The seven glowing magickal medals on a Golem's body grant them life and serve as their weak points. While most of the medals are scattered around the body, some are hidden in harder to reach places such as under the sole of its foot or in its palm. Note that one of the medals will glow more brightly than the others and if this glowing medal is destroyed, the Golem will immediately "shutdown", going into a state of vulnerability. This gives the Arisen and their party ample time to quickly shatter any remaining medals. Word of warning though, after the Golem becomes frozen for a while, it will reactivate itself and "roar" sending everyone flying off its body. The color of the medals then switches to red, signalling that the Golem has entered the Berserk Rampage mode, which causes its attack speed to increase significantly. This can catch unwary targets off guard when they are used to its big, slow lumbering movements. Destroying several more of the medals or simply waiting out the Berserk Rampage, will revert the Golem to its normal state.
| Base Experience of 8,600
Can be more or less depending on a few factors such as:
From breaking a medal
|Sources: Dragon's Dogma - ドラゴンズドグマ ＆ Dark Arisen (www10.atwiki.jp), the 'Dragon's Dogma Signature Series Guide' and in-game testing.|
- † - resistances refer to discs
- Golems have a very high resistance to Magick - but not complete immunity
- Note: though Golems can be damaged by pure magick attacks, they are completely resistant to any magick within the Five Archmagicks.
|Swipe||Phys||Swipes its arms at a target. It may also hit people climbing its lower back or the arms.|
|Pound||Phys||Smashes its fist into the ground in a one-two punch action. May cause Knockdown.|
|Laser Beam||Mag/Status||Fires a laser beam that causes explosions on the ground in its wake. The initial laser beam doesn't do damage, but the explosions will knock its target into the air, and may inflict Burning. It can sweep the laser in an arc or track down a target's location.|
|Jump||Phys||Jumps into the air, crushing anyone it lands on.|
|Grab||Spec||Its arms glow purple before grabbing a target. Proceeds to crush the target, which heals the Golem. Attack the arms or a medal to quickly free the captured victim.|
|Berserk Rampage||Phys/Spec||After the shutdown period has expired, it will roar, damaging and knocking down anyone nearby and turn red. It will then go berserk which will speed up its attack time and swipe at random targets for a short time.|
- Invulnerable to magick. The exceptions are spells that conjure a physical manifestation, and the spell Exequy.
- Immune to all debilitations.
- Generally only defeatable by physically destroying the seven glowing medals on its body.
- Can be destroyed by fall damage. Gicel is capable of pushing a Golem backwards off a ledge.
- Golems may have one or more medals on their bodies that glow brighter than the others, which are revealed by the use of magick. Once this medal has been shattered, the Golem will freeze and turn dark. When the Golem reawakens, it will release a repulsing blast with a thundering roar that causes powerful knockback to those within range. It will then turn red/magenta and go berserk for about a minute. Once the Golem has turned purple again, it is safe to attack once more.
- There is a medal underneath the Golem's foot, usually hard to target - it can be exposed either by:
- Destroying the medal on its lower back which will usually cause it to drop to all fours.
- Hitting the mouth when the Golem fires its laser, which may knock down the Golem.
- The Laser Eye Beam cannot be aimed above the Golem's eye level, so jumping onto higher ground will render its Laser Beam useless. A well timed strike on its head while it shoots laser beams or charges its laser attack will topple it most of the time.
- Striders & Rangers : All multistrike skills are useful - the bow does blunt damage so is especially useful, whilst climbing attacks are also effective. Physical bow users are excellent allies in a Golem fight.
- Warriors are very effective, as they can inflict high physical damage that can fell Golems in no time. They must be wary of the Laser Beams, though, as Warriors lack high Magick Defense. Warriors can also use their heavy jumping attack to penetrate through and damage the medal in the palm, provided they have good enough aim.
- Mystic Knights : Use of a Mace is preferred.
- Sorcerers : Jumping Magick Billow is the Sorceror's only basic attack against Golems. Unequipping the staff and using unarmed combat allows climbing attacks.
- Generally only spells with a physical damage component are effective - this includes Gicel and Frigor, as well as Seism and Bolide, though most of the meteors from Bolide/High Bolide will miss.
- Be wary of including a Sorcerer pawn with the Maelstrom spell. Pawns are unaware that this Dark-based spell does no damage whatsoever to Golems and the hurricane effect completely blinds the player's ability to see the Golem.
- Exequy can destroy the Golem, ignoring the need to destroy the medals, but has the disadvantage of a long casting time.
- Mages : As with Sorcerers, only spells with a physical component will harm it. This generally limits options to Frigor. Swinging the staff does small amounts of damage, or use unarmed combat.
- Magick Archers : The Golem is for all intents and purposes completely immune to the Magick Archer's spells. Instead of their bow, the Magick Archer should rely on physical dagger attacks or Immolation. However Sacrificial Bolt and related spells will damage Golem discs, though the effect is not very powerful. For example, the sacrifice of three pawns was only able to remove around a half of the Golem's health.
Pawn Bestiary Knowledge
- Golem Tactics - Grants knowledge for the whole Golem family
- Golem Strategy Vol. 2 - When firing its laser beam the Golem's mouth is vulnerable to attack. Attacking its mouth while it's firing will stagger or knock it down.
- Attack and destroy the Medals
- Golem Strategy Vol. 1 - Use magick to attack the medals which will make one key medal glow brighter. This medal, when destroyed, will immobilize the Golem.
In addition to witnessing these techniques, it is necessary for Pawns to participate in killing 15 Golems either with their own Arisen or while travelling with others.
More information can be found on the Bestiary page.
- "Stone, animated by magick... A golem, Arisen"
- "Seems golems pay little mind to mages."
- "Strike at the glowing discs!"
- "We must destroy those amulets!"
- "Don't let it tread on you!"
- "Now, while we can get at that disc!"
- "'Tis down! Smash the amulets!"
- "It stopped! Now!"
- "I'll try striking where it glows!"
- "So those amulets served to animate the brute?"
- "How can we stop such a hulk?"
- "'Tis useless! It repels all attacks!"
- "'Tis dangerous in this state, but the amulets grow frail!"
- "'Tis gone mad! Stand clear!"
- "'Tis gone made with rage!"
- Golems appear to have no particular features at first, but upon closer inspection, one can see a tormented, agonized facial expression on the Golem's head.
- There are "hibernated" Golems in Witchwood that never come to life when approached - in Selene's garden and in the marsh behind her house.
- The Golem protecting Selene in the Witchwood is likely a homage to the Golems in Berserk a manga by Kentarō Miura.