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"And now again, the choice is yours, Arisen."
This article provides information and/or facts that contain spoilers.
Please read with caution or refrain from proceeding further.


Caution!  : This article describes the key points of the in-world backstory, universe, geography, concepts, and major historical characters. For specific details of quests, gameplay, characters, objects, locations, statistics and other elements please see their individual and respective articles.


The main quest of Dragon's Dogma takes place in Gransys, a small ducal state on part of a peninsular - other places exist within the world, including a human inhabited mainland.

The Universal model[]

The universe is made up of multiple worlds, each separate with their own stories and inhabitants. Connections between the worlds are made via The Everfall and the Rift. Only Pawns can travel between the worlds.

If fully opened, the Everfall (In early conceptions referred to as the Endless Tower.[1]) forms a link between many parallel worlds. It is described as an endless shaft, which doubles back on itself "top to bottom".[2]

The Rift is an otherworldly place accessible to pawns and Arisen; pawns can travel between multiple worlds there. Riftstones are gateways between individual worlds and the Rift. Magic items known as Portcrystals and Ferrystones allow instantaneous travel between distant locations.

The human inhabited world has a conventional Day and Night cycle derived from the motion of a sun, which is from east to west from sunrise to sunset. It is not known if the world of Gransys is flat, round or otherwise. There are multiple stars in the night sky but no moon at the time of the third dragon (for the missing moon, see §Moon).

"Beyond the Rift"[]

The dying words of Dragons suggest that the Seneschal (God) resides 'beyond the stars',[3] this may or may not be figurative. Furthermore on reaching the Seneschal's Chamber, pawns state "This bears the look of ...Of the world beyond the rift.".

There are also reference to creatures from beyond the world such as the Grisly Armor Set, made of "bones of creatures from beyond the rift"; Holy Cuisses, modelled on a "sacred bird from beyond the rift"; and Diadem, said to some relation to a "lord from beyond the rift" - these items are usually only found in the post-Dragon Everfall. It's not known if these references are to other worlds simply different from Gransys or truly otherworldly places.

Finally, the Ur-Dragon reward masks are named after 'real world' dragonslayers (Beowulf, Saint George, Apollo, Siegfried) who are described as 'heros from beyond the rift'.

Time[]

No reference is made in Gransys to times, dates or years either by number or name, nor are any clocks or sundials to be found - however church bells toll to indicate key times, such as noon.

The sun rises and sets slightly to the south of the east west meridian - suggesting that (if the world is round) that Gransys is somewhere in the northern hemisphere of its world - the fact that the climate becomes colder to the north also supports this.

Magic[]

LIGHTNING BASED
FIRE BASED HOLY BASED ICE BASED
DARK BASED

Magic is based on Five Archmagicks, which are based upon five Elemental Attributes of fire, ice, lightning, holy and dark.  Elements are essential attributes of spells and magickal sigils. The runes associated with the archmagicks appear to hold some special power, and are often inscribed in the form of a cross - where the runic forms mimic the letters representing the compass points (N,S,E & W), with the holy rune at the center. This is found on magic shields such as the Blue Kite Shield and elsewhere, though the form is not universal.

Living things[]

Humans are the civilised inhabitants of the world. In addition to human-like Pawns, other semi-sentient lifeforms above the level of the beasts include Saurians and Goblins, both of which live in groups. Giant semi-humanoid creatures included the simple-minded, single-eyed Cyclops and excitable Ogres. (Early conceptions of the world suggest that Elves may exist, but none are known in Gransys.[4])

Beasts and birds include relatively peaceful Deer, Rabbits, Oxen, and BoarGulls and Crows, as well as mice and spiders which may grow to giant size in suitable environments and become dangerous. Dangerous flying creatures include harpies and gargoyles. In addition to the ogres and cyclops there are several species of generally highly-dangerous giant beasts, such as Griffin, Cockatrices and Chimera.

Beyond the world of the living, the dead can become animated as if alive: numerous types of undead folk, skeletons and liches are all known, as well as various incorporeal phantoms; all are dangerous creatures.

'Humanoid' races[]

Of the creatures that walk on two legs like a man each has its own origin : Ogres are a former race of giants curse by the gods and have since lost their humanity; Goblins are tree root spirits and are not birthed from one another nor are there female goblins; Cyclops are simple minded creatures easily tamed or enslaved with food, and of unknown connection to other humans or giants.[5]

The partially bipedal reptilian race of Saurians are sociable amongst themselfs and have some intelligence, including tool making.

Kingdoms[]

Hearthstone[]

Hearthstone is a duchy or kingdom ruled by Grende Hearthstone of the House of Marten at the time of the third Gransys Dragon.[6] Has an agreement or treaty of giving aid to countries attacked by the Dragon, which includes Gransys and Voldoa.

Hearthstone is thought to be somewhere north of Gransys.[7]

Meloire[]

Meloire is a duchy or kingdom. The House of Biquard, descended from a cousin of Godking Leonart, is one of the noble houses of the region and described as a mesne lord in Meloire.[8] Warriors of Meloire are regarded as being well skilled.[8]

Liore[]

A duchy or kingdom, Liore, formed from a split of the Liogran Peninsula along roughly north–south lines with Liore in the west and Gransys to the east around 250 years before the coming of the third great dragon.[9]

Liore may be in ruins and no longer exist as a state as a consequence of the Dragon - geographical references to it could equate to the wastelands beyond The Greatwall and The Shadow Fort.

