FANDOM


Focused Bolt is a skill available in Dragon's Dogma.

Description

"An advanced form of Magick Bolt. Focuses the user's active enchantment into a powerful burst that can be fired from the ground or air."

An advanced version of Magick Bolt that fires multiple bolts at once at a target.

The Core Skill boosting Augment Ferocity increases the damage of this spell by 10%.

Use

To charge, press and hold the Light Attack button (an initial Magick Bolt may fire) until the top of the staff glows.

  • The staff tip will pulse/glow whilst the skill is charged (~4 seconds).
  • The pulse/glow will flash and change when charged (appearance depends on element of staff).
  • To fire Focused Bolt, release the light attack button.

As long as the light attack button is held down the attack can be charged or the charged attack stored:

  • Running, jumping, rolling, grabbing objects and people, throwing objects (using the heavy attack button), as well as sheathing and unsheathing the staff, and raising the magick shield (as Mystic Knight) will not affect the spell as long as light attack is held down.
  • Use of another skill, including the skill Levitate (but excluding Feather Jump) will cancel the charged skill, and also cancels charging of the skill.

Elemental Variants

Using Focused Bolt with a temporarily elementally enchanted weapon on the Staff will result in changed behaviour of the bolts that are released:

  • Fire - Fires a triple volley of fire elemental magick to inflict damage to the highlighted target.
  • Ice - Six balls of ice appear in front of the spellcaster, to (after a short delay) home in on the highlighted target, inflicting ice elemental damage with a possibility of freezing them.
  • Thunder - Fires five balls of electricity that ricochet off of the surrounding environment and targets to inflict lightning elemental magick damage.
  • Holy - Fires six balls of holy light that hover momentarily before transmuting into beams of holy light that rapidly homing in on targets to inflict holy elemental magick damage. There is a chance that some energy is absorbed to heal the caster. The beams may pass through a second enemy beyond the targeted foe, and can sometimes pass through solid objects.
  • Dark - Six balls of dark energy float slowly to the highlighted target to inflict dark elemental magick damage.

Permanently enchanted staffs (eg Thunderclap) shoot elementally enchanted focused bolts without the altered behaviour found when spell enchantment is used - the bolts produced move in the same fashion and at the same speed as from an plain staff - though the carry the color and effects of the staff's element.

Notes

  • Contrary to some beliefs jumping does not boost the power or damage from Focused Bolt. This includes when the augment Ferocity is equipped - damage is the same with or without the augment when jumping.
    • Eminence also has no effect, as it only affects physical skills - focused bolt is wholly magic based.
    • The advanced sorcerer core skill Magick Billow is affected by jumping however.