Direwolf Zoomed

Direwolf is an Enemy in Dragon's Dogma.

A cousin of the Wolf, the Direwolf exhibits increased agility and attack power and is even more deadly in packs. These snowy residents, while highly resistant to Ice-type attacks, are highly susceptible to Fire-type attacks; it is recommended to have some Fire spells on hand.



Direwolves are a white, stronger, and more vicious version of the common Wolf seen roaming around Gransys. Direwolves are more commonly found in the colder northern parts of Gransys; they are found throughout the Northface Forest, and in the adjacent northern parts of the Deos Hills - they are often found in association with harpies, thought the two species do not appear to hunt together. The may also be found in the Chamber of Distress in the Everfall.

Direwolves are not only stronger, but smarter too. Direwolves will execute stronger teamwork with its pack, and will attack using guerilla tactics if outmatched. A Direwolf caught on fire will roll on the ground to quickly douse the flames. Like wolves, Direwolves attack with bite and lunge attacks, and can hold a person in place with a strong bite. Hunting in packs, often a pack may be lead by a single larger alpha individual. Very occasionally a direwolf bite can inflict petrification.

On being killed their corpses may yield a Large Fang, Direwolf Pelt, or Sour Scrag of Beast. In Dark Arisen rift crystals may also be dropped

Information and Stats

General Info

Type Monster
Experience gained 420 , alpha 840


Health Attack Defense Magick Attack Magick Defense Weight
2500  ? 150 - 180 60

Damage Taken

Slash Bash Fire Ice Thunder Holy Dark
100% 80% 160% resistant 45% 110% 135%


Attack Type Notes
Leap Attack Phys Pounces its target.
Bite Phys May inflict debilitations including Petrification very rarely
Drag Phys Bites onto the prey, forcing them to struggle free


Pawn Bestiary Knowledge

For full information, refer to the Pawn Bestiary Knowledge page or the according section on the Wolf page.

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 500 Direwolves either with their own Arisen or while travelling with others.


  • Weak against Fire enchanted weapons and spells (like Comestion).
  • Fighters, Assassins, Mystic Knights: Burst Strike will impale fast moving enemies like Dire Wolves.
  • Striders: Ensnare/Implicate can be an effective way of easily bringing the Direwolf down, leaving it vunerable to your melee attacks. This can make for a quick and easy kill if you do not have a bow.
  • Striders, Rangers, Assassins, Magic Archers: Cutting Wind will close the distance against fast moving Dire Wolves.


Chamber of Distress A. Snowharpies and Direwolves01:23

Chamber of Distress A. Snowharpies and Direwolves.

Use ranged attacks and fast dash skills (like Blitz Strike or Cutting Wind) against fast moving Direwolves.