Savan in an Arisen from long ago in Dragon's Dogma. He is playable in the prologue quest The End at the Beginning.
Description[]
| ||
Savan was the last Arisen to slay a Great Dragon before the current Arisen. During his quest to defeat the Dragon he was accompanied by his Pawn Salde, as well the the pawns Quince, a Strider, and Morganna, a Mage.
Larger parts of Savan's quest are told in the animated four part comic (see Dragon's Dogma Digital Comic), and in the novel Dragon's Dogma : The Beginning [ドラゴンズドグマ ザ ビギニング]; the penultimate part of his quest is playable and retold in the quest The End at the Beginning.
Like the main character, he is a man of few words, but appears stoic and ever-ready. Glimpses from his actions show him to be honorable. Being the last Arisen to slay The Dragon, he was very skilled in battle, as most Arisen need to be. His chosen vocation was that of the Fighter.
Ultimately, Savan managed to defeat the Seneschal, thereby becoming the Seneschal himself. The Arisen and Savan are destined by fate or will to meet at the final battle of the main quest - during The Great Hereafter.
Quests[]
Notes[]
- See also: Dragon's Dogma World and Lore
- The events leading up to The End at the Beginning are told in the novel Dragon's Dogma : The Beginning - in it Savan is a contemporary of Godking Leonart. Savan's beloved seems to be Princess Elise, daughter of the King, though the exact situation of her sacrifice is complex.
- Savan uses the following equipment: Broadsword, Mark of the Chimera, Brigandine Jerkin, Divine Surcoat, Shadow Gauntlets, Laborer's Breeches , Shadow Greaves and Tattered Mantle.
- His skills are Blink Strike, Skyward Lash, Hindsight Slash, Shield Strike, Cymbal Attack, and Shield Summons.
Gallery[]
- From the Dragon's Dogma Digital Comic
Creating Savan[]
Any changes listed are to be applied to the default Arisen, anything not listed remains unchanged. The height in the editor appears as 179.9 but when you get ingame it will always round down so it will be displayed as 179 on the status screen.
Slider Scale = [ 2L - 1L - M - 1R - 2R ] NOTE The colour scale represents all available selections in the editor. '00' would be the top left most selection, if you were to highlight that in the editor and press right once, you would hit 1R. Colour Scale = [ 00 ] [ 1R ] [ 2R ] [ 3R ] [ 4R ] [ 5R ] [ 6R ] [ 1D ] [ 1D ] [ 1D ] [ 1D ] [ 1D ] [ 1D ] [ 1D ] [ 2D ] [ 2D ] [ 2D ] [ 2D ] [ 2D ] [ 2D ] [ 2D ]
Height 179 | Weight 77 | Voice 1 Face Type 1 Size 2L Colour 1R 1D Hair Type 1 Colour 2R Eye Type 1 Spacing 1L Colour 4R Brow Type 1 Spacing 2R Colour 2R Nose Type 1 Position 2R Size 1L Mouth Type 1 Position 2R Ear Type 1 Musculature M Torso 10 Arms 3 Legs 2 Stance 1R Facial Hair 1 Colour 2R