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Copy of general equipment stats

Stat display in the equipment menu, with Vocation, Rank, Level, Experience Points, and other stats shown.

Lvl. 34 character with 29,184 of 43,144 Experience Points required to reach Lvl. 35.

Experience points (commonly abbreviated as Exp. or XP) are stat units used to progress the level of the Arisen and Main pawn.  Each successive level gained makes the character more powerful.

The Character Level starts at one, and can rise as high as 200 (∞).

Overview[]

Experience points are earned by completing quests or killing enemies. Gaining experience allows the Arisen and main pawn to level up, and thus ultimately governs how powerful each character becomes.

Experience point gain is the primary factor in Discipline Point gain, allowing new skills and augments to be learned - thus experience points are the key currency in the Arisen's development, far more so than gold.

The Arisen does not share experience points with the Main Pawn; the main pawn does not gain experience if absent in the Rift. Hired pawns do not gain experience; they are instead paid with Rift Crystals, which are separately calculated based on Experience Point gain. For details, see Earning Rift Crystals.

Character Level[]

Level 200

Level ∞ (200)

See also: Stat Growths

Levelling adds fixed amounts to a character's six attributes: Health, Stamina, Strength, Magick, Defense, and Magick Defense (Stats). Amounts are determined by character vocation and level range, the latter changes at level 10 and at level 100.

Character level interacts with Weapon Level Requirements, which causes increased stamina use if the level is below the requirement.

For Hired Pawns the amount of Rift Crystals need to hire is related to the difference in levels - in general pawns at the same or lower level than the Arisen can be hired at no cost.

Arisen must be at least level 10 before they can learn an Advanced Vocation or a Hybrid Vocation.

Levelling thresholds[]

Level up!

The amount of Experience Points required to reach the next level increases with level and is capped at level 200. Once the level cap has been reached, an infinity sign ( ∞ ) is shown instead of a numerical value. There are no more stat gains once the cap has been reached, though a character can continue to rank up unlearned vocations and purchase unlearned skills with Discipline Points. Experience is displayed in the character's Status screen as two figures separated by a slash. The first number is the current experience, and the second is the experience required for the next level.

If enough experience is earned in one go to pass the levelling threshold, the excess will be added to a new count from zero. Each new level experience requirement is higher than the previous level. The largest requirements are between levels 190-199.

Level 1-67 Level 68-134 Level 135-200
Lvl. Additional Cumulative Lv. Additional Cumulative Lvl. Additional Cumulative
1 0 0 68 95060 3036690 135 236300 12850250
2 200 200 69 95940 3132630 136 239600 13089850
3 485 685 70 96820 3229450 137 242900 13332750
4 770 1455 71 97700 3327150 138 246200 13578950
5 1055 2510 72 98580 3425730 139 249500 13828450
6 1340 3850 73 99460 3525190 140 252800 14081250
7 2000 5850 74 100340 3625530 141 256100 14337350
8 2660 8510 75 101220 3726750 142 259400 14596750
9 3320 11830 76 102100 3828850 143 262700 14859450
10 3980 15810 77 102980 3931830 144 266000 15125450
11 4640 20450 78 103860 4035690 145 269300 15394750
12 5300 25750 79 104740 4140430 146 272600 15667350
13 5960 31710 80 105620 4246050 147 275900 15943250
14 6620 38330 81 106500 4352550 148 279200 16222450
15 7720 46050 82 107380 4459930 149 282500 16504950
16 8820 54870 83 108260 4568190 150 285800 16790750
17 9920 64790 84 109140 4677330 151 289100 17079850
18 11020 75810 85 110020 4787350 152 293500 17373350
19 12780 88590 86 110900 4898250 153 297900 17671250
20 14540 103130 87 111780 5010030 154 302300 17973550
21 16300 119430 88 112660 5122690 155 306700 18280250
22 18060 137490 89 113540 5236230 156 311100 18591350
23 19820 157310 90 114420 5350650 157 315500 18906850
24 21580 178890 91 115300 5465950 158 319900 19226750
25 23340 202230 92 116180 5582130 159 324300 19551050
26 25320 227550 93 117060 5699190 160 328700 19879750
27 27300 254850 94 117940 5817130 161 333100 20212850
28 29280 284130 95 118820 5935950 162 337500 20550350
29 31260 315390 96 119700 6055650 163 341900 20892250
30 33240 348630 97 120580 6176230 164 346300 21238550
31 35220 383850 98 121460 6297690 165 350700 21589250
32 37200 421050 99 122340 6420030 166 355100 21944350
33 39180 460230 100 123220 6543250 167 359500 22303850
34 41160 501390 101 124100 6667350 168 363900 22667750
35 43140 544530 102 127400 6794750 169 368300 23036050
36 45120 589650 103 130700 6925450 170 372700 23408750
37 47320 636970 104 134000 7059450 171 377100 23785850
38 49520 686490 105 137300 7196750 172 381500 24167350
39 51720 738210 106 140600 7337350 173 385900 24553250
40 53920 792130 107 143900 7481250 174 390300 24943550
41 56120 848250 108 147200 7628450 175 394700 25338250
42 58320 906570 109 150500 7778950 176 399100 25737350
43 60740 967310 110 153800 7932750 177 403500 26140850
44 63160 1030470 111 157100 8089850 178 407900 26548750
45 65580 1096050 112 160400 8250250 179 412300 26961050
46 68000 1164050 113 163700 8413950 180 416700 27377750
47 70420 1234470 114 167000 8580950 181 421100 27798850
48 72840 1307310 115 170300 8751250 182 425500 28224350
49 75260 1382570 116 173600 8924850 183 429900 28654250
50 77680 1460250 117 176900 9101750 184 434300 29088550
51 80100 1540350 118 180200 9281950 185 438700 29527250
52 80980 1621330 119 183500 9465450 186 443100 29970350
53 81860 1703190 120 186800 9652250 187 447500 30417850
54 82740 1785930 121 190100 9842350 188 451900 30869750
55 83620 1869550 122 193400 10035750 189 456300 31326050
56 84500 1954050 123 196700 10232450 190 460700 31786750
57 85380 2039430 124 200000 10432450 191 465100 32251850
58 86260 2125690 125 203300 10635750 192 469500 32721350
59 87140 2212830 126 206600 10842350 193 473900 33195250
60 88020 2300850 127 209900 11052250 194 478300 33673550
61 88900 2389750 128 213200 11265450 195 482700 34156250
62 89780 2479530 129 216500 11481950 196 487100 34643350
63 90660 2570190 130 219800 11701750 197 491500 35134850
64 91540 2661730 131 223100 11924850 198 495900 35630750
65 92420 2754150 132 226400 12151250 199 500300 36131050
66 93300 2847450 133 229700 12380950 200 504700 36635750
67 94180 2941630 134 233000 12613950
"Additional" is EXP needed to gain one level ; "Cumulative" is total EXP to reach a level from level one