Voldoa[]

A duchy or kingdom, Voldoa is part of a reciprocal agreement or treaty to render aid to countries attacked by the Dragon. This treaty includes Gransys and Hearthstone.

Like Liore, Voldoa also borders Gransys to the west.[10]

Gransys[]

Gransys, a duchy or kingdom, and the setting of Dragon's Dogma. Likely part of a relatively small island (around 3 miles across.[11]), or peninsular created as a dukedom along with Liore around from a north–south split of the Liogran Peninsula, with Gransys forming the eastern part.[9] Its capital is Gran Soren. Liore lies somewhere to the west of Gransys.

Gransys is ruled by Edmun Dragonsbane at the time of the coming of the Third Dragon; Edmun was Duke due to having been credited with the defeat of the Second Dragon.[12] According to "Edmun's Tale" Edmun became Duke on the death of the childless former Duke due to his own defeat of the dragon,[12] however, Pawn testimony states that Edmun was crowned Duke on his triumphant return from slaying the Dragon, with no intermediate period mentioned.

Gransys covers the eastern part of a land mass - and is bounded by mountains to the west.  There are two forts guarding routes west through the mountains: The Shadow Fort to the southwest of Gran Soren and The Greatwall to the west. The climate varies from cold in the north, to fairly temperate in the south.

Lewes has heard that beyond the mountains, far to the north is a path that leads to the Mainland.

Gran Soren[]

Gran Soren is the capital of Gransys; a walled city divided into quarters by internal walls. An open Craftsman's Quarter to the west, with gate house; a heavily built up Urban Quarter lies to the east, with a gate house; and the Noble Quarter, accessed through fortified gates from both the urban and craftsman's quarters. The Duke's Demesne is accessed via a guarded and fortified gate from the noble quarter and includes a central keep with dungeons, surrounded by gardens, and a separate turreted tower to the northeast rising in the sea bay and linked to the main castle by a high-level stone walkway. An Aqueduct runs through the urban quarter, with a sea outflow to the east; the aqueduct area is also the location of the Slums.

Gran Soren's urban quarter was almost totally destroyed after the death of the third great dragon, when the Everfall opened up.  Most of the Venery and urban areas collapsed into the Everfall's great pit.

Cassardis[]

Cassardis is a fishing village in the south east of Gransys, surrounded by a wall for protection.

Formerly autonomous. Became a protectorate under Gran Soren during the chiefdom of Adaro, at his bidding, for its greater safety.[13]

Other places of note[]

In addition to the mighty structures at the Shadow Fort and the Greatwall there are fortified places or castle ruins at The Blighted Manse, The Mountain Waycastle, Windbluff Tower, The Ruins of Aernst Castle, The Ruins of Heavenspeak Fort, and at the wooden stockade of The Encampment.

Significant natural areas include the forested Cursewood, Northface Forest, Witchwood, Devilfire Grove and the Verda Woodlands; the gorges, passes and canyons at Moonsbit Pass, Pastona Cavern, Bloodwater Beach and Soulflayer Canyon; swamps and lakes at the Miasmic Haunt, and within the Witchwood, and at Lake Hardship, in addition to several Healing Springs; two main rivers flow through Gransys; a lesser one from the Man Swallowing Falls passing under the bridge at the Mountain Waycastle, before entering the ocean from the Cobal Coast, the other can be followed upstream as far as the Prayer Falls - it passes over the Nameless Falls, and under the bridge on Conquest Road before entering the sea north of Gran Soren.

There are man-made structures of mysterious or unknown origin at The Watergod's Altar and The Catacombs, both underground structures; and at The Bluemoon Tower located in the far northeast of Gransys (see also § The Old Gods).

West of Gransys[]

Bigmap2

On maps much west of Gransys is shown covered in thick clouds

The land directly west of Gransys is considered dangerous and home to many dangerous beasts. During Deny Salvation Aldous speaks of the importance of The Greatwall in protecting Gransys from the threat from the west - he states that if the Greatwall acts as a barrier to dangerous creatures that would otherwise cause havoc if not barred here.

According to Aestella the Dragon that Edmun Dragonsbane (supposedly) slew laid waste to the lands west of Granys. The religious scholar Haslett states that the lands to the west were laid waste ("put to ruin") 150 years before the present Arisen. It may be that Aestella is conflating the two, or that Edmun fought the same Dragon that had ruined the western lands a hundred years before his time. A soldier at the Greatwall Encampment, Ser Frederick (qv) also confirms that beyond the wall to the west is nothing but waste, caused by a Dragon.

On some maps of Gransys the lands to the west is covered in thick clouds, and on one large scale map a volcano is shown, nortwest of the Greatwall, which spews clouds into the same sky. It could be possible that these are the same clouds that cover Gransys post-Dragon, and that west-Gransys had suffered the same fate many years ago - if so 'the wasting of west Gransys' could be not just metaphorical, but literal with most plant life dead due to constant night.

