The Garden of Ignominy is the first interior area of Bitterblack Isle. Despite being relatively safe it can still send low-level Arisen and their Pawns straight to their doom.
The Garden of Ignominy contains a large courtyard area where moonlight shines down upon an intricate statue. Lions are a decorative theme as they are present in the courtyard's central statue and in the first hallway. There is also a large lion relief on the wall approaching the stairs leading down to the first floor.
The Garden has three levels - from the Bitterblack Isle Harbor its is entered on the Second Floor; there are a variety of ways down to the First Floor which leads to a large courtyard - usually containing a substantial foe, or group of enemies.
From the courtyard the First Level Underground door exits leading further into Bitterblack Isle through to the Duskmoon Tower.
Death (100% chance encounter when the Arisen enters the lower courtyard for the first time. Players in New Game+ (Pre-Daimon) may also expect to see Death here again on their "first" visit. Newer players are advised to run immediately straight past Death to the exit down the stairs or run back to the entrance and re-enter. Death will be gone upon re-entry and everything previously killed within takes 3 (in-game) days to respawn. Death will not reappear here again until Daimon is killed for the first time (Pre-Daimon).
From the main entrance (with Olra and the Notice Board), the Arisen enters the Garden of Ignominy on the second floor.
Four Wargs lie in wait in the first hallway by the large lion statue (consistent re-spawn, every three days, Pre-Daimon). This is the best place to farm Mottled leather and Venomous Cuspid before defeating Daimon for the first time. The random spawn in this area will change after Daimon is defeated for the first time, making these materials more rare in the Post-Daimon dungeon.
The first floor courtyard area is populated by approximately 8 Hobgoblins and a Cyclops (consistent re-spawn, Pre-Daimon).
There is a room at the south of the map which will allow egress between the two floors via a door on top of some scaffolding. This may be used as a shortcut to exit the dungeon.