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The Gazer is an Enemy in Dragon's Dogma: Dark Arisen.


Overview

The Gazer is a distorted version of an Evil Eye, found in the Shrine of Futile Truths on Bitterblack Isle. It employs various Debilitations in battle (including Torpor, Blind and Petrification). The Gazer also summons Tentacles from the ground which can each independently cast fireballs, ice shards or an electrical attack against the party.

The Gazer chants spells using its eyelids like a mouth.

Unlike Vile Eyes and the Evil Eye, the Gazer does not have a magical barrier to protect itself when it is not attacking. However, the exterior ocular cavity is extremely resistant to physical attacks, except for the eye itself.


Type
Eyes / Boss
Experience
gained
Base Experience of 72,000

Can be more or less depending on a few factors such as:

Location
Items
Quests


Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
100,000 1600 360 1200 580  ??
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 60% 30% 30% 30% 100% 10%
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp) and in-game testing.


Attacks

Attack Type Description
Crippling Gaze Magick Casts a powerful debilitating beam/gaze from its eye that can cause Torpor, Petrification, Poison, Silence and Blindness.
Miasmic Haze Spec Fills the bottom floor with poisonous gas which will continuously damage any exposed party members standing there.
Spin Attack Phys Spins itself around to knock anyone near it away. Knocks characters off of it as well.
Slam Phys Slams onto the floor of the chamber
Summon Tentacles Phys Summons both regular and large tentacles which strike with a single, upward thrust that deals damage from the strike itself plus additional fall damage.
Evil Cannon Mag Uses four summoned tentacles in a square formation to support an orb that will act as a very powerful Great Cannon sigil when the Gazer's tentacles complete charging it. If the summoning completes any party members caught within the Great Cannon's blast radius will sustain heavy damage.
Summon Tentacles Spec Summons tentacles that attack independantly
Tentacles
Tentacle Magick Mag Tentacles cast basic spells, such as Ingle, icicle spears and Levin. Each one casts quickly and can also stagger or knockdown characters.
Tentacle Attack Phys Tentacles will lash out at nearby targets, knocking them backwards.
Tentacle Grab Phys A tentacle grabs a character and throws them away, which can inflict fall damage if one gets thrown high enough.
Tentacle Spit Debil Tentacles attached to the body may spit at the party, causing drenched, and sometimes Lowered Magick Defense. Detached tentacles may occasionally spit too.(verify)

Tactics

Fighter with low level weapons vs Gazer. One on one duel. No damage

Fighter with low level weapons vs Gazer. One on one duel. No damage.

Solo Fighter handicapped with only a White Hawk's Talon sword and Scorched Pelta. In this demonstration, the Arisen slays the smaller tentacles until the larger tentacles begin to appear. Use a shield to block spells and the Gazer's debilitating gaze. Standing directly underneath the Gazer will bait the large "exploding spike" tentacle into striking the Gazer itself. The Arisen attacks the vulnerable eye while it's exposed. She then waits for the four tentacles to produce the "Great Cannon" and uses a 10 hit combo to finally slay the Gazer.

  • The Gazer has 11 health bars - a Maker's Finger will not kill the creature outright, but it will deplete a single health bar.
  • This abomination's weak point is the eye itself.

Offensive

  • Resistant to fire, ice, and lightning based attacks
  • Highly resistant to dark based attacks.
  • Slashing attacks are more effective than Blunt
  • Holy based spells and weapons are effective.
  • Invulnerable to all debilitations (Blindness, Torpor, Tarred in oil, Poisoned, etc.).
  • Destroying all of the four summoned tentacles causes the Gazer's eye to stick out of its mouth and hover quite close to the ground.
  • The Gazer's eye is the weakpoint.
  • Attack the side of its eye rather than the eye itself, as it deals extremely high damage.(verify)
  • The Gazer's Great Cannon can be used against the eye for massive damage.
  • Standing under the Gazer to bait the thrusting tentacles to punch into the Gazer itself will leave the Gazer vulnerable for a few seconds.
  • It is possible to crawl into the inside of the Gazer's mouth and onto its actual eye.

Defensive

Dragon's Dogma DA 2016 - Gazer - 2 minutes - level 46 strider-0

Dragon's Dogma DA 2016 - Gazer - 2 minutes - level 46 strider-0

  • The debilitating gaze may be avoided by hiding behind cover, by turning away, or blocking it with a shield.
  • Green gas around the creature's eye/mouth indicates it is beginning to generate the poison cloud attack - head for higher ground.
    • The poison gas attack can be also be blocked with a shield without taking damage or being debilitated. However, until the cloud dissipates, the character will be trapped in a repeated blocking state. This is not advised, as pawns will likely remain by the Arisen's side and be killed by the gas. In addition, the Arisen's immobility while blocking the gas will make one vulnerable to any surrounding summoned Tentacles.
  • The location of the summoned thrusting tentacles is indicated by a red-orange spot on the ground.
  • Halidom or Voidspell should be useful in this battle as the Gazer causes many debilitations with its eye beam.

Pawn Bestiary Knowledge

For full information, refer to the Bestiary page.

Enemy specific :

  • Destroy the 4 tentacles that are casting Great Cannon
  • Be under the Gazer when it casts a Spire Tentacle to stun it
  • Get damaged or debilited by the poison cloud
  • Attack the eye directly by climbing it
  • Witness a full petrification

In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 30 Gazers either with their own Arisen or while travelling with others.

Pawn Chatter

"'Tis absolutely enormous!"
"Let's have these tentacles off!"
"Beware its tendrils!"
"Watch for those tentacles!"
"Waugh! Its tentacles...!"
"Its skin is tough as steel!"
"I am bound!"
"We must strike at its eye!"
"Strike the tentacles that store up magick!"
"Perhaps we can use the magickal energy it produces!"
"'Tis our chance -- destroy the eye!"

Notes

  • When entered directly from the Corridor of Emptiness, the abundant curatives within make this a good farming location.
  • After the first time it is killed, the Gazer will not respawn until Daimon is defeated for the first time.

Gallery

Links