There is some confusion on the geography of the west of Gransys, since the two main exits west, The Greatwall and The Shadow Fort are said to lead to monster infested wastes, but at the same time both Liore and Voldoa are also said to border to the west. Perhaps wasteland divides these counties, or perhaps much of their land is simply ruined or monster infested, just like much of Gransys is also.

Other places of note[]

The mainland[]

Inhabitants of Gransys refer to this larger main island or continent simply as The Mainland, which may be separate from the landmass on which Gransys is found, or may be the larger landmass onto which the Liogran Peninsula is attached. Thought to be of more importance than Gransys both in political and religious matters.[14] At their formation the states of both Liore and Gransys were created as dukedoms answerable to the mainland.[9] Both the Grand Cathedral and Great Library are on the mainland.

Viete[]

A city at the time of Savan, it was then subject to a dragon attack. Thought to not have been far from the Barta Crags.[15]

It has speculated that Viete may be the city found destroyed beyond The Tainted Mountain Temple. However the fortress at the mountain top is said to have been built 100 years before Savan's time and destroyed not long after when a Dragon took roost there.[16] It is not known if the city seen around the Tainted Mountain Temple and the ruins of the fort at the Tainted Mountain's peak are connected, or contemporary.

Lestania[]

Lestania is the setting for Dragon's Dogma Online - though separate from the world of Gransys it shares many common elements, including some creatures, writing systems, pawns, and Riftstones.

Languages and Writing[]

People in Gransys speak a similar language to those 'beyond the rift' who play the game.. It seems that the peoples of Gransys, Liore, Hearthstone, and Voldoa all share a common language they can communicate with, though each has a distinctive accent.

Writing is not uncommon in Gransys and elsewhere, as attested by various scroll carrying scribes that are often seen, especially in Gran Soren. Further it seems that the use of a written language dates back a considerable time, as attested by such items as the Ancient Slate, or the Altar Slates. There are also places of learning - the center of which may be the Great Library in Auldring.

People in Gransys use the 'Gransys Alphabet', and literacy is common enough for it to be worthwhile to add text to shop signs. The widespread use of Books, scrolls and letters suggest literacy is common, if not universal. Both inscribed and cursive forms of the alphabet exist.

There is also an set of alphabetical runes associated with spellcasting - it appears on the casting sigils, such as that used by Magick Archers. This alphabet has been decoded from writings found in Lestania.[17]

There appears to be inscriptions on Riftstones, but this is a different script to the common one of Gransys. Possibly this same ancient script occurs on some artifacts described as ancient - i.e. the Hero's Surcoat, and Ancient Robe - it may be that this script has some relation to the Wyrmspeak.

Both the 'ancient' and 'spell' runes are related - apparently letter and cursive forms of the same script. In comparison to the modern alphabet of Gransys a few letters appear related in form though most seem entirely or substantially different.

Wyrmspeak[]

In Gransys Wyrmspeak is considered the language of Dragons - it is an ancient language, and understanding of it is mostly lost.

It may be that this language was once the native language of Gransys many years ago, as it seems that only those whose memory stretches back many hundreds of years can understand this language. The Dragonforged understands it. The Ancient Slate and possibly the Ancient Tablet contain writings in Wyrmspeak.

Additionally The Dragon speaks to the Arisen in an unknown language during Harbinger of Destruction, probably this is the wyrm's tongue. (In-game audio of Wyrmspeak seems to be represented by a Latin or Latin inpsired language)

Dialect and Unique Words[]

Gransys residents speak an archaic form of english, with terms such as Aught, Thou, and Tis used in place of modern synonyms ("Something", "You", "It's"). Additionally there are some words that seem unique to Gransys, including Southron (for 'Southern') as in Southron Oregano or Southron Iron, and Westron (for 'Western') as in Westron Labrys Bandits.

A few things are unclear in meaning in comparison to the world outside Gransys: for example Harspud (as in Harspud Milk) appears to be some sort of root vegetable, but it is unclear whether this is synonymous for a potato, or something else.

Additionally many of the names of regions in Gransys have no clear parallel in the outside world, and lack an obvious etymology eg "Vestad", "Verda", "Deos", "Cobal", "Manamia", as well as the names of several of the wider region's countries.

  • Note: Though the english language version of Dragon's Dogma uses old fashioned terms in language, as well european accents (eg french/german) for persons outside Gransys the Japanese version does not use the same sort of localisation.

Religions[]

The Old Gods[]

Sites evidencing worship of the Old Gods include The Catacombs (burials there are said to be made to the earth god); and The Watergod's Altar (water deity, though the name is a modern invention).[18] The Bluemoon Tower may also have been built to honour one of the Old Gods,[18] according to legend: if true, then likely a sky or air god.[19]

The Old Gods predate the Faith.

The Faith[]

The Faith is a monotheistic religion whose adherents pray to a god they call "The Maker".

The cathedral in Gran Soren is the highest ecclesiastical building in Gransys. There is also a chapel in Cassardis, and an Abbey served by nuns. The Grand Cathedral is in Auldring on the mainland.

