Dragon's Dogma Wiki
Advertisement
Ogre

Ogre is an Enemy in Dragon's Dogma.

Description[]

Smaller than a Cyclops but bigger than a human, these creatures possess a level of intelligence and brute strength that make them very dangerous, especially in close quarters. It resembles and behaves like a giant gorilla-like creature. Ogres are extremely powerful and quite agile.

When Ogres grow enraged, their rear end starts to glow red. An Ogre is cunning enough to jump into the air and land on its back in order to crush any who are climbing them or attack them from behind.

They get excited and 'giggle' when they see females and speed up their fury and attack faster the more women are in the party. When Ogres grow enraged, their cheeks and buttocks will turn pinkish-red, they will then roar and charge wildly, flail their arms like huge gorillas. Ogres can turn corners with ease, making it difficult to dodge. They can grab a victim and run off a short distance to chew on them, causing a significant amount of damage.

Type
Brute
Experience
gained
Base Experience of 5,000

Can be more or less depending on a few factors such as:

Location Gransys


The Everfall (Pre-Dragon)

  • On the spiral stairs

The Everfall (Post-Dragon)


Bitterblack Isle

Items

Using Master Thief

Quests

Stats[]

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
20,000 825 210 80 210 1,800
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 100% 100% 100% 100% 40%
Debilitation
Resistance
Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse
D moderate D easy D hard D immune D moderate D moderate D hard D immune D hard
StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED
D easy D veryhard D hard D cannot obtain D hard D veryhard D hard D hard D extremelyhard
Sources: Dragon's Dogma - ćƒ‰ćƒ©ć‚“ćƒ³ć‚ŗ惉悰惞 ļ¼† Dark Arisen (www10.atwiki.jp), the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing.

Attacks[]

Attack Type Description
Punch Phys Slams its arm into the ground near a target.
Uppercut Phys Does a large fist uppercut to a target in front of it, throwing them in the air.
Back Suplex Phys If climbed on its back, it will leap up and land on its back, flattening anyone behind it.
Fist Clap Phys Smashes its fists together at a target, dealing damage and knocking them down for a short time. This is usually followed by a grab attack.
Grab and Chew Phys/Spec Grabs a downed target and runs away for some distance before squeezing the target. After a moment, it will take a bite out of the target and drop them, causing significant damage.

The Ogre will grab its throat and fall on the ground if it takes sufficient amount of bites out of a male character, which leaves it vulnerable for a short time.

Muscle Guard Spec Covers its face with its forearms and tightens its muscles to raise its defense significantly. It uses this stance when it sees a powerful attack coming. Strong enough attacks or magick attacks can break this guard.
Clothesline Phys Charges at a target attempting to perform a clothesline attack. More common in Rampage mode.
Barrage Phys Unleashed a hail of blows at its target.
Rampage Phys When low on health, it will go berserk and begin charging and flailing at random targets, usually the Arisen. Significant damage will knock it down in this state. They may also be lured into falling off cliffs in this state.
Dropkick Phys Runs back and then leaps at a target for a dropkick, knocking them to the ground or potentially off cliffs.
Pounce Phys Performs a running start jump finished with a smash using both arms.
Aerial hook Phys Performs a long jump finished with a right hook.
Overhead Phys Jumps forward and performs an overhead smash with both arms upon landing, crushing anyone it lands on as well..
Pain Phys When sufficiently hurt in the face starts sweeping with its arms around to drive off the attackers.
Back Slap Phys Suddenly turns and slaps with its hand anyone behind it (Rampage only).

Tactics[]

Offensive[]

Fighter_vs_4_Ogres._No_damage.

Fighter vs 4 Ogres. No damage.

Solo Fighter with Ascalon sword vs 4 Ogres near the Abbey at night. While attacking from the rear is safer, attacking the head inflicts more damage. Without a shield, Hindsight Strike is used to evade and counter the Ogre's attacks.

