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Darkness redirects here, for the assassin named Darkness, see Darkness (bandit).
DARK BASED

Dark is one of the five Elemental Attributes in Dragon's Dogma.

Overview

Dark is one of the five Elemental Attributes or Archmagicks in Dragon's Dogma. In several respects Dark is the opposite of Holy - generally enemies weak to Holy will be strong to Dark, and vice versa.

Dark-based abilities are commonly associated with non-elemental debilitations like Blind, Poison, Torpor and Silence.

Critical hits

See also Elemental Debilitation, and Critical Hit
Darkcounter ox critical stamina break

Critical hit on the second Ox charge. (using Darkcounter) The Arisen's block is broken due to stamina depletion

Damaging Dark attacks accumulate with every hit to the enemy, and will eventually cause a "critical hit" should their Dark threshold be breached - for example, Dark-enchanted Magick Bolts: Successive (non-blocked) hits will eventually result in a critical hit, inflicting up to 9x damage (the multiplier can be between 2x and 9x for more powerful enemies).

The size of a monster may also be a factor. A Cyclops takes over a dozen successive hits to breach the threshold, whilst an Ox usually is critically hit after under six strikes; some small creatures such as spiders or snakes have no resistance to critical strikes and take a critical hit on every strike.

Neither Magick nor Strength nor Defense alter the critical hit multiplier. Neither does dark resistant equipment reduce the chance of a critical hit, though it does reduce the damage.. Only the innate 'species' resistance is a factor. Boosting potions and periapts do not increase the critical hit chance.

Both physical (Kunai, Rooted Gloom) and magickal attacks (Stagnant Surge) from dark enchanted weapons can inflict critical damage. If a weapon enchantment spell is used to give a weapon a dark magick enchant the frequency of critical strikes is related to the tier of the enchantment (see Elemental Debilitation). A few dark based spells such as Great Sacrifice or Necromancy also give critical hits.

A critical hit is indicated by tendrils of dark 'anti-energy' flashing through the target.

Resistances

Equipment

Ring of Sable and Ring of Onyx increase resistance by 15 and 25%.

Spells and Dark Weapons

Weapons

Notes

  • There are no known items that give protection against dark critical hits.