The Gransys Abbey also functions as an orphanage.[20]

Salvation[]

Salvation is a nihilistic destruction cult which welcomes the coming of Dragons.

The "Testament of Hopeless Regret" was written by a prince suffering with fever caused by an infected eye injury obtained as a result of a Dragon's attack; the prince was the son of a king of a state destroyed by the Dragon. The prince's work stated that the world and the people in it needed to be purged by the Dragon, to be reborn anew. The prince subsequently died from the injury, and his work came to be printed with the symbol of a single eye - "the remaining eye".[21] In time the work led to the creation of a secret society known as "Salvation".[21]

Dragons and the Endless Chain[]

The Endless Chain or rhythm refers to the cycle of death and rebirth that all living things undergo.[22]

In the context of Dragons, it refers to the destruction and creation of Dragons through the actions of Arisen, who are causal in both the destruction and creation of dragons - the actions of the Dragon causes a potential Arisen to rise to the challenge of the quest to destroy the dragon, yet if the Arisen fails to fulfill their role they can give rise to a new Dragon through their own death - the process continues without end until the chain is broken.

The true purpose of the interplay between great Dragons and Arisen is to find a person with sufficient will to be a worthy candidate for the role of Seneschal - in that respect the Great Dragon is merely part of a test.[23][24] However the true goal is to break the endless cycle of rebirth and destruction itself.

The Seneschal[]

The Seneschal fulfills the role of God.[25] Their will has led them to defeat a great dragon, and it is their will that drives the world onward.

At the time of the third great Dragon the Seneschal was the former Arisen Savan. It is not known if the Seneschal rules over one world or the multitude of worlds.

It can be assumed that the Seneschal is only 'god' of the world known to the Arisen;[26] this raises several unanswered questions about other potential worlds, their 'gods', as well as the origin of the Ur-Dragon.

Arisen and Pawns[]

The Arisen is an ordinary human who has taken up the Dragon's challenge and fought back against its onslaught. Within the stories of known Arisen the quest they undertake share a common beginning - that of having the dragon rip out their heart, leaving them yet alive, and deathless, with a new found ability to command and recruit pawns from across the rift. The Arisen can only be killed in battle as the Dragon holds their heart, or, upon the death of the Dragon they regain their heart and can live as humans once more.

Some Arisen die in battle, others face the dragon and take the dragon's bargain, whilst some defeat the dragon. Those that defeat the Dragon may take a further final test - that of facing the Seneschal - those that face the Seneschal and fail become new Dragons, continuing the endless chain - by requiring a new Arisen to take up arms against them. Some Arisen may chose to return to a peaceful life after defeating the Dragon, returning to a world in peace, to grow old and die.

Pawns are soulless human-like beings whose primary role appears to be to serve any Arisen. They are identified by a 'pawn print' in the form of a glowing scar on their hands, and lack willpower - they can neither truly age or die- if defeated in battle they return to the Rift.

An Arisen's pawn comes to resemble the Arisen over time, and may become partially human through the process known as the "Bestowal of Spirit" - eventually pawns can become human, on the death of their master. (See also the story of Sofiah and Selene)

Known Arisens, fate and timeline[]

Dragon's Dogma flowchart

The Endless Chain in flowchart form as experienced by the present Arisen. Notes include speculation on the stories of other Arisen (Click image to expand)

For a speculative timeline of known Arisens, see Arisen.

Arisens include Duke Edmun, the Dragonforged, Savan, and Sofiah. Of these Duke Edmun is known to have taken the Dragon's bargain; the Dragonforged did not succeed against his Dragon, though his story is not fully known, Sofiah is thought to have regained her heart as she appears to died of old age - suggesting she either defeated a Dragon, or the dragon she faced was defeated by other means.

Godking Leonart[]

The first recorded dragonslayer (as such, assumed to have been an Arisen), Godking Leonart is characterised as "the Great Unifier" and described as the "Father of the Nation" in reference to Gransys. Leonart was likely the first true ruler of the kingdom (inference), and feudal overlord to the other dukedoms.(inference)[27]

Leonart is nearly contemporary with Savan, having faced his Dragon around fifty years earlier. Leonart took the Dragon's pact, possibly multiple times. He leads the Wyrmhunt during Savan's period as Arisen, and having witnessed the destruction of several allied armys by the Dragon at the Tainted Mountain peak suggests to Savan that they then conquer the neighbouring weakened kingdoms.[16] Leonart's fate is unknown, though it should be assumed he died of old age, as Savan will have killed the Dragon that stole his heart. It's possible that he unified much of the known world after the defeat of the Dragon by Savan, though he will have been aged by that time.

Edmun Dragonsbane[]

Also known as the Wyrmking, Edmun Dragonsbane became ruler of Gransys after supposedly defeating the second great dragon. It is known that he sacrificed his true love, Lenore, in a pact with the Dragon in exchange for temporal power and respite from the Dragon's attacks. On the death of the third great Dragon he regained his heart, and with it, normal human condition - as a result he resumes his actual age, well into his nineties.

The Dragonforged[]

The Dragonforged is an ancient Arisen, over a thousand years old by the time of the third great dragon, who died with its death.

Had great knowledge of the Dragon.[28] His pawn, known as "the Fool" to outsiders, closely resembled him.

