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"And now again, the choice is yours, Arisen."
This article provides information and/or facts that contain spoilers.
Please read with caution or refrain from proceeding further.


Final Judgment is a quest available in Dragon's Dogma.


Overview[]

"God, Maker, Seneschal. All names for the same being: a truly awakened Arisen that oversees all creation and all living things in the world."

Defeat What Lies Beyond

Walkthrough[]

After completing Fathom Deep and entering the swirling vortex in the Everfall the Arisen finds themself in a rift like place beyond the world, the Seneschal's Chamber, facing an unknown figure seated on a dark throne, clothed in white glowing robes - the Seneschal.

The Final Battle: Trial of Power[]

"Well met Arisen. I'll not waste time on rhetoric:
Defeat me, and take my place as keeper of this world."

The Arisen must face the Seneschal one on one .. with the Seneschal attacking with Holy based attacks. After depleting a single bar of the Seneschal's health, and on the Seneschal completing his speech, the Seneschal will conjure a naked copy of the Arisen into existence, and then destroy the copy.

The Final Battle: Trial of Will[]

"Show that you are more than an empty vessel, animated by forces unseen...
... Show that your will is fit to bind the fraying circle of this world and hold it fast..."

The fight then continues, until the Seneschal appears defeated - yet the face of the fallen body is that of the Arisen...

The open rift then changes into a tunnel, seemingly made of the same ethereal material as the rift - here the Seneschal speaks again to the Arisen.

The Final Battle: Trial of Resolve[]

"'Tis a simple choice, Arisen: step forward, or retreat."

The Arisen finds themself in the 'Chamber of Choice', a swirling tunnel that seems to connect between Cassardis and the heavens - here the Seneschal gives the Arisen a choice - either step forward towards the light, or return to a peaceful life in Cassardis - returning initiates the ending "Peace".

"Then you would choose peace? ...That, too, is a valid fate."

The alternative is forward towards the voice - here the Arisen faces visions of friends and enemies from the world below: Mason, The Dragonforged, Salomet, Mercedes Marten, Edmun Dragonsbane, Feste, Julien, a vision of the aged Duke, Adaro, Madeleine, Aelinore, Selene, Quina and finally the Beloved - each in turn attempts to stop the Arisen physically, and may try to persuade them to turn back. Each in turn can be dispatched or avoided.

At the far end of the tunnel awaits the Seneschal again - once they are reached, a third battle begins.

The Final Battle: Trial to End All[]

"You are close, now... so very close to me!"

Here the Arisen is revealed as Savan, a former Arisen of time long ago.[1] They suggest a final fight between the Arisen and their pawn, and themself and their pawn Salde[1] - dispatch both.

"Come, Arisen. I shall meet you on your own terms, joined by my own companion of old.
You stand now at its end, Arisen. See your journey through!"

Once the Seneschal's health is drained, they will kneel down and periodically release bursts of energy that deal heavy damage. To be defeated the Main Pawn or the Arisen must grapple the Seneschal, to allow the final blow to be dealt.

Once defeated, the Seneschal returns to their throne, unscathed.

"Arisen... Forgive me."

Defeated in combat, the Seneschal passes the title and effects of their godheadness to the Arisen.

The former Seneschal then explains their actions, and draws the true Godsbane from the chest, and offers it to the Arisen, requesting that their life be ended.

Use the Godsbane Blade[]

Before the Seneschal is dispatched, they will tell of all they know of the world. Grant their wish and wield the Godsbane to end their life.

"Mourn me not, for I welcome the release.
At long last, I am free of eternity... Of infinity...
Free of the cruel, unending ring!"

Quest successful[]

The quests ends once the former Seneschal has passed away, initiating the next quest The Great Hereafter.


Notes[]

  1. โ†‘ 1.0 1.1 In New Game Plus, if online, the Seneschal and their Pawn will be the last Arisen and their pawn to complete the full questline, and will be selected from online Arisen. If offline, the Arisen will face their own previous incarnation.
  • During the battle the Day and Night cycle is sped up, leading to rapid decay of Time sensitive items.
  • When grappled the Seneschal may be defeated by any attack, including :
    • Non-damaging skills such as Lassitude
    • A non-allied blow, such as from an earlier cast of Necromancy.
  • If the Arisen is defeated in battle with the Seneschal (or died by the Godsbane prematurely), the ending (and Achievement/Trophy) 'Servitude' is obtained.
  • Ending the Seneschal's life earns the achievement/trophy 'Mercy'.
  • The Seneschal's life doesn't need to be ended by Godsbane, the Arisen can simply hit him with an attack.
  • If the Arisen is not carrying a Godsbane blade in active inventory, the game will supply another in order to finish the next quest The Great Hereafter.

Gallery[]



Main Story Quests
Main
Quests
The End at the Beginning  · Harbinger of Destruction  · Newly Arisen  · Upon a Pawn  · Call of the Arisen  · A Rude Awakening  · Off With Its Head  · A Matter of Myrmidons  · Lure of the Abyss  · The Cypher  · A Fortress Besieged  · Seeking Salvation · The Watergod's Altar  · Come to Court  · Griffin's Bane  · Trial and Tribulations  · Pride Before a Fall  · The Wyrmking's Ring  · Honor and Treachery  · Reward and Responsibility  · Deny Salvation  · The Final Battle
Post-Game
Quests
A Warm Welcome  · Fathom Deep  · Final Judgement  · The Great Hereafter
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