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Goblins01

"Who let the dogs out?"

For Goblins in general, see Goblins.

Goblin is an Enemy in Dragon's Dogma.


We eats when 'ungry an' we sleep when tired from eatin'! We kill them as we want 'em dead. —During The Final Battle


Overview[]

QUOTE DD2
Goblins are one of the species of foes that can be found inhabiting not only Gransys, but every corner of the world.

Their physical frames are quite similar to those of humans in structure, but even at full height it is rare for a goblin to reach five feet. Consequently, goblins cannot match the fearsome abilities of most other beasts and an individual goblin possessing some sort of weapon is only about as powerful in battle as an unremarkable human.

They possess about as much intelligence as a small child and are able to use rudimentary tools and weapons. Goblins appear to communicate with one another in their own particular language and some can even use a smattering of human speech.

Goblins usually form revels of five to ten individuals, commanded by a single leader. Strength in numbers is considered to be the goblin’s greatest weapon.

Goblins will also take human weapons and armor, mostly plundered from their fallen victims, and don them in their own fashion. Their looks may be laughable in the eyes of men, but the goblins seem to think that they look very fine in their outlandish outfits.

Goblins are able to take advantage of other creatures, thanks to their rather human-like intelligence. They have been known to set loose cyclopes, which they somehow are able to enslave, upon their human enemies.
Capcom official description[1]

Goblins are found mostly anywhere outside of human influence, though they do not favor the cold north. They like to set up camp in abandoned human dwellings, small caves, or in the shelter of large rocks. They are also known to hide in underbrush for surprise attacks. There is a concentrated Goblin presence in the south of Gransys in the Verda Woodlands.

Goblins are some of the most common foes in Gransys, but usually do not pose a real threat unless they appear in large numbers. Additionally, Goblins are often accompanied by the larger and considerably more dangerous Hobgoblins.

Goblin 'kings', the leaders of a Goblin band, wear a crude crown made out of some black metal or other material. If killed, the rest of the troop may run away.

Type
Goblin
Experience
gained
Base Experience of 65, or 100 for a crown wearer

Can be more or less depending on a few factors such as:

Location Gransys

The Everfall (Post-Dragon)

Items

With Master Thief similar items can be stolen, along with a chance for Desiccated Herbs, Pickled Mushrooms, Absorbent Rag, Harspud Milk, or Rotten Egg

Quests

Stats[]

Stats Health Attack Defense Magick
Attack
Magick
Defense
Weight
1,000 * 250 75 80 75 40kg
Relative
Damage
Taken
Slash Bash FIRE BASED
Fire
ICE BASED
Ice
LIGHTNING BASED
Thunder
HOLY BASED
Holy
DARK BASED
Dark
100% 100% 100% 100% 100% 100% 60%
Debilitation
Resistance
Tarred DrenchedWater Poison Blindness Silence Sleep Torpor Petrification Curse
D moderate D easy D moderate D moderate D moderate D moderate D moderate D easy D easy
StrengthLowered DefenseLowered MagickLowered MagickDefenseLowered Fire Frozen LIGHTNING BASED HOLY BASED DARK BASED
D easy D unknown D unknown D cannot obtain D easy D moderate D moderate D moderate D hard
Sources: Dragon's Dogma - ドラゴンズドグマ & Dark Arisen (www10.atwiki.jp), the Dragon's Dogma Signature Series Guide, List of Creature Debilitation Resistances, and in-game testing.
  • *Goblin "Kings" have double health

Combat[]

Goblin 5

Some Goblins (and Hobgoblins) will call for reinforcements via a signal horn. If allowed to continue, more Goblins and/or Hobgoblins will join the battle. Additionally it invigorates the goblins making them more aggressive. Killing the horn-blower will stop reinforcements from arriving, which should be prioritized as Goblins can be problematic if they swarm.

Goblins tend to rapidly repeat their attacks and this may lead to staggering or knockdown, leaving their target vulnerable to many follow-up attacks. Goblins will also throw rocks, torches of lit kindling and flasks of oil; if tarred is inflicted, then getting hit by a burning torch will immediately cause burning as well as increasing initial fire damage.

Goblins are vulnerable to poison and appear intoxicated when so afflicted. They become disorientated and stagger about, unable to effectively participate in battle. They are susceptible to burning, which may cause them to panic and run around.

Goblin2

Most Goblins wear little to no armor, and some even lack a weapon, relying on a primitive 'barge' attack. Some carry a club similar to the Thousand Troops mace and many carry a Round Shield. Some smaller Goblins have taken to wearing body "armor" that consists of two Iron Shields strapped to the body which can effectively block attacks. Goblins also wear helmets of dubious provenance and scavenged armor pieces.

When their 'king' is killed, a Goblin pack loses morale, and may attempt to flee the battle.

Tactics[]

Generally weak and with no particular resistances Goblins are not strong enemies. Nonetheless a number of tactics can be used to render them even less of a threat :

  • They panic when Burning, and may set their companions alight too.
  • They become incapacitated as if drunk when Poisoned.
  • They are quite easily Frozen and Thundershocked.
  • Killing any hornblowers will prevent reinforcements arriving.
  • Killing the leader will demoralize the other Goblins. The leader is identified by a helm with sizable horns. Some goblin packs are commanded by a Hobgoblin leader wearing a thorny spikes arranged in a coronet.
  • The head is a weakpoint.

Bestiary[]

For the foe knowledge flags for Goblin see the goblin section in the Bestiary.

Pawn Chatter[]

"Even in numbers, a weakling is a weakling still!"
"Goblin!"
"Careful, a goblin!"
"Rrgh, they grow frenzied!"
"They're a threat when well unified."
"They're simple prey once hobbled!"
"Goblins ill like fire!"
"Take aim for their chieftain! There, with the helm!"
"Those shields are a bother..."
"Knock it to the ground and its shield is useless."
"A horn they call for aid!"
"That horn will draw more of its kind!"
"Do not allow it to blow that horn!"
"I'll put an end to that stone-caster."
"The one casting stones – end him!"
"Goblin packs are ruled by the strong."
"They breed like rabbits, these goblins..."

Goblin Chatter[]

Just like humans (and pawns) Goblins use language to communicate - they use it in a similar way to pawns -alerting other goblins to human enemies, and calling out primitive tactics.

On spotting a foe

"It's a human!"
"Bloody human"
"Look who's here"
"Found you"
"Get' im!" (on spotting the Arisen)

Battle

"Do not stop!"
"Who let the dogs out" (War Cry)
"Burn you"

On defeat of their crowned leader

"We won't forget this"
"Retreeeeat!"

Notes[]

  • Despite what pawns may say, goblins are not weak to fire and ice - in fact they are equally affected by fire, ice, lightning and holy; they are, however resistant to dark.
  • Tossing a Goblin to a Warrior or Fighter for them to grapple is an effective way to immobilize them for an easy kill.
  • Pawns sometimes observe that goblins did not always attack humans on sight, and speculate that the reason they now do so is because humans kill so many goblins..
  • According to the Dragon's Dogma: Official Design Works (p.176) goblins are evil tree root spirits - the 'horns' on their heads are actually roots. There are no female goblins, and it is rumoured that new goblins are made in an underground ritual involving elder goblins and human blood.
  • Easter Egg The war cry "Who Let the dogs out" seems to be a reference to the song Who Let the Dogs Out? byt the Baha Men.

Gallery[]

References[]

  1. Goblin www.dragonsdogma.com
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