The Dragonforged's story is unknown - it has been speculated that he made a pact with the Dragon for knowledge - and he has been connected with the ruler of the ruined kingdom in the valley beyond the Tainted Mountain Temple, though without solid evidence. An alternative speculative theory that his weapon was damaged in a fight with the Dragon, leaving him no option other than to fight with his hands before retreating.  This theory explains his burnt arms and his deeper knowledge of Dragons.

The Dragonforged is creator of the figure on Hillfigure Knoll, made as a sign to call fellow Arisen to him. Inscriptions in his chamber lead to a buried spearhead of great age at the Knoll, inferred to be his own weapon.

Savan[]

A former Arisen of ancient times, Savan defeated a great Dragon. Born into ordinary stock, Savan was the son of a skilled soldier (in the service of and a close friend of Godking Leonart[16]). After his father was killed in an attack by a great dragon on the city of Viete, he took up the role of Arisen and attempted to fight with the dragon. Discovered unconscious by the Pawn Morganna, his heart had been ripped from his chest in the fight.[29] Morgana led Savan to a Riftstone in the Barta Crags region where he selected his own pawn "Salde" and took a third pawn into his party, Quince; a pawn from a different world entirely. Together Savan's party then travelled to the Manamia region, where at that time was an underworld settlement, pursuing the dragon for vengeance for his father's death.[30] At the Estan Plains the party encountered and defeated a Griffin.[31] Savan was then able to travel to the Cursed Mountain, together with the King and his soldiers.[32] The King's men were assaulted by Saurians, Skeleton warriors, Goblins and a Chimera whilst accompanying Savan to his battle with the Dragon.[32][33] Savan was able to defeat the Dragon, and subsequently became the Seneschal, a position he holds until his release at the time of the third great dragon.

Dragons[]

The Great Dragons[]

Only three Great Dragons have been recorded as being defeated in history. The third was slain by an Arisen from Cassardis, the second recorded as being defeated by Duke Edmun Dragonsbane, and the first by Godking Leonart.[12]

However. it is now known that the second dragon was not defeated in truth but left the world in a temporary state of peace in exchange for a sacrifice made by Edmun Dragonsbane; thus the second and third visitations of a Great Dragon were the same one. Though Godking Leonart was recorded as having defeated a Dragon, he did not, but in fact had made a similar pact with a Dragon. This dragon was defeated by the Arisen Savan.[34]

The monk Haslett has some knowledge or hearsay concerning dragons. He states that The Faith has a saying that dragons 'roar thrice', though the meaning of this, whether metaphorical or literal, is unclear. He also notes that Duke Edmun encountered the dragon 50 years before the present attack, and that a dragon laid waste the lands west of Gransys around 150 years prior. Arsmith also confirms this timeline - stating that The Ruins of Aernst Castle were made into their present state fifty years ago by a Dragon attack. It seems likely that the same dragon responsible for all these attacks.

Great Dragons come into being when an Arisen kills a Great Dragon but is subsequently defeated in combat with the Seneschal;[35][36] it may be that they become dragons in a different world of their origin.

Both the Great Dragons and their minor brethren speak the common tongue and sometimes Wyrmspeak, represented in-game by an unknown language.

Common people from all regions and eras refer to such dragons as 'the Dragon' or 'the Wyrm'; the cultist Elysion also called the third Dragon by the term 'Grigori' - its meaning us unclear

The Ur-Dragon[]

The Ur-Dragon (meaning primordial or first dragon) is a giant undead dragon of even greater power than a great Dragon. As the Ur-Dragon is found either by traveling through a riftstone or through the Everfall - it can be assumed that it exists beyond a single world's existence, and is transdimensional - a possible assumption is that there is only one Ur-Dragon throughout the entire multitude of worlds.

Other Dragons[]

Include Wyrms, Drakes and Wyverns - these are less powerful than the great dragon. Drakes, Wyrms and Wyverns were once Arisen; respectively fighters, mages and striders.[37] It is possible that these dragons are formed from Arisen that were killed before defeating the great Dragon, or who died in the Everfall before facing the Seneschal.

Wakestones and hearts[]

Wakestone creation

The transformation of an Arisen's heart (in Harbinger of Destruction)

Wakestones appear connected in some fundamental way to the theft of the Arisen's heart by a Dragon, and to the endless chain. In Harbinger of Destruction the Arisen's heart is seen to become luminous as the Dragon takes it to eat it, likely indicating its transformation into a wakestone. from a fleshy, bloody object.

Further there is symbolism surrounding the Arisen's scar and heart - the blood vessels on a wakestone or Arisen's heart match the Arisen's scar (see Wakestone and Dragon art below) - furthermore the swallowing of an Arisen's heart by the Dragon (a former Arisen) parallels the Endless Chain itself.