Increasing/Decreasing Experience Gain[]

Experience Points *
Condition Modifier
Full party -
Two pawns +25% (x1.25)
One Pawn +56% (x1.252)
No pawns +95% (x1.253)
Pawn is higher level -1% per level (-25% max)
Pawn is lower level +1% per level (+25% max)
Weal active +100%
Easy Mode no change
Hard Mode +100%
Using Bezel Crown +100% †
* Relative to a full party of equal level
† Does not stack with Weal

There are various conditions that alter the amount of Experience Points gained. XP modifiers are calculated from the Arisen's relationship to the other party members.  Higher and lower-leveled pawns decrease and increase experience point rewards respectively. The modifier is +/- 1% per level capped at 25%. Additionally there is a +25% increase in experience point gain for each pawn short of the maximum of three pawns in a party.

Weal and Hard Mode each double experience gain; these two conditions also accordingly double the calculations of Discipline Points and Rift Crystals.

Additionally the Bezel Crown longbow doubles experience points when enemies are slain with it - however it does not stack with Weal.

Example[]

The Arisen is level 80, and is accompanied by level 90 and level 40 hired pawns, whilst the main pawn is absent. The party kills a Prisoner Gorecyclops (base 57,000 XP).

Experience points gained by the Arisen is :

57000 base XP
 x 0.90 (lvl 90 pawn)
 x 1.25 (lvl 40 pawn)
 x 1.25 (missing party member)
= 57000 x 1.40625 (+41%) 
= 80,156 XP

Maximal experience gain[]

By traveling in Hard Mode alone whilst having Weal active, the maximum XP gain is calculated as the base monster XP value x 2 (for Hard Mode) x 1.25 (for one empty Pawn spot) x 1.25 (for two empty Pawn spots) x 1.25 (for three empty Pawn spots) x 2 (for Weal effect) = x7.8 experience.

A support pawn 25 levels below that of the Arisen is equivalent to an empty party slot in terms of XP gain.

Notes[]

  • Default experience gain is given for a full party of three pawns at the same level as the Arisen.
    • Refer to Base Monster Experience Points for a list of the Experience Point value for each enemy kill. (These values can be considered official and are given in official guides)
    • Monster experience is reduced from the standard normal up to level 25 - being roughly half experience at lvl.1 and gradually increasing to the cap.
  • Rift Crystal earnings for Hired Pawns are calculated as one tenth of the experience the pawn would have earned whilst on hire, excluding quest experience. The modifiers that apply to the Arisen are applied to the pawn in the same way (eg Weal, Level, No. in party etc)
  • Discipline Points are awarded as a fraction of Experience point gain, with a progressively smaller fraction given for larger awards of experience. Thus defeating lesser foes give relatively more discipline.
  • Places for high level players to gain Experience points and levels quickly are:
  • Having a pawn in the party 25 levels lower than the Arisen, is equivalent to not having a pawn in terms of experience and discipline gain - this can be useful on Bitterblack Isle at high level, where extra support is helpful and XP gain is maximised.
  • The game is programmed to have level parity between the Arisen and Main Pawn. If the Main Pawn is three or more levels below the Arisen, it will earn XP at an accelerated rate regardless of the enemy killed.  This is particularly amusing when killing a Bat levels up the Main Pawn five or more levels.
    • Testing with a Main Pawn of only 1 level lower, the Main Pawn received more than double the amount the Arisen gained. The effect is amplified with greater differences between Main Pawn and Arisen.
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