In addition to stunning or staggering enemies, this skill can inflict debilitations and damage based on the properties of the equipped daggers.
Dazzle Blast works as a two phase process :
First, a projectile is thrown forward in a similar manner to which a rock or throwblast might be thrown (similar aiming is required).
The second phase is the explosion of the projectile producing the 'firecracker' effect which stuns enemies. This is a multiple hit attack and inflicts very little damage.
In order to inflict a debilitation, the path of the initial projectile must impact the enemy and the firecreacker effect subsequently explode over its head - this enemy will take damage (based on the equipped dagger's attack strength, elemental and debilitation properties).
Only one monster maximum is debilitated for each use of the skill - aiming is key.
Only one status effect can be inflicted per skill attempt; thus Aneled daggers will first inflict tarring, and then blindness on a second attempt.
Fire-enchanted daggers will inflict burning with regularity on tarred enemies, but rarely on untarred enemies.
Successfully inflicting the Frozen debilitation from Ice enchanted daggers (like Chilling Razors) is rare, and the enemy will generally immediately break out of it.
The area stun effect does not do damage or inflict debilitations, only the initial enemy struck by the first phase projectile.
Dragonkin (the Dragon Roar will not be interrupted) and Cockatrices are impervious to the stun effect of this skill, although they may still be debilitated.
While this skill lacks much utility against larger creatures it will always stun light weight foes (such as humanoids, "saurians" etc.); this comes in handy against high stagger resistant enemies like the "corrupted pawns" on bitter black isle who would be able to cast regardless of damage output.
Thrown Damage-targeting with thrown objects is the same as that for dazzle blast.