Direwolf Veil is armor available in Dragon's Dogma.
Description
- "A fetching hood fashioned from the pelt of a majestic direwolf."
A potential piece of Barbarian Armor Sets.
Usable By
Stats
Upgrade Level |
0 |
1 |
2 |
3 |
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Upgrade Requirements |
N/A | 9,800 G | 30,500 G Hellhound Pelt x1 |
93,900 G Direwolf Pelt x10 |
Click here for requirements |
1,050 RC Mottled Leather x5 |
2,300 RC Sinister Hide x4 |
Defense | 40 | 43 | 46 | 52 | 56 | 71 | 101 |
Magick Defense | 8 | 10 | 11 | 13 | 16 | 21 | 36 |
Piercing Resist | -2% | -2% | -2% | -2% | -2% | -2% | -2% |
Striking Resist | 1% | 1% | 1% | 1% | 1% | 1% | 1% |
Stagger Resist | 4% | 4% | 4% | 4% | 4% | 4% | 4% |
Knockdown Resist | 3% | 3% | 3% | 3% | 3% | 3% | 3% |
Elemental Resist | Fire -7% Ice +3% |
Fire -7% Ice +3% |
Fire -4% Ice +3% |
Fire -4% Ice +5% |
Fire -2% Ice +7% |
Ice +8% | Ice +11% |
Debilitation Resist | Torpor -18% Blindness +33% Silence -25% |
Torpor -18% Blindness +33% Silence -25% |
Torpor -18% Blindness +66% Silence -25% |
Torpor -4% Blindness +66% Silence -5% |
Blindness +99% Lowered Strength +39% |
Blindness +99% Lowered Strength+39% |
Blindness +100% Lowered Strength+52% |
Weight | 1.13 | 1.13 | 1.07 | 0.96 | 0.85 | 0.85 | 0.85 |
Bonus |
Location
- Sold by Jayce in Post-Game at the Rest Camp in Devilfire Grove with high Affinity.
- May be found in Soulflayer Canyon in an armor pile, where Hobgoblins appear in a mineable area on the First Level Underground. It is the pile closest to a wooden log with two Large Mushrooms on it.
- May be found in a chest in the Garden of Ignominy (Pre-Daimon).
Enhancement Item Locations
- Hellhound Pelt
- Dropped by a Hellhound.
- Sold by Jayce in Devilfire Grove (Post-Game).
- Direwolf Pelt
- Dropped by a Direwolf. Most commonly found in the Northface Forest, though a pack also resides at the north side of the Barta Crags.
- Sold by Jayce in Devilfire Grove.
- Mottled Leather
- Dropped by a Warg and can be stolen from one by using Master Thief.
- Sinister Hide
- Dropped by a Garm and can be stolen from one by using Master Thief.
Notes
- The base add to Strength is an additional +5, which can be increased if strength-multiplying augments such as Clout, Vehemence, Bloodlust, Ferocity, Exhilaration, Opportunism and/or Autonomy are equipped on the character. Note that some of these augment effects are conditional depending on the Arisen's environment and state of health or even the selected skill. These augment effects can also differ depending on whether Dragon's Dogma or the Dark Arisen version is being played.