  • Can be Cursed. Also vulnerable to Lowered Strength.
  • Immune to Blindness and Petrification.
  • Ice attacks can occasionally freeze a part of their body.
  • Vulnerable to Torpor and Poisoning.
  • Vulnerable to Sleep. Takes 4.5x damage whilst asleep.
  • The head is its weak spot and takes extra damage.
    • Specifically hitting "between the eyes", and from the front gives double damage, compare to head strikes off to the sides
    • The Ogre can take a defensive posture blocking attacks to its head - staggering or stunning the Ogre may break this defense.
  • A temporarily recumbent Ogre, such as after its 'drop kick' is vulnerable and takes extra damage.
  • Attacks on an eating Ogre will cause extra damage.
  • Unlike a Cyclops, it is difficult to stun an Ogre with Lightning. Furthermore, it is almost impossible to stun an enraged Ogre, and they are also less prone to staggering when enraged.
  • After successfully avoiding a charge attack and grabbing the Ogre before it regains its balance will result in the Ogre being downed.
  • Perfect Blocking an Ogre's dropkick will knock it down. Failed perfect blocks (due to lack of shield stability) will not have the same effect.
  • Fighters can use the Shield Storm skill to reliably break an Ogre's guard and cause it to reel potentially setting the Ogre up to be downed, this also works on Elder Ogres. Warrior' Pommel Bash and Strider's Mighty Bend will break the Ogre's guard in the same way.
  • Assassins can reliably beat Ogres in single combat by utilizing Powder Blast, which packs enough of a punch to stagger the Ogre for enough time to set up another charge right between his feet. With well-timed detonations, this skill alone can quickly whittle the Ogre's health down, while setting it on fire for additional damage.

Defensive[]

  • Fighters: Caution - Ogres can grab characters even in the middle of executing Dragon's Maw or Hindsight Strike, when the Arisen usually expects to be briefly invincible.
  • If climbing the monster and it reaches up to grab, Instant Reset and jumping can be used as an emergency dismount to avoid being grabbed and eaten.
  • Should a party member be grabbed, staggering attacks to the brute's arms are most effective at making it let go.
  • When climbed on from behind, an Ogre will counter by jumping up and landing on its back.
    • Take advantage of this predictable behavior to bait the Ogre into jumping onto its back, as they take more damage when they are on the ground.
  • Fighting two or more Ogres at once can be surprisingly beneficial to the Arisen, as the Ogres will occasionally hit each other, inflicting substantial damage. Their drop kick in particular can really do some damage to fellow Ogres.
  • When enraged, the Ogre will flush red and charge at the Arisen. This can be used to the Arisen's advantage if there are sheer cliffs or water nearby, as the Ogre can be lured over the edge for an easy kill (this will usually relinquish any reward drops). Be careful not to get dragged along with it over the edge.
  • Arisen may want to kill smaller enemies in the area first before attacking the Ogre.

Eating[]

Ogre eat

An eating Ogre will not notice the Arisen

Ogres will grab and attempt to eat the Arisen and allies. When males are grabbed the Ogre will reject the prey with disgust after a few bites, usually leaving it staggered.

Additionally, Ogres will eat dead foes. Even if they have already spotted the Arisen and become aggressive, they may stop to eat dead in their path and forget about battle. Leaving a corpse in the ogre's path and hiding will usually distract them even if they have already seen the party, but provided they have not become fully aggressive. Even when in obvious view an Ogre will continue eating. Attacking, approaching its personal space, or stealing their meal causes them to become aggressive once more.

Pawns usually spoil all attempts to pacify Ogres with bait by attacking.

Pawn Bestiary Knowledge[]

For the foe knowledge flags for Ogre see the giant creature section in the Bestiary.

Pawn Chatter[]

"The sight of women excites it!"
"Counter after it strikes!"
"Take care when scaling its back!"
"Its brute strength is deadly!"
"'Tis more vicious than a Cyclops!"
"Their raw power makes them a threat"
"Careful, they're fast for all that muscle"
"An Ogre... Of all the poor luck..."
"Grab hold and pull it down!"
"'Tis flushed red with anger!"
"Its kind loves women above all. Be ready."
"It hungers for humans. Women, most of all."
"Its kind targets women over all others!"
"Stay ready. It will come at women first!"
"I'll drag it to the ground when it attacks!"

Notes[]

  • Ogres respawn every three days in the open world.
  • Lesser version of Ogre may be encountered at The Catacombs.
  • Given their interest in human women, it is unsurprising that so many live near The Abbey.
  • Sometimes an Ogre will stop on a dead creature, appear to very briefly eat, then continue on, causing the body to disappear. This is far briefer than the usual eating procedure and does not give any real advantage in battle, or respite.
  • According to the Dragon's Dogma Design Works (p.150) Ogres were a race of giants that were cursed by the gods. They have long lost their sense of humanity and intelligence and live like animals. The bumps and short horns on their backs are calcified warts.

Gallery[]

Advertisement