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Discipline Points

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"And now again, the choice is yours, Arisen."
This article provides information and/or facts that contain spoilers.
Please read with caution or refrain from proceeding further.


Discipline Points or DCP are used as skill points in Dragon's Dogma. As players complete tasks, quests and hunt monsters in the fields or survive the horrors of the Night, they'll gain a set of experience that is meant for use to advance in any selected Vocations. Discipline Points aren't tied to any of specific vocation but instead to the character itself and can also be used to unlock access to vocations.

Discipline Points FormulaEdit

Discipline Points have a direct correlation to the amount of Experience points earned from a kill or quest.
The following formula is the current speculation:

When the Arisen is with the Main Pawn
Anything higher than 1,000 in Exp. gain 7.5% in Discipline Points
Anything between 101-1,000 in Exp. gain 15% in Discipline Points
Anything below 100 or less Exp. gain 37.5% in Discipline Points
When the Arisen is without the Main Pawn
Anything below 100 or less Exp. gain 67.5% in Discipline Points

The easiest way to know calculate how much Discipline Points received from an Experience gain is to multiply by 0.075 for anything over 1,000 Exp, 0.15 for anything between 101 and 1,000, and 0.375 for anything under 100.

  • For example, if the Arisen kills a beast that gives exactly 100 Experience, the amount of Discipline Points earned will be approximately 37-38(the equation would look like this 100 x 0.375 = 37.5) and so forth.

Total Number of Discipline Points RequiredEdit

Discipline Point Chart ~ NSA Administrator

Rank Basic vocations Warrior Ranger Sorcerer Mystic Knight Assassin Magick Archer
1 0 0 0 0 0 0 0
2 500 500 500 600 800 800 650
3 1,500 1,500 1,500 2,100 2,600 2,600 2,300
4 3,500 3,500 3,500 4,800 5,600 5,600 5,100
5 6,500 7,000 6,650 8,800 10,200 10,200 9,400
6 10,500 11,800 11,150 14,200 16,600 16,600 15,300
7 15,500 18,300 17,150 21,200 25,100 25,100 23,000
8 21,500 26,600 24,650 30,200 36,100 36,100 32,900
9 29,000 37,600 34,150 42,200 50,600 50,600 46,100

Farming Discipline PointsEdit


Content Contains Spoilers! Highlight the box below to read.

This farming method is only accessible during Post-Game, after the quest; A Warm Welcome. Due to the aftermath of the quest, guards will infinitely spawn to defeat the Arisen, however the guards will completely ignore the player's pawns. This can be easily abused by heading towards the wall adjacent to the Gran Soren Cathedral in the Noble's Quarter and climb on top. This method allows players to effectively farm DCP without any real work as the player's pawns will dispatch the guards and no guards will be able to climb up to hit the Arisen. This is a very effective way to gain DCP and increase Vocation ranks without receiving too much Experience, in case players are following a specific stat build for their Arisen, as each guard gives below 100 Exp.

Notes regarding this method:
It is highly recommend to carry at least one Wakestone just in case if the player gets knocked down by a guard. Spells like Necromancy or Frigor are known to knock guards up on the wall and then subsequently knock the player down.

Sorcerers can cast AoE type spells, such as Bolide or Maelstrom, can quickly gain DCP from killing the guards in this manner.


  • Please note that this math is not confirmed 100%, but seems fairly close by all accounts of players who have attempted to find out the formula.
  • DCP gain is 'capped' at approximately 1,000 DCP per experience point gain.
  • It has been confirmed using items such as Pilgrim's Charm or Veteran's Periapt affect Discipline gain. The multiplier is also applied to Discipline Point gain. This means that the Discipline gain is not based off the amount of Exp. earned after items are applied but rather is factored off of the based Exp. gain then multiplied by the coefficient.
  • It is also completely possible that DCP is a base amount for each creature and each quest. For example, while travelling alone players will gain more experience from slaying an enemy than when travelling with a party. In these instances, it has not been thoroughly tested if players will gain higher DCP with the higher Exp.
    • Testing: Soloing wolves for testing gave 98 xp and 32 DCP. Soloing normal Goblins is 127 xp and 36 DCP. Soloing Hobgoblin leaders is 1074 xp and 72 DCP. Soloing an unarmored cyclops is 7813 xp and 141 DCP.

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