As players complete tasks, quests and hunt monsters in the fields or survive the horrors of the night, they gain Experience Points and at the same time a fraction of this gain is also given in Discipline Points.
Whilst experience points are automatically used when levelling, discipline points are manually spent on new skills, upgrades to skills, and new augments, as well as unlocking new vocations - they aren't tied to the vocation they were obtained as, and can carry across to be used to when developing as another class.
The degree of experience in a given vocation is given by the vocation's Rank (or discipline level). A newly learnt vocation starts at a discipline level of 1. The maximum level for each vocation is 9.
Discipline Points Formula
Discipline Points are gained based on the amount of Experience Points earned from a kill or quest.
In generally every time experience points are gains, a fraction of that quantity are also gained as discipline points - the relative amount is much higher for small increments of experience, meaning that the most efficient way to earn discipline is too defeat small creatures, and complete minor tasks.
as a percentage
of Experience Points
|up to 100||40% to 30%||up to 30|
|100 - 250||30% to 25%||30 - 60|
|250 - 750||25% to 10%||60 - 75|
|750 - 1,000||10% to 8%||75 - 80|
|1,000 or more||8% to 1%||80 or more|
- The armor Asura Armor increases damage taken and stamina consumption but doubles Discipline Points earned in combat.
- The Dark Arisen item Ring of Perseverance increases the amount of discipline points earned by 50%.
- Combinations of two rings and the Asura armor appear to stack the increase point gain effect.
- Weal multiplies the discipline gain, just like it increases the experience gain - the relative amount of discipline gained is constant with or without the weal item.
- DCP gain is capped at approximately 1,000 DCP per experience point gain.
- The relationship between discipline points earned and experience points awarded appears constant. Testing showed the same relative relationship with experience point gains ranging from 9 to 12,500 XP, and with the Main Pawn being active or inactive; various combinations of support pawns, or lack thereof and at a wide range of relative levels; playing in Hard Mode, Normal Mode, and Easy Mode; and playing with a Main Pawn of unequal level to the Arisen. The discipline:experience points ratio also appears to be independant of the way the experience was gained ie quest, or type of creature.
- The Main Pawn's discipline points gain are based on their experience point award - thus if the Arisen and pawn are of unequal level, and therefore receiving a different experience points award the amount of discipline points gained will also be different for the same action.
- Testing: Soloing wolves for testing gave 98 xp and 32 DCP. Soloing normal Goblins is 127 xp and 36 DCP. Soloing Hobgoblin leaders is 1074 xp and 72 DCP. Soloing an unarmored cyclops is 7813 xp and 141 DCP.
- See the Exploits § Discipline point farming page for a game exploit which allows easy discipline point farming during the Post-Game.