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DrenchedWater
Drenched is a debilitation in Dragon's Dogma when the target is soaked in water.

Description

Drenched doubles the damage from Lightning and Ice based attacks, but prevents burning. Drenched also makes the target more likely to be Frozen from Ice based attacks.

Flasks of Water, Ceramic Jugs, and Water pots can inflict drenching when thrown. Some creature attacks, such as Saurian Sage spit and Wraiths passing through a character can Drench.

Drenched lasts about 90 seconds and can be cured with Clean Cloth, Panacea and any spell or item granting Impervious. It can also be removed by becoming Tarred, Frozen or coming in contact with Fire.

Targets that are soaked are signified by a glossy gray tone color around the body that can be easily mistaken for Tarring. It causes no hindrance in movement or actions.

Being Drenched in water will extinguish an equipped Lantern, which may subsequently be unequipped and re-equipped to re-light them. Removing Drenched status with the use of a curative will also re-light an equipped Lantern.

The Bitterblack Isle item Ring of Desiccation will cause the wearer to immediately become dry after leaving water, but does not prevent drenching whilst still in contact with a water body.

Tactics

  • Drench then follow up with lightning or ice based spells or weapons.
    • If the Arisen is fighting near a river, lead the target to the water and follow up with attacks after the effect is applied.

Resistances

Notes

  • Saurians cannot be drenched, as most of them live near water. Many actually sleep under water.
  • Being Drenched can protect from fire, but will not work against prolonged exposure - such as from a dragon's breath.
  • The water of Healing Springs does not inflict the Drenched debilitation.
  • The Shed Cape is stated to mitigate drenching (and tarring), but this is not reflected in its stats - however it does cover an item with negative drenched (and tarred) resistance, the Surcoat, when worn as part of the 'Plain Surcoat Set'.