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Fathom Deep

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Fathom Deep is a quest available in Dragon's Dogma.


"The dark void of the Everfall seems without end. And yet you feel compelled to press on to some final destination."


After the defeat of The Dragon, and the rupture of The Everfall, speak with Quince near the displaced altar of the Flameservant's Throne, close to the entrance to the Everfall from the Pawn Guild.

Quince asks the Arisen to complete her master's quest of collecting twenty Wakestones.


Caution ! This is the point of no return ! Once the player gives Quince the 20 Wakestones, the next step is New Game Plus :

  • The game reverts to its "Pre-Game" state.
  • The storyline starts over from the beginning.
  • The Everfall reverts back.
  • Bitterblack Isle will reset to a Pre-Daimon state, and all shortcuts will need to be re-opened.
  • All items, equipment, levels, skills, Gold and Rift Crystals are retained in storage.

The game will ask if the player is sure about their decision.

The quest requires only that 20 wakestones are collected, any means are allowed - they can be bought, collected from assembled Wakestone Shards around Gransys, obtained by defeating the Ur-Dragon, or from vanquished monsters of the post-Dragon Everfall.
Fathom Deep (quest walkthrough)15:33

Fathom Deep (quest walkthrough)

SPOILER ALERT ! This is the point of no return, the final end game sequence. The two vs two battle will be randomly selected when playing "online". Select "Load game" to begin New Game Plus.

Wakestones and shards are rare in the normal world of Gransys, so descent into the Everfall will likely be necessary. Adventure as much as you wish, battling monsters and collecting wakestones along the way.

Once enough wakestones have been collected and the Arisen is ready to progress, give the wakestones to Quince - a new rift will be created - creating a passage from this world to an ethereal plane, in which the end game quests, Final Judgement, and The Great Hereafter take place.

Note: Before giving the 20 wakestones to Quince, enter a rift stone and release any hired pawns you have and then rest; you have no further use for them so be fair to the owners.

Collecting wakestonesEdit

  • While collecting twenty wakestones in the early part of the game would be difficult, in the latter part of the game it is quite easy.
  • Wakestones and Wakestone Shards are much more abundant in the post-game Everfall: Bosses generally drop at least one Wakestone and lesser enemies will frequently drop Wakestone Shards.
  • Defeating the Ur-Dragon will yield 20 Wakestones.


  • Quince is the same pawn that aided Savan in the prologue quest, The End at the Beginning.
  • DO release any hired pawns and then rest before handing Quince the Wakestones.
  • Do Not enter the portal until the player is ready to end the current game or wishes to begin a New Game Plus. Upon entering the portal, all checkpoints are set to after the Arisen entered the portal, and the game cannot be restarted at an earlier point.

The End at the Beginning  · Harbinger of Destruction  · Newly Arisen  · Upon a Pawn
Call of the Arisen · A Rude Awakening · Off With Its Head ·A Matter of Myrmidons
Lure of the Abyss · The Cypher · A Fortress Besieged · Seeking Salvation · The Watergod's Altar
Come to Court · Griffin's Bane · Trial and Tribulations · Pride Before a Fall · The Wyrmking's Ring
Honor and Treachery · Reward and Responsibility · Deny Salvation · The Final Battle
A Warm Welcome · Fathom Deep · Final Judgement · The Great Hereafter

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