Other notable events[]

  • The Endless Strife - A historic war between nations.[38]

Influences[]

Medieval Europe and the Classical World[]

The world of Dragon's Dogma resembles that of an idealized medieval European fairy tale or fantasy story. Castles and other buildings are generally European in style, as are most armors and styles of dress, and churches are classically Christian Gothic or Romanesque in design. Other structures show earlier European influences, for example the Catacombs recall some common concepts about Roman catacombs, whilst the stones and cave on Hillfigure Knoll and some other primitive stone structures recall prehistoric European and Mediterranean standing stones and burials (e.g., menhir, dolmen, megaliths, passage tombs). The hill drawing at Hillfigure Knoll is similar to ancient European chalk hill drawings (e.g., the Cerne Abbas Giant).

Gransys' level of technology is classically 'high medieval fantasy' - no firearms exist but simple gunpowder devices do, as do ballistae.  Elements representing non-scientific thought such as magic, alchemy, charms, potions, magic books and scrolls are commonplace.

Cassardis appears Mediterranean (people's names are predominately Spanish, and the village is a picturebook Greek hillside village with flat roofed houses), with styles of dress and character's faces showing clear Greek (or similar) influences. The cloth mural in Chief Adaro's House shows a spear wielding (bearded) fish-tailed half-humanoid creature of Greek or near-eastern appearance (fish tailed hybrids were present in Greek, Assyrian, and Babylonian myth, e.g., Dagon, Echidna, Triton). The structure of Bluemoon Tower partially resembles some ancient buildings such as the Colosseum in Rome (c. 70 AD), and also shows some resemblance to well known medieval depictions of the Tower of Babel (historically a Babylonian Ziggurat c.2000-1000 BC) e.g., such as that by Bruegel the Elder (1563)[39]. The Tainted Mountain Temple is built into the side of a rock cliff, similar to the Al-Khazneh ("The Treasury") a temple or mausoleum in Petra.

Judeo-Christian theology and apocrypha[]

See also: The Dragon

The Dragon not only fulfills the traditional role of evil dragon, but also plays the role of the devil as well. Though the Dragon is not a trickster as the devil is often portrayed in western folklore, it does force a 'Faustian pact' (Deal with the Devil) on Arisen; and also takes the Arisen's heart, just as Dutch-Mike (the devil) does in the fairy tale Heart of Stone.

Furthermore the creation of the Dragon as one defeated by god (ie the Seneschal) parallels that of Satan and the fallen angels (such as the 'War in Heaven' given in the "Book of Revelation") as well as the apocryphal 2nd Book of Enoch, in which the leader ('Satanail' ie Satan) of the 'grigori' (or 'watchers') is cast out of heaven for attempt to place a throne above god. The term 'Grigori' is also used by the Elysion to refer to the Dragon.

Christian associations, metaphorical or otherwise, of the devil/satan with fire breathing dragons well known, such as The Book of Revelations (12:9) : "And the great dragon was cast out, that old serpent called the Devil, and Satan, which deceiveth the whole world: he was cast out into the earth, and his angels were cast out with him." - in both The End at the Beginning and the ending Servitude the Dragon is shown being ejected from 'heaven' (ie the Seneschal's Chamber), together with a multitude of flying beasts.

There's an additional possible link between apocalyptic literature inspiring parts of the world of Dragon's Dogma : in some legends (such as the Syriac Alexander Legend) the Gates of Alexander were built to hold back the tribes of Gog and Magog who were expected to pour through at the 'end of days' or coming of the antichrist; a possible parallel exists between this legend and the Greatwall holding back monsters beyond it until the coming if the Dragon - however this similarity may be completely coincidental.

Eastern philosophies[]

In contrast, the world make-up and plot basis shows influences from eastern philosophies and religions with references to reincarnation, rebirth, and endless cycles.

The story of the Arisen, with its emphasis on will as key to existence, echoes with interpretations of some of the concepts introduced by German philosophers; including Friedrich Nietzsche's "will to power" and Arthur Schopenhauer's "will to life". There are also simplistic parallels between the story of the Arisen's rise to become Seneschal, and elements of Nietzsche's story "Thus Spoke Zarathustra", including the idea of a Übermensch (or "Above-Human"). The Seneschal's final speech shows clear influences from some of Nietzsche's writing (Nietzsche was himself influence by eastern philosophies and thought systems):

Fellow man! Your whole life, like a sandglass, will always be reversed and will ever run out again [..] every pain and every pleasure, every friend and every enemy, every hope and every error, every blade of grass and every ray of sunshine once more, and the whole fabric of things which make up your life. This ring in which you are but a grain will glitter afresh forever. ..
F.Nietzsche (translated by Anthony A. Ludovici) [40]

Elemental systems[]

The fire/ice/lightning magic system very roughly matches thought systems from both Eastern and Western philosophies, though these typically use four or five elements, such as the fivefold water/earth/metal/fire/wood Chinese system, or the Classical fourfold earth/water/air/fire system used in Greek philosophy - these thought systems also appear to be referenced in part in the temples of the Old Gods in Gransys. The holy/dark magic dichotomy has analogues in many Western and Eastern belief systems.

Berserk, manga[]

One notable modern influence is the Japanese manga "Berserk" which itself is part inspired by western medieval European fantasy oeuvre. Armor and weapons for the characters Guts and Griffiths are present - as part of an official collaboration.[41] Additionally, similarities between Selene and Silke in Berserk have been noted.

