Experience points (abbreviated as Exp, or XP) are the units of measure used to determine the level of a player character or pawn, and how close that character is to leveling up. Exp can be earned by completing quests and killing enemies.
The player character and his/her main pawn share experience points, meaning that any XP earned by completing quests or killing enemies is halved if the main pawn is present. The player can receive full XP if they choose to travel without a main pawn. Support pawns do not share any XP.
The distance of XP required between each level will gradually increase as the player and main pawn level up. The level cap is 200, at which point the level becomes an infinity sign, and there are no more stat gains from leveling up.
- Experience points and a character's level do not affect vocation ranking in any way.
- Experience points rewarded from killing enemies can vary depending on how the enemy is killed. For instance, throwing an enemy off a cliff may yield a different amount of experience than simply killing it with a weapon.
- XP gain increases if you have low level Pawns with you and decreases if you have high level Pawns with you. This is done to dissuade a player with a low level Arisen from hiring a high level Pawn from a friend.