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Soul Skewer is a skill available in Dragon's Dogma.

Description[]

"An advanced form of Flesh Skewer. Pins the target with the blade for an extended time and pelts them with blows.."

An advanced version of Flesh Skewer; in Dark Arisen, becomes Fate Skewer with a suitable Fighter's Ring or Fighter's Band equipped.

Usage, tactics, damage[]

Skill Hits Max skewer
duration
Flesh Skewer 5 ~2½s
Soul Skewer 14 7s
Fate Skewer 20 7s
  • Continuously press the skill button for the follow on hits.
  • Attempting to use this on large enemies will produce only the stabbing animation without pinning the target nor unleashing the barrage of hits to the pinned target.

Knockdown[]

  • When the final hit connects knockdown is usually guaranteed.
    • This makes it particularly useful against resilient foes such as Undead.
    • This knockdown throws the enemy backwards. Thus, this skill can be a reliable way of throwing enemies off of high places.
    • Additional targets may be knocked down if are close enough to be hit by the "release kick".
    • Skill spam effectively allows one to pin an important target in place to allow the party to inflict damage.

Damage[]

  • Only first and last hits are strong.
    • The first strike is the same strength across all three tiers of skill.
    • The final strike has slightly higher base attack for Fate skewer than the other two lower tier skills.
  • The multiple stabs have modest strength - comparable in scaling to the multiple strikes of Sheltered Assault, Compass Slash, or Heavenward Lash. (see Skill Multiplier Data for details).
    • Generally the 'Skewer' skills have lower rate of damage than Sheltered Assault and related skills.

Notes[]

  • Pawns will complete the full number of strikes on a foe even if it is already obviously dead..
  • Medium-sized enemies struck with this skill will end up partially in the floor for the duration of it. This is a purely visual error and has no consequences.
  • Warning! Character using the skill is vulnerable to attacks from other enemies while doing so.

Gallery[]

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