]
- For lists, see List of Creature Elemental and Melee Resistances and List of Creature Debilitation Resistances.
Spells, Skills and Equipment[]
Ring | Resistance |
---|---|
Ring of Sable | 15% |
Ring of Onyx | 25% |
Virtuoso Ring ā | 10% |
Preceptor Ring ā | 11-20% |
Master Ring ā | 21-30% |
ā Randomly may resist |
- Spells and Skills
- Weapons
- Equipment
- List of Armor and Clothing Sets with Dark resistance
- List of Head Armor with Dark resistance
- List of Torso Armor with Dark resistance
- List of Leg Armor with Dark resistance
- List of Arms Armor with Dark resistance
- List of Leg Clothing with Dark resistance
- List of Chest Clothing with Dark resistance
- List of Cloaks with Dark resistance
Notes[]
- ERROR!!! According to the Dragon's Dogma Official Guide by Brady Games dark magick is supposed to add a fraction of the users Magick Defense to attacks with dark enchanted weapons - this is not correct.