Dazzle Blast is a skill available in Dragon's Dogma.
Description[]
- "An advanced form of Dazzle Hold that tosses an explosive crafted to stun foes within a broader radius."
An advanced version of Dazzle Hold with a larger firework display,
Damage, Tactics, Usage[]
Dazzle Blast works as a two phase process :
- First, a projectile is thrown forward in a similar manner to which a rock or throwblast might be thrown (similar aiming is required). It generally can hit only a single target.
- The second phase is the explosion of the projectile producing the 'firecracker' effect which stuns enemies. This explosion affects a much wider area than the projectile, can stagger, but inflicts no damage.
Debilitations[]
In addition to stunning or staggering enemies, this skill can inflict debilitations and damage based on the properties of the equipped daggers.
- In order to inflict a debilitation, the path of the initial projectile must impact the enemy
- A hit is effective at inflicting non-elemental Debilitations (such as Torpor, Poison or Blindness) innate to the equipped dagger, around double the rate compared to simple strikes with the same weapon.
- Elemental effects (like Frozen, Thundershock or Burning) may also occur with an enchanted weapon but are not enhanced - the same number of strikes with normal attacks will work just as well.
- Only one monster maximum is debilitated for each use of the skill ā aiming is key.
The area stun effect does not do damage or inflict debilitations.
Damage[]
Only the aimed projectile can damage foe health - the fire cracker does nothing. The damage from a direct hit can take one from a set of values :
- Damage purely from the thrower's character Magick
- Damage from the thrower's character Magick and character Strength
- Damage from the thrower's total Magick
- Damage from the thrower's total Magick and Strength
- Possiby damage from character Magick plus a fixed (~200) additional magick.(verify)
It is not possible or easy to reliably get one type of damage. Hits incorporating strenght seem rarer or harder to get and shouldn't be relied upon vs. magick resistant enemies.
- In all cases Magick Boosted or Strength Boosted and the corresponding lowered attributes modify damage as expected.
- Elemental weaknesses or resistances (to the element of the daggers) will modify the power of the attack.
- Spell Weapon Enchantments work as with other skills, adding magick power, less so (40%) to permanently enchanted weapons.
The damage from Dazzle Hold seems to be the same as Dazzle Blast.
Creature effects[]
- Large enemies, including Dragons and Cockatrices, are impervious to the stun effect of this skill, although they may still be debilitated.
- Of larger enemies the skill stuns only all types of Giant Saurians and Skeleton Brutes.
- While this skill lacks much utility against larger creatures, it will always interrupt smaller foes; this comes in handy against enemies with high stagger resistance like the Corrupted Pawns.
Notes[]
- Pawns can show a skill preference to use this against both Bandits and Skeletons to the extent of almost ignoring other skills they could use. (Shriek Dart is also used in a similar way)
- The stun effect is not related to stagger power.
- Due to guaranteed stun effect vs lesser enemies it is not advisable to use these skills against knocked down targets.
- (Glitch) With Sapfire Daggers equipped enemies directly hit rarely may have random non-elemental debilitations inflicted.
- Also occurs with Aneled Bardiches, Helmbarte Daggers, and Galvanic Razors.
- Un-upgraded Golden Stilettos have also been seen to inflict Curse with this skill.
- Un-upgraded Rusted Daggers have been seen to briefly poison and then cause Curse
See also[]
- Thrown Damage - targeting with thrown objects is the same as that for Dazzle Blast.
- Whistle Dart has a similar interrupting effect.
- The Strider bow skill Splinter Dart has a very similar visual effect, but does significant damage instead of stunning.