Defense is a primary Stat which represents a creature or person's ability to withstand physical assaults.
This is the character's inherent resistance to physical damage, also called the physical damage threshold. The higher the defense stat, the less damage a character will take. This is not to be confused with more hit points; Health or hit points determine the maximum amount of damage a character can take before dying. Defense lowers the total amount of damage a character will take from a physical attack and once Defense is exhausted, damage reduces the character's Health.
Defense is increased when levelling up and can be significantly increased through the player's choice of Augments, armor and clothing. Defense growth is highest, in order, by leveling as Warrior and Fighter, with Strider and Mystic Knight having fairly good growth and all other vocations below average growth.
|Augment||Description||Unlocked by Vocation|
|Fortitude||Increases defense by 30||Mystic Knight|
|Bastion||Increases defense by 50 (in Normal Mode)||Warrior|
|Sanctuary||Increases defense by 50% if health is critical||Mystic Knight|
|Bloodlust||Increases defense by 30% at nighttime||Assassin|
|Autonomy||Increases defense by 30% if playing alone||Assassin|
Note that Bastion does not affect the base stat number when it is in effect.
- May be abbreviated to DEF .