Mad Dash is a skill available in Dragon's Dogma.
Description[]
- "An advanced form of Sprint that reduces stamina consumption and extends the duration of the run."
An advanced version of Sprint.
Notes[]
- During Dash press [Jump] to jump, [Heavy Attack] to slide or [Light Attack] to cancel.
- These skills can be useful during a Speed Run
- The sprint + slide can knockdown foes, and damages them - the other forms of sprint finisher do not appear to have much utility.
- Damage increases with dagger strength.
- Mad Dash sliding tackle does slightly more damage than an equivalent Sprint tackle. (~+20%)
- Does not inflict Debilitations from the dagger. (see also Unarmed Combat)
- The dash-jump can be followed by Double Vault in the air, but does not have more distance than the equivalent running jump
- Probably the fastest way to travel - a journey from Gran Soren's southern gate to the first gate in Moonsbit Pass takes 42 seconds with Mad Dash; 47 seconds just running (very light encumbrance); or 43 seconds running with Gale Harness (including skill charge time).
- Additionally Dash is not dependent on encumbrance.
- Some of the Iron Hammer Bandits at the The Ruins of Aernst Castle use these skills, probably Sprint.