Early conceptual versions of the world[]

Initial conceptualisations of the world of Gransys and the Arisen's tale differed from the final version. Gransys's moon, absent in the final version, played a large role in both the main story and lore of the world; additionally Gransys was on an island, not a peninsula, and the battle with the dragon took place on an island, not at the tainted mountain.

The missing moon[]

Despite its absence from Gransys' sky there are multiple references to a moon in names, such as Moonsbit Pass, Moonshower Cliffs, and The Bluemoon Tower, and the Moonglow plant.

Madeleine also refers to 'moons' as a period of time, an archaic term for months. Additionally Lesia refers directly to the phases of the moon when describing Moonglow : "I recall seeing some the eve of the last full moon..".

Early conceptions of the world included a moon.[42]

  • The moon had stopped its motion in the sky, causing the tides to cease.
    • After defeat of the Dragon the moon starts to move in the sky. (The returning tides would allow access to a place previously covered by the sea)
    • The Lunar Altar (at the high peak in the mid of Gransys) becomes accessible after the defeat of the Dragon.
  • The Moon was accessible and may have had a similar use to the Rift - it also allowed access to the 'Endless Tower' (Everfall).

Dragon Castle[]

In the early version of the tale the battle with the Dragon was to take place on an island ('Dragon Island') to the northwest of the main island - on development maps the battle location was marked as the 'Dragon's Castle'.[43]

The dragon island was accessed via a tunnel via ruins in the west of the Island. A 'Dragon's Crest' was needed to enter the ruins - this was found at the location of the Bluemoon Tower in the final version.

Entrance to the western lands ('Cursed Lands'.[43]) required the king's permission - and was via a location in the mid mountain range probably corresponding to The Greatwall ('Great Citadel' on early maps.[43])- the 'cursed lands' seem to be similar to 'the taint' to the west of the Greatwall mentioned in the released version

Other changes[]

Other features and geography planned at some stage but not present in the final game :

  • The rest of the world beyond the mountains to the west was accessible eventually.
  • The Watergod's Altar was located off the coast of Cassardis - a tunnel from there led to an Elven enclave (roughly beyond the witchwood to the south east) - Elfs, though rare, were also present in the world.
  • A glider, using feathers, allowed travel from a high point (the Lunar Altar), including to islands off the coast
  • Mixed species pawns (including non-human/human hybrids), and "pets" (animals etc) as 'pawns'.
  • "Enhancing" done at a Dwarfen village.

Dark Arisen[]

Moon - Duskmoon Tower

Duskmoon Tower and Bitterblack's moon

The tale told in Dark Arisen is a sad one, full of grief, and is best learnt through reading the texts inscribed at the Monument of Remembrance, which tell the tale of Grette, Ashe, and Olra.

The place itself, Bitterblack Isle, is a magickal and cursed place, created as the wish fulfillment of one who was tricked by a Dragon into sacrificing his loved one - it appears to exist outside of Gransys, and yet not in any other land - most likely it is a place that only exists beyond the rift, as it is only accessible to Arisen.

The tale told in the questing in Dark Arisen confirms many things surmised or assumed about the world order in Dragon's Dogma - specifically - that Great Dragons are created from Arisen that failed in their quest at the final stage, and were defeated by the Seneschal. The pawn Olra also seems to closely resemble the Arisen Grette and seems to be another example of the Bestowal of Spirit.

The land of Bitterblack is twisted through the grief and anger of its wisher, who became its lord, and monster, Daimon. Parts of the island, such as The Fallen City appear to be re-imaginings of the world that Ashe and Grette once inhabited.

Time might pass differently on Bitterblack than in Gransys; there is no sun, though there is a visible moon.

The quests, By Royal Decree I, II, & III introduce the name "King Theodore the Bold", though nothing else is known. The quests In Aid of the Emerald King I, II, III, & IV tell the story of a court chamberlaine, unnamed, who took up the mantle of Arisen in order to acquire ingredients for a curative potion for his King, who had been poisoned by members of his senate. The king, described as the Emerald King, is named "King Arsemus II". No more is known of either king, even whether they existed or no, or are just figments of the Isle of Bitterblack.

The beasts of the Isle are twisted or more powerful versions of those found in the world - one stands out as unique, a creature known only as Death, thought to be the spirit of a former arisen, called Arthacos, who became possessed within the Isle, and lost his mind - his tale is also told on the Monument of Remembrance, and through the quests The Wages of Death I, II, III, and IV.

One further Arisen is introduced, Barroch, a former apothecary turned alchemist, he has no pawn, and has abandoned the hunt for the Dragon and is bound by some inexplicable force to remain on the isle. As part of his researches he obtained the skill of improving equipment beyond Dragonforged, through a process known as rarifying.

Canonicity[]

For the purposes of this article the following are considered sources of 'canon' lore :

  • The full plot of Dragon's Dogma including in-game item text, character talk and pawn chatter.
  • Capcom's own Dragon's Dogma website, and their official publicity material on other platforms, such as youtube or twitter.
  • The Dragon's Dogma Official Design Works
  • The animated 'digital comic' Dragon's Dogma Digital Comic
  • The novella, Dragon's Dogma - The Beginning
  • The android/iOS app Dragon's Dogma: Compendium of Wisdom
  • The plot of Dark Arisen in so far as it applied to the world of Dragon's Dogma. New people and concepts introduced on and only present on the isle are not considered to be part of the world history of Gransys (even when certain quests temporarily introduce new monsters outside the bounds of Bitterblack).

