"No doubt the Maker's turned His back on this one long ago, so what infernal deity might grant his boons? Mayhap the bishop's god is the master of this wretched place. Mayhap it's aught worse." - Barroch's Notes
Once an arch-priest of a holy order, the Dark Bishop was twisted by the horrors of Bitterblack Isle into a corrupted aberration of his former self. The Dark Bishop carries the archistaff Solar Providence. He is a powerful spell-caster, wrapped in a protective sacred aura, capable of casting a magnitude of spells and various forms of incantations to obliterate unwary adventurers. He summons a Cursed Dragon as his ally and can manipulate the Dragon to do his will.
| Base Experience of 151,000 |
(85,000 Dark Bishop & 66,000 Cursed Dragon)
Can be more or less depending on a few factors such as:
|Sources: Dragon's Dogma - ドラゴンズドグマ ＆ Dark Arisen (www10.atwiki.jp) and in-game testing.|
|Sacred Aura||Spec||The Dark Bishop is engulfed in a Sacred Aura, greatly increasing its resistance to Holy-based attacks but also decreasing its resistance to Dark-based attacks. Persists through Possession of the Cursed Dragon.|
|Blood Ectoplasm||Mag||The Dark Bishop summons a reddish glob of ectoplasm beneath its feet which will do a moderate amount of damage if touched and can inflict Curse.|
|Arcane Missile||Spec||Fires 5 homing bolts toward one or more targets that deals significant magick damage (Dark). This is not a spell, and the Dark Bishop may still employ this attack when inflicted with Silence.|
|Holy Furor||Mag||Conjures brilliant beams of light that smites enemies within its area of effect.|
|Petrifaction||Mag/Status||Invokes a magick fog that turns foes who enter it to stone.|
|Exequy||Mag||Invokes a magickal sigil capable of destroying outright any foe held within its span when it completes.|
|Ingle||Mag||Looses a ball of fire that explodes upon contact, engulfing both the target and surrounding foes.|
|Frigor||Mag||Conjures a giant spire of ice.|
|Lassitude||Mag/Status||Invokes a magickal fog that inflicts Torpor upon foes who enter.|
|Sopor||Mag/Status||Summons a magick sigil inflicting Sleep on those lingering within it.|
|Maelstrom||Mag||Summons a whirlwind to wreak havoc upon any foes caught in its path.|
|Possession||Spec||The Dark Bishop possesses the Cursed Dragon, able to cast stronger spells over the entire field. If the Dark Bishop is knocked out of possession (either through enough damage or if the possessed Dragon is killed), it will stun/fatigue the Dark Bishop; he will then have to recuperate on the floor for 30 seconds.|
|High Maelstrom †||Mag||An advanced form of Maelstrom that summons a larger, longer-lasting whirlwind to wreak havoc upon foes.|
|High Bolide †||Mag||An advanced form of Bolide that calls down a greater number of meteors.|
|Grand Exequy †||Mag||An advanced form of Exequy that creates multiple sigils capable of destroying any foe caught within it when the spell completes.|
|Debilitation||Spec||Even when Silenced, the Dark Bishop can inflict Lowered Strength, Lowered Defense, Lowered Magick, and Lowered Magick Defense.|
|† Only castable when the Bishop possesses the Cursed Dragon|
A general tactic for lower level players involves a three part strategy : 1. Silence the Dark Bishop's powerful spells as soon as possible, 2. slay the Cursed Dragon, 3. go after the Dark Bishop himself.
Cursed Dragon tactics
- See also : Cursed Dragon.
- The dragon is weak to both fire and holy magick - the Dark Bishop's pet is of a weaker variety than a usual Cursed Dragon as it does not possess a crystal heart. Instead it has a very small health bar above its back that represents how long it will take to either temporarily take the dragon out of commission or to cancel the Dark Bishop's possession.
- Periodically, the Dark Bishop will take possession of the Cursed Dragon. This is evident when the Cursed Dragon begins to glow yellow.
- When enough damage is inflicted the Dark Bishop can be forced out of the Cursed Dragon, leaving it vulnerable for thirty seconds to a minute.
- During Possession, the Dark Bishop will cast higher ranked spells, and will complete them faster. These spells will target all party members. It is highly recommended to end its possession as soon as possible by damaging the glowing Cursed Dragon.
- The Cursed Dragon may die permanently if enough time has passed.
- Weak against physical attacks and Dark based magick.
- Strong against Holy enchanted weapons & spells.
- The Dark Bishop will fly around the battleground unless casting certain spells or possessing the dragon, and will also come to the ground periodically. Players without ranged attacks (Fighters/Warriors) should take advantage of this moment.
- Vulnerable to Silence.
- Vulnerable to Torpor.
- Immune to Poison. Rusted Weapons will only cause Torpor and not Poison. Poison arrows will do normal damage and High Miasma will inflict damage but neither will poison the Dark Bishop.
- Best to slay the Cursed Dragon first, since the Dark Bishop commands an enormous tactical advantage when he assumes possession of the Cursed Dragon: He then can instantaneously and simultaneously cast four High Bolide spells, four Petrification fields, four Lassitude fields or two High Maelstrom spells, and can rapidly re-cast theses spells.
- When the Cursed Dragon rears up and inhales to unleash its Poisonous breath assault, there is nowhere in the arena to hide. At close range, even the pillars offer no protection. Instead, run towards the Cursed Dragon and grab onto its back, the safest place to be during its massive breath attack.
- When within striking range of the Cursed Dragon, the safest place to stand is directly underneath its chest and groin area. Unless the Dark Bishop is casting a spell underneath the Cursed Dragon, this spot is relatively safe from its physical attacks.
- Mystic Knights can utilize two Dark-element Great Cannons simultaneously to repeatedly stagger the Dark Bishop while it is floating. While close to the ground or knocked down, Abyssal Anguish can be used to inflict massive damage. Setting a Ruinous Sigil /Great Cannon trap for the Cursed Dragon and or the Dark Bishop to enter is very deadly, more so if the elemental enchantment targets the foe's weakness.
- Fighters and Warriors should focus on the Cursed Dragon's chest and strike it until it falls, repeating this process 3 times will make the Dark Bishop plummet to the ground, making him vulnerable.
- All ranged classes are useful in this battle as they can target the floating Bishop.
- Striders : Because the Dark Bishop often hovers stationary within jumping range, Brain Splitter can be very effective.
Pawn Bestiary Knowledge
For full information, refer to the Bestiary page.
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 30 Dark Bishops either with their own Arisen or while travelling with others.
- During the Arisen's first encounter with the Dark Bishop (Pre-Daimon), escape is impossible by Liftstone.
- The party may not progress further into Bitterblack Isle until they have emerged victorious from the encounter with the Dark Bishop and Cursed Dragon.
- The Dark Bishop and his Cursed Dragon do not respawn until after Daimon is beaten for the first time. Post-Daimon, they will respawn after resting (sleeping at an inn in Gransys) for at least five days. Sleeping on the resting benches in Bitterblack Isle advances time on the island only for an hour and thus will not work.
- If one looks closely just after killing the Dark Bishop one can see 85,000 XP before 66,000 XP. The 66,000 XP come from killing the Cursed Dragon, which is the reason why the Arisen's equipment can become Dragonforged. This puts the total amount of XP gained from these two Boss enemies at 151,000.
- The Archistaff the Dark Bishop is holding appears to be a Solar Providence. Regardless, it will sometimes drop the Bane Archistaff when killed.
- The Dark Bishop bears a marked resemblance to a Lich.