Capcom has nas not made any detailed official statements as to the canonicity of various publications and spin offs of the Dragon's Dogma franchise.

Not taken as canon :

It's not known if the novel Dragon's Dogma : The Beginning should be considered canon, and there are some contradictions with the digital comic. If it is not then the story of Godking Leonart is directly affected, and some details of Savan's life.

References[]

  1. See "Behind the scenes of Dragon's Dogma"
  2. From pawn conversations in the post dragon everfall
  3. The great Dragon on death speaks deus ultra astrum (latin: 'God beyond the stars')
  4. An 'Elven haven" is referred to beyond the witchwood. See "Behind the scenes of Dragon's Dogma"
  5. Dragon's Dogma Design Works, individual creature notes
  6. From Mercede's Tale
  7. Nettie : "But speak of the northlands... I hear Ser Mercedes has come to Gran Soren. Last daughter of the Lord of Hearthstone."
  8. 8.0 8.1 From Aelinore's Tale
  9. 9.0 9.1 9.2 Gran Soren (Capcom, Youtube) Around 250 years ago the Liogran Peninsula was divided into Liore in the west and Gransys in the east. The dukes of each region were forced to answer to officials sent from the mainland. [..] Not long after, Gran Soren was named the capital of Gransys.
  10. See the description in Set of Voldoan Armor.
  11. Based on early descriptions of the world. See "Behind the scenes of Dragon's Dogma"
  12. 12.0 12.1 12.2 From Edmun's Tale
  13. From the Adaro's Tale
  14. Inference: The Grand Cathedral of the Faith is located in Auldring on the mainland, and is of higher importance than Gran Sorens Cathedral
  15. Based on the narrative of Savan's story - see Comic : 1. City of Viete
  16. 16.0 16.1 16.2 From the novel Dragon's Dogma : The Beginning
  17. 18.0 18.1 Pawn testament on the purpose of Catacombs, Watergod's Altar, and Bluemoon Tower.
  18. Based on the elevated position of the upper platform of the structure, and the statues of the flying Griffins; inference made from the assumption (from known earth and water deities) of a group of gods each controlling a natural "element". Pawns comment that the upper appear to be suitable for temple use.
  19. See Madeleine's Tale
  20. 21.0 21.1 From the Elysion's Tale
  21. [Seneschal] - on Eternity - Each beast, each blade of grass, each human life is born to die and be born again in endless rhythm
  22. Seneschal (at the resolution of final battle between Seneschal and Arisen) : Arisen... Forgive me. All I've done was to test your will. It is the fate of all Arisen... You and I are swept up in the current, same as the rest. Each tempers the volition of the next, and the endless cycle continues.
  23. Seneschal - on will - And so the dragon is sent into the world to guide the Arisen, and refine them. To temper their wills into aught capable of sustaining the world
  24. Seneschal - on the Seneschal - The Seneschal is steward to the world... The world you traveled now rests in your care. [..] Just as the Arisen calls pawns into being and sets them to motion, the Seneschal holds dominion over all living things. [..] There are those who would call such a being Maker, or God. [..] I cannot deny the claim, any more than affirm it. In the end, they are but words.
  25. Based on the Seneschal's own words they acknowledge (as second hand information) that the pawns can visit multiple worlds ("The pawns exist astride the rift. They speak of a multitude of worlds, each infinite unto itself.") but speak only of a world (singular) when speaking of the Seneschal's role.
  26. Passing references in Edmun's tale
  27. From the Dragonforged's tale
  28. Comic : 1. City of Viete
  29. Comic : 2. Barta Crags
  30. Comic : 3. Estan Plains
  31. 32.0 32.1 Comic: 4. The Cursed Mountain
  32. Dragon's Dogma - Prologue quest : "The End at the Beginning"
  33. From the book Dragon's Dogma : The Beginning
  34. The dead Arisen then becomes the servant of the Seneschal. See Servitude
  35. This is made explicit in the story of Dark Arisen, specifically in the account of an Arisen who fell in battle with the Seneschal; see Grette and Grette's Account.
  36. According to the Dragon's Dogma Official Design Works (p.170)
  37. Mentioned in passing the Elysion's Tale
  38. The Tower of Bable Peter Breughel the Elder (1563)
  39. The Twilight of the Idols, Or, How to Philosophise with the Hammer; the Antichrist; Notes to Zarathustra, and Eternal Recurrence , Volume 16 of 'The Complete Works of Friedrich Nietzsche', translated by Anthony A. Ludovici (1911) p.250
  40. Dragon’s Dogma Has Guts, The Berserk Character (Siliconera, 16 Feb 2012)
  41. "Behind the scenes of Dragon's Dogma".
  42. 43.0 43.1 43.2 Based on early conceptional maps of the island. See "Behind the Scenes of Dragon's Dogma"

Sources[]

Maps[]

Bigmap2

Gransys